Sergio Escalada Profile
Sergio Escalada

@sescaladab

Followers
109
Following
339
Media
2
Statuses
427

Learning each day.

Joined June 2012
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@sescaladab
Sergio Escalada
2 months
Evergine 2025 Major Release is here. A big step forward for industrial 3D visualization and digital twins: • PointCloud Add-on • Native IFC, USD, CAD runtimes • WebGPU support • KTX2, Mesh Shaders, ARM64, Android SDK 35 Learn more:
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@carnero
Javier Carnero
9 months
🚀 Evergine 2025 is here! 🚀 Our latest release brings major improvements: ✨ Gaussian Splatting support 🩺 New DICOM Add-on 🎥 New Evergine Runtimes (Images & Videos) 💡 Subsurface Scattering 🧪 Evergine.Mocks for unit testing 🌐 Web developtment & AI asset generation upgrades
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@plainconcepts
Plain Concepts
9 months
¡La 1ª versión de #Evergine 2025 ya está aquí! ➡️Nuevo Add-on de #GaussianSplatting y #DICOM ➡️Nuevos cargadores en runtime ➡️SSS ➡️Mejoras en la generación de Assets con #IA ➡️Nuevo diseño para Standard Effect ➡️Mejoras para desarrollos Web ¡Descúbrelo!👇 https://t.co/oxUvV1e2Ol
plainconcepts.com
Microsoft AI Tour 2025: momentos destacados.
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@ma3se
Antonio Ávila
9 months
#Evergine 2025.3.18 is here 🚀! Check out what's new, including new features like: ✅ Official #GaussianSplatting support. ✅ New #DICOM addon. ✅ Subsurface-scattering support for realistic skin. ✅ #AI-powered tools for asset generation. Learn more: https://t.co/Bh2zXMtoEE
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@jcant0n
JavierCantonFerrero
9 months
We’re thrilled to launch a new major version of #Evergine, packed with great new features to help companies across different industries. - New Gaussian Splatting Add-on. - New DICOM Add-on. - New Evergine Runtimes. - AI-powered tools for asset generation. https://t.co/H1cAU3lraC
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evergine.com
We are thrilled to announce a new major milestone for Evergine. Our latest release introduces a wide array of improvements and new features, performance enhancements, and new tools designed to...
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@EvergineTeam
Evergine
9 months
The #Evergine 2025 release is here!💥 ▶️New #GaussianSplatting & #DICOM Add-ons ▶️New Evergine Runtimes ▶️SSS ▶️#AI assets generation improvements ▶️Modularize Standard Effect ▶️#Web Development improvements https://t.co/PGSJOEymtz
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evergine.com
We are thrilled to announce a new major milestone for Evergine. Our latest release introduces a wide array of improvements and new features, performance enhancements, and new tools designed to...
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@davilovick
David Ávila
9 months
🚀We’re proud to announce the first #Evergine release of 2025! ✅ Gaussian Splatting Add-on ✅ DICOM Add-on ✅ Improved 3D AI Generative Tools ✅ Subsurface Scattering Shader Learn more here: https://t.co/YPjp3KQGzT #GameDev #3DRendering
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@jorge_magic
Jorge Cantón Ferrero
9 months
We're happy to share the Evergine 2025 stable release, featuring: ✅ Official Gaussian Splatting support ✅ Enhanced DICOM rendering ✅ Improved generative AI for 3D models Discover more 👉 https://t.co/BdXBmiCzh9 #Evergine2025 #GaussianSplatting #Dicom #GenerativeAI #gamedev
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@sescaladab
Sergio Escalada
9 months
🚀 New in Evergine! The React web template now uses Vite for faster builds and supports container-sized canvases for more flexible layouts. Plus, we've added custom JSON serializers for easier data exchange between JavaScript and .NET. Learn more:
evergine.com
We present a new serialization converters library and improvements to the React web template. These changes make it easier to handle data between JavaScript and C#, speed up development, and offer...
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@metad3v
metadev
11 months
Presenting Apricot https://t.co/56u25yAHQg Next-gen SysML2 tooling.
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@plainconcepts
Plain Concepts
11 months
Mientras #GPT-4o, #Gemini, #Claude y #Llama lideran, llega #DeepSeek R1: código abierto, gran razonamiento y alto rendimiento a bajo costo. ¿Revolución o solo una alternativa más? 🤔 ¡Descúbrelo en este post de @carnero! 👇 https://t.co/EFSlITJlO4
plainconcepts.com
LLM + Intel: cómo mejorar el rendimiento con CPUs.
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@jcant0n
JavierCantonFerrero
1 year
Evergine 2024.10.24 is here! Our latest major version, packed with new features like #GenAI capabilities, enabling developers to create 3D assets from text or images. We've migrated to #NET8 and added #WebGPU support! https://t.co/CnNsWLMDBO
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@carnero
Javier Carnero
1 year
The new release of #Evergine comes with lots of improvements and refactors. The migration to Net8 makes it much more usable and pleasant to work with. Try it out at https://t.co/lWPBCvMpHM, its free! Always evolving docs at https://t.co/jeAr9Dqb75
@jcant0n
JavierCantonFerrero
1 year
Evergine 2024.10.24 is here! Our latest major version, packed with new features like #GenAI capabilities, enabling developers to create 3D assets from text or images. We've migrated to #NET8 and added #WebGPU support! https://t.co/CnNsWLMDBO
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@jorge_magic
Jorge Cantón Ferrero
1 year
🚀 Evergine launches integration with Tripo AI's 3D asset generation service! 🎮 One of the first engines to incorporate this innovative technology. #Evergine @tripoai @VastAIResearch https://t.co/Dfzt94DlYX
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@sescaladab
Sergio Escalada
1 year
🚀 The new major release of Evergine is here! Now with AI-driven 3D asset generation, fully migrated to .NET 8, an asset library for effects, motion vector support, and experimental WebGPU integration! 🌐💻 Read more: https://t.co/Dhj7CPkVBu #AI #WebGPU #dotNET8 #Evergine
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evergine.com
This new version adds an exciting new dimension to Evergine by integrating AI models that can run either on cloud services or locally on your machine. These AI tools enable the generation of essent...
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@junior_oliv_
José Donizete Oliveira Junior
1 year
🚀 I'm excited to share my first code! It's a 5-axis robotic arm using .NET MAUI and Evergine. Still in development and with a lot to improve. This app will control a real robotic arm. https://t.co/CIUbBafBCx #maui #Evergine #Robotics @jfversluis @jsuarezruiz
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github.com
An example of using .NET Maui with Evergine. Contribute to Junior-Oliveira-BR/RoboticArm.MAUI development by creating an account on GitHub.
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@EvergineTeam
Evergine
2 years
One of the exciting new features in the latest #Evergine release is the innovative morphing animation system. This innovative addition allows you to load facial animations directly from GLTF and FBX formats. https://t.co/vuOY3uWvJK @ma3se
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@ma3se
Antonio Ávila
2 years
One of the main features I've been working on in the new #Evergine 2023.09.28 is the morphing animation system with compute shader. More info here: https://t.co/MfbXHLMY9S
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@jorge_magic
Jorge Cantón Ferrero
2 years
We are thrilled to announce a new Evergine stable version. Evergine is the first engine to offer official support for dotnet MAUI, enabling the creation of applications that combine XAML UI with 3D content and deploy them on Windows, Android, and iOS. https://t.co/DHBD9G55BX
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@jcant0n
JavierCantonFerrero
2 years
We are glad to announce that a new major version of #Evergine 2023.9.28 is available. A bunch of new features have been added include #Metal 3 API, iOS platform, #MAUI project type, XRV Networking, ##NET 8 RC1, and Morphing Animation System. More info: https://t.co/AaMNEu22AF
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