
Sdan
@sdanwolf
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New update is out for Wilderness Springs! Version 10/4 removes Legend of Thunder Falls (for now) adds a wonderful workshop Dip&Dots stand and a ton of general park cleanup & tying loose ends π @PlanetCoaster Share Code: B03X3TTM3
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I feel Threads was created to be βX-liteβ everything on there is negative energy and argument provoking. Itβs all just rage bait content to keep random strangers fighting each otherβ¦ which is kinda lame
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GIRL WHAT??
Customize your island's DNA 𧬠Details on Jurassic World Evolution 3's Island Generator feature: https://t.co/Ech3CH5L82
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Weβve shifted Wilderness Outfitters and built a giant log tunnel in our latest bit of Wilderness Springs mischief @PlanetCoaster
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New episode of Saturday at the Springs is live on the channel! Big focus on Grizzly Peak changes @PlanetCoaster
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Still toying around with this layout. There's such a fine line between what makes a coaster too long or too short haha its tough hitting that flowing middle ground @planetcoaster
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We are officially in β @KeenGamesStudio gets water month!β ππ https://t.co/2sMqvmoI0I
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I still think my biggest gripe with Planet Coaster 2 right now is the lack of trees and foliage options.. that is a HUGE part of my design process and I just feel kind of limited still in that area. Like Iβm basically having to spam 3-4 of the same trees
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Gorgeous! π€©
A smooth transition from sunlight into the cave's shadow, ready to explore! P.S. Torches highly recommendedπ―οΈ #procedural #UE5 #indiedev
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Wilderness Springs Update 9/27 is live on the workshop π’ποΈ Workshop Code: B03-X3T-TM3 #planetcoaster2
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Total insanity. This is using an adaptive LOD scheme in sparksjs (not merged yet). The entire scene has 16million splats and this is real time navigation ... π±π±
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Two of the new critters coming to Lay of the Land. Watch your step πππ. #gamedev #indiedev #voxelgame #voxelart #voxel #procedural #UnrealEngine
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