
Scott (mod.io & ModDB)
@scottreismanis
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Founder of @modiohq, @ModDB and @IndieDB ⚙️. Creating communities for game developers around UGC is my jam 🍓
Melbourne, Victoria
Joined July 2009
UGC industry analysis published by @80Level and @room8group on when fans become contributors which I had the privilege of contributing too
80.lv
Today, gaming isn't just about playing anymore. Gamers also design and come up with their own inventions. User-generated content has evolved into a platform for gamers to showcase and articulate...
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RT @modiohq: We're closing on the time to gather in Köln & discuss the latest in UGC, sipping on a delicious cup of our signature user-gene….
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A @modiohq case study with @Cloudflare one of my fav companies on the planet: We use their tech stack heavily to get our API response times into the sub 100ms range globally, and monitoring to ensure everything is always running as it should be.
cloudflare.com
This fast-growing provider of user-generated content services for game developers strengthened security and reduced costs while refocusing on new feature development.
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RT @modiohq: Celebrating the release of the mod update for GORN 2 by @freelives & @CortopiaStudios, published by @devolverdigital. Get read….
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RT @DyingLightGame: A sandstorm is coming, threatening to engulf everything in its path. Rev up your engine, feel the roar beneath you, and….
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2025 report on a new chapter of gaming. What stood out to me is how versatile UGC is today. 25 games are cited, and all have found success deploying different strategies when it comes to accessibility of creation and type of content possible. In an industry facing much.
Where is the gaming industry headed?.80 Level Research collaborated with @room8group to study the key trends that are currently reshaping the gaming market. We gathered interesting stats & facts, and talked to the industry experts to create FREE industry report packed with
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RT @80Level: Where is the gaming industry headed?.80 Level Research collaborated with @room8group to study the key trends that are current….
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Catacomb 3-D, a 34 year old game and the first 3D game by @ID_AA_Carmack (predating even Wolfenstein 3D), just received it's first mod on @ModDB. Love that this is even possible. ♥️
moddb.com
A conversion of the shareware episode in Wolfenstein 3-D to be played in Catacomb 3-D.
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Share the 📚 of mods you like to play with. Collections are now live on @modiohq.
A highly requested functionality by our creators and community, UGC & Mods Collections are now available on mod․io! An easy way to create and share sets of mods for your next playthroughs!.
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So Geralt is officially out of the 🛁 and busy working on mod support for players on PS5 and Xbox Series X|S for the very first time. Insanely exciting for @modiohq to be collaborating on this project with @thewitcher and @CDPROJEKTRED. The response over the weekend was superb,.
We're incredibly proud to be working with @CDPROJEKTRED to bring cross-platform mod support to PC, PS5 and Xbox Series X|S for The Witcher 3: Wild Hunt. The update, coming this year, will make it easier and more accessible than ever to play with mods!
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RT @modiohq: We're incredibly proud to be working with @CDPROJEKTRED to bring cross-platform mod support to PC, PS5 and Xbox Series X|S for….
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Will have more to say on this soon. but what a privilege to be working with @CDPROJEKTRED for #10YearsofTheWitcher3 and delivering cross-platform mod support via @modiohq in one more patch ⚔️.
#10YearsofTheWitcher3 and one more patch! 🎉. We will introduce cross-platform mod support for PC, PlayStation 5, and Xbox Series X|S later this year. For the first time, creating, sharing, and enjoying mods for The Witcher 3: Wild Hunt will be easier and more accessible than
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Latest from our engineers @modiohq . 🧑🍳 cloud cooking, where UGC needs to be compiled for all platforms .⚙️ UGC framework, which provides baseline best practices and examples for mod support starting with @UnrealEngine .📊 creator metrics, snapshot of all.
mod.io
Support mods on PC, console and mobile with mod.io, a platform which makes it easy to grow, manage and integrate UGC in-game, using our API, SDK and plugins for Unity, Unreal Engine and more.
This month, in our Dev Diary, some exciting work done by our team to develop a opinionated framework solution for studios to support modding for their games; mod․io UGC framework!.
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RT @modiohq: Hot from the press! Our latest newsletter showcases the latest tech from our Game Services team with our new Cloud Cooking sol….
newsletter.mod.io
The latest tech from our Game Services team, with Cloud Cooking for Unreal Engine, and our Unity Plugin latest version now available!
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