modiohq Profile Banner
mod.io Profile
mod.io

@modiohq

Followers
3K
Following
1K
Media
485
Statuses
2K

Enable UGC across PC & consoles with https://t.co/RjY2pt9fNN; the world's most trusted solution for providing official cross-platform UGC. ⚙️ #EnableCreatePlay

Everywhere
Joined January 2017
Don't wanna be here? Send us removal request.
@modiohq
mod.io
1 month
We're honored to continue our modding journey with @ANNO_EN; after our collaboration on Anno 1800, mod․io will again be the home for mods for Anno 117: Pax Romana. The official page is ready to share your creations and download mods created by others! https://t.co/yrqRBDSKJE
4
3
53
@modiohq
mod.io
1 day
Congratulations to our friends at @larianstudios for another win of the Best Community Support for @baldursgate3 at @thegameawards; and of course for the announcement that everyone was waiting for!🔥
@divinity
Divinity
2 days
The gods are silent. Rivellon bleeds. New powers stir. Built by the team who brought you Baldur's Gate 3, Larian Studios unchains its ambitions to bring you an RPG with greater breadth & depth than ever before.
0
0
3
@modiohq
mod.io
3 days
Join us this Friday, December 12 at 4PM BST/11AM EST/8AM PST for a Discord live Q&A session with Dean Carter, CEO at @TeamFOLON! Dean will answer any questions you might have regarding game development and the modding scene! https://t.co/L8NYnkij7o
0
0
2
@LarAtLarian
Swen Vincke @where?
12 days
The numbers gets crazier every time I look. 350 million mod downloads and counting. Way more than we ever expected.
@baldursgate3
Baldur's Gate 3
12 days
Relive the best moments from our weekly streams, including how your mods have caused tears, laughter, and pain. Like getting rammed in the ankles by a muscle car pain. Plus, catch @AoifeLockhart live on Weds for a special Honour Mode run! Read more: https://t.co/T4OBEPYLW3
24
62
2K
@modiohq
mod.io
8 days
We’re happy to reveal a new discord-exclusive Q&A session with Dean Carter from @TeamFOLON! Mod creators, as well as developers, are all welcome to attend! December 12th 4PM BST/11AM EST/8AM PST on the official https://t.co/pPAv8r6zB9 discord https://t.co/L8NYnkij7o
0
1
13
@modiohq
mod.io
23 days
Introducing our Unreal Engine Sample Project! Based on Epic's Action RPG learning resource, this demo provides you with a live example of a project using the full range of https://t.co/pPAv8r6zB9's UE plugins and solutions. https://t.co/mcGtvnSn1S
Tweet card summary image
blog.mod.io
Learn how to make your Unreal Engine moddable using mod.io more easily than ever before, with our new ActionRPG sample project.
0
0
2
@modiohq
mod.io
26 days
We're looking for a Cloud Engineer (Azure/AWS) and a Senior Systems Admin to join the team at https://t.co/pPAv8r6zB9! Join us to help develop and sustain the infrastructure powering the User-Generated Content services for the game industry! More info: https://t.co/iCj3Wh7Esn
0
0
3
@modiohq
mod.io
1 month
Learn more about mod support for Anno 117:
Tweet card summary image
anno-union.com
Our plans for and the current state of mod support
0
0
2
@ANNO_EN
Anno
1 month
Today, we're happy to give you an overview of our mod support plans for #Anno117PaxRomana Not only that, however: we're also excited to confirm our continued partnership with @modiohq 📜 https://t.co/dUVypRi8a9
6
15
157
@modiohq
mod.io
1 month
We're looking for a Cloud & IT Systems Engineer! You'll be responsible for building, optimizing, and maintaining our cloud and on-premises systems; ensuring high availability, scalability and performance. Role based in Melbourne, Australia. Details: https://t.co/0OeqIVU7m8
0
0
1
@modiohq
mod.io
1 month
Happy to welcome @Ovomind1 to mod․io, allowing creators to build mods using Ovomind SDK to interact with players emotions! Learn more on:
ovomind.com
Analyse player’s emotion in real time and personalize your gameplay with the Ovomind DK1.
2
1
4
@modiohq
mod.io
1 month
How UGC evolved from grassroot mods community to shaping today's engagement strategies and business models in the game industry? @scottreismanis discusses UGC with Monty from Space Cadet Studio and our friends from @igea in the latest Game Wise podcast! https://t.co/brmOeYVEK7
1
0
2
@modiohq
mod.io
1 month
Celebrating @pagoniagame from Envision Entertainement going live with their Pagonia Editor update using https://t.co/pPAv8r6zB9 in-game integration for players to share custom created new maps! https://t.co/q7FSXHFV7J Check the maps already available on https://t.co/bN4jkLNjHt
1
4
7
@modiohq
mod.io
2 months
A great talk from David Thompson at #NZGDC on how studios can approach UGC & mod support implementation, filled with valuable examples and case studies from all across the gaming landscape. ✨ https://t.co/uBKlwrLoXt
0
4
6
@modiohq
mod.io
2 months
Happy to help bring official mod support to @playwayfinder! You can get started with modding using the official Mod Editor and access mods directly in game! https://t.co/Uv8mPxnVzY
1
7
28
@modiohq
mod.io
2 months
More #GCAP content from https://t.co/pPAv8r6zB9. If you're in Melbourne this week, don't miss @scottreismanis and Joshua Astbury fireside chat about the evolving landscape of modding & UGC, on Wednesday! https://t.co/00pUl69WEe
0
0
2
@modiohq
mod.io
2 months
If you're visiting our hometown of Melbourne next week for #GCAP; don't miss on the talk from our Head of Business Development, Paul. And figure out how to bring UGC & mod support into your next game! https://t.co/uIafFxP50l
0
0
2
@modiohq
mod.io
3 months
While we'll have to wait a bit longer for cross-platform mod support for The Witcher 3: Wild Hunt, we're very excited for what @CDPROJEKTRED is cooking using https://t.co/pPAv8r77qH! 🐺
Tweet card summary image
mod.io
Support mods on PC, console and mobile with mod.io, a platform which makes it easy to grow, manage and integrate UGC in-game, using our API, SDK and plugins for Unity, Unreal Engine and more.
@thewitcher
The Witcher
3 months
We originally planned to introduce cross-platform mod support for The Witcher 3: Wild Hunt on PC, PlayStation 5 and Xbox Series X|S later this year, but the rollout is now shifting to 2026. We apologize for the delay and will share more details as we get closer to the release.
0
2
5
@modiohq
mod.io
3 months
Excited to publish our UGC Impact Study 2025, conducted by game data analysts @gamediscoverco. The research shows the significant impact of UGC & mods support, from retention to DLC sales, and dives into consoles & VR data for the first time. https://t.co/iGxGhXUhCx
blog.mod.io
GameDiscoverCo & mod.io publish an updated study on the commercial impact of UGC support for games on PC, Consoles & VR.
0
1
2
@modiohq
mod.io
3 months
In the process of wrapping up Build-a-Map Contest #5 for @Timberborn, some winners requested their winnings be given away to charity and we were delighted to make a donation in their name to @BeaverTrust, the charity picked by our friends at @mechanistry 🦫🩵
0
0
2