
redjam9
@redjam_9
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motion designer Available for commissions or freelance zendorf@gmail
Sydney
Joined January 2021
Created entirely with #geometrynodes and Cycles. No keyframes, all procedural. 7 individual networks/modifiers that feed into each other, as I am not a fan of one giant nodegraph :). #b3d #blender3d #mograph #motiondesign
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A more optimised node group has been updated at gumroad as a v2 project file. Cleaned up the workflow and added the optimisation suggested by @quackarooners I get a 2.5 -3x performance boost compared to previous setup on my 8 core cpu. 20k instances running at 25fps in viewport.
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The obj node caching has been merged so I have created another demo file. Cleaner node group and random color support as materials now work better. Node layout in reply as well as free download link for the project file. #geometrynodes #b3d #mograph #blender3d #animation
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A nice update since the previous post. I can now get 5000 offset characters running in realtime with no bake node! I am using a radial falloff here to offset the obj sequence. Thanks to a new 4.5 alpha PR from @JacquesLucke . #geometrynodes #b3d #mograph #blender3d #animation
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I came up with a very hacky use for the new import obj node in 4.5 alpha. If can import and procedurally offset a baked animation loop in #geometrynodes. node recipe in reply. #b3d #mograph #blender3d #animation
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sdf animation created using #geometrynodes and cycles. Wall textures also animated by distance field. #b3d #mograph #blender3d #motiondesign
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Meshed sdf animation created from an animated point cloud using #geometrynodes and cycles #b3d #mograph #blender3d #motiongraphics
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Each of these objects uses the exact same node graph. My new Youtube tutorial shows how to use the for each element zone as a powerful alternative to instancing. #b3d #mograph #eevee #blender3d #geometrynodes
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The basic layout for noise displacement. You could also plug the noise into the inbuilt displace node, but I like to roll my own :) Also kudos to @OmarEmaraDev for adding all these cool new toys to the compositor!
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Procedural textures have been added to the 4.5 compositor. yay! Here is a quick demo of a custom noise displace effect along with the crt lines and vignette posted yesterday. node recipe in reply. #b3d #mograph #eevee #blender3d #motiongraphics
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A demo of simple node setups for crt lines and vignette mixed with the inbuilt lens distortion running in the 4.5 viewport compositor. node recipe in reply. #b3d #mograph #eevee #blender3d #motiongraphics
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A halftone dot effect in the blender viewport using new functionality in the 4.5 compositor. node recipe in reply. #b3d #mograph #eevee #blender3d #motiongraphics
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The relaxing way to navigate the viewport at the end of a long week. Ascii rain using the 4.5 alpha viewport compositor. #b3d #mograph #eevee #blender3d #motiongraphics
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