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Radmule Labs. Profile
Radmule Labs.

@radmule

Followers
47
Following
2
Media
9
Statuses
58

A new, small indie studio, trying to make mobile games :)

Joined April 2014
Don't wanna be here? Send us removal request.
@radmule
Radmule Labs.
8 years
Thanks @betashop we’re very excited to partner with OST and the potential of blockchain within gaming :)
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@radmule
Radmule Labs.
8 years
@radmule partnered with @TheSimpleToken to build a great blockchain game on OST network :)
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@radmule
Radmule Labs.
9 years
Stamping is very important :)
@PlaystackGames
Playstack
9 years
✒️....we signed and they stamped...as you do! The brilliant @radmule labs. and their new game!
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@radmule
Radmule Labs.
9 years
Great example of low poly model. It doesn't have to be crappy, just less details.
@artysmedia
Artysmedia
9 years
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@radmule
Radmule Labs.
9 years
How I #3D #Scanned My 95 Year Old Grandma & Why You Should Too by @Phillip_Alexeev : https://t.co/yVaiWTQrVK
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@radmule
Radmule Labs.
9 years
How Virtual Reality Technology Is Changing the World of Retail via @CJMoore https://t.co/VXe5laIYA9 #VR
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@radmule
Radmule Labs.
9 years
Holding out for virtual reality Mario? It's Never Going To Happen :( via @iTechPost https://t.co/odvXyLx5jz #VR #Nintendo
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@radmule
Radmule Labs.
9 years
These Tiny Sensors Will Let You Build Lighthouse Tracked Headsets and Peripherals at room-scale via @RtoVR https://t.co/D3I2jW7EQb #VR
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@radmule
Radmule Labs.
9 years
The future of mobile video is virtual reality – all that's needed is more immersion via @TechCrunch https://t.co/18stuzrD00 #VR
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@radmule
Radmule Labs.
9 years
"3 Questions we need to discuss about Ilkka Paananen's BAFTA talk." https://t.co/X1e6bRX2n7 by @ulasbilgen on @LinkedIn
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@radmule
Radmule Labs.
9 years
10 Incredible Uses of Virtual Reality by @Rose_Leadem via @FortuneMagazine https://t.co/Pt3jxrxdqH #VR
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@radmule
Radmule Labs.
9 years
How will B2B companies use #virtualreality for marketing? via @passle https://t.co/UUDaA5Jxpe #smm #VR
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@radmule
Radmule Labs.
9 years
How a cofounder's life prepared him to launch a #VR company. https://t.co/1aqPzIsWMI via @kelleymuro #virtualreality
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@radmule
Radmule Labs.
9 years
7 Virtual Reality Predictions for 2016 and Beyond: https://t.co/tkmMSrIl9i
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@radmule
Radmule Labs.
9 years
#VirtualReality in Marketing: Oculus Rift, Google Cardboard, & the Olympics https://t.co/WD1ajDinWL #VR
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@radmule
Radmule Labs.
10 years
Steam #VR - Controller Input in 5 Minutes https://t.co/nhJ0ldMEu1 #virtualreality #tech
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@radmule
Radmule Labs.
10 years
The Difference Between #AR & #VR - A Lesson in Altered Realities | via @WeAreCramer https://t.co/1P4Ug5DUj3
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@radmule
Radmule Labs.
10 years
How will #VirtualReality change L&D and high risk training forever? https://t.co/Ir7hpnTrsq #business #healthandsafety #LandD
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@radmule
Radmule Labs.
10 years
Transformational Solutions For HoloLens: A Strategic Perspective via @wadeforst -> https://t.co/YKlCfUbmIf #VR
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@radmule
Radmule Labs.
10 years
360-degree video: How far have we come, and are we ready for where we're going? via @wearecramer https://t.co/2kRXyJrXh2 #VR
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