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Radical Software Profile
Radical Software

@radicalsoftwar3

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✧ Experimental Websites ✧ Design Engineering ✧ Interactive Events ▼

Buenos Aires, Argentina.
Joined April 2024
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@radicalsoftwar3
Radical Software
6 days
The Terrain Generator Tool is now live. A browser-based tool for generating and exporting procedural landscapes. Built using @threejs + GLSL.
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@radicalsoftwar3
Radical Software
6 days
@threejs Following up on this, the tool is now live. Added high-res export, better normals, and a custom UI. More details here:.
@radicalsoftwar3
Radical Software
6 days
The Terrain Generator Tool is now live. A browser-based tool for generating and exporting procedural landscapes. Built using @threejs + GLSL.
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@radicalsoftwar3
Radical Software
6 days
@threejs Upcoming features:.- Deterministic URLs for sharing your config.- Erosion.- R3F/@threejs Code snippets.- Lighting controls.
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@radicalsoftwar3
Radical Software
6 days
@threejs You can:.- Export height, normal, and color maps. - Tweak noise layers, shape islands, blend colors by slope. - All in real time, directly in the browser.
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@radicalsoftwar3
Radical Software
6 days
@threejs Recent changes before release:.- 8192×8192 texture export.- blur/sharp control for normal maps.- Custom UI controls
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@radicalsoftwar3
Radical Software
30 days
A closer POV on the mountain texture results with 8k texture maps and 2048x2048 vertex segments.
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@radicalsoftwar3
Radical Software
30 days
The normal map intensity controls allowed us to achieve even more detailed mountain textures
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@radicalsoftwar3
Radical Software
30 days
Our Terrain Generator Lab is almost ready for lift-off. Improving normal map intensity for better surface detail and adding new terrain presets!
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@radicalsoftwar3
Radical Software
1 month
RT @crnacura: Big thanks to the amazing team at @studiomalvah for putting together this brilliant case study on KODE Immersive!. And a spec….
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@radicalsoftwar3
Radical Software
1 month
RT @mrblackstudio: Still got to hook in the LED screen logic and iron a few bugs. Pretty happy so far. Made in @framer Workshop. Sound on 🔊….
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@radicalsoftwar3
Radical Software
1 month
Still iterating on features and UI, but the core generation engine is solid. Made with #Threejs, #GLSL, and inspiration from other terrain and generative tools. Try it soon (DM if curious).
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@radicalsoftwar3
Radical Software
1 month
Why?. We wanted a lightweight, quick, and interactive way to generate terrains that are usable for game engines, 3D prototyping, or 3D datasets. No installs. No hardware-intensive pipeline. Just #threejs with #r3f
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@radicalsoftwar3
Radical Software
1 month
You can tweak everything:. - Height + detail levels.- Normal maps.-Island shaping.- Slope-based color blending.- Noise layers + blur filters. Then export:. - Height map.- Normal map.- Color map. All at up to 4K.
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@radicalsoftwar3
Radical Software
1 month
We are building a browser-based Terrain Generator Lab using @threejs. It's a real-time tool for procedural landscape generation. You can export normal/height/color maps, adjust noise params, and preview terrain as you go. Still a work in progress but here's a preview:
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@radicalsoftwar3
Radical Software
2 months
RT @lauriewired: You can run CUDA, on a Mac ARM GPU, in the browser. It sounds ridiculous but it actually works. HipScript chains CUDA, t….
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@radicalsoftwar3
Radical Software
4 months
RT @Aurelien_Gz: three.js can do wonders
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@radicalsoftwar3
Radical Software
5 months
Some audioreactive 3D visuals made with @threejs for the #EladioCarrion show by TheMovementLand
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@radicalsoftwar3
Radical Software
7 months
RT @MaximeHeckel: cooking some new post-processing effects .
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@radicalsoftwar3
Radical Software
7 months
RT @WebDesignMuseum: Y2K aesthetic in web design in 2001 .– 123KLAN .– Kakimorphosis .– T.26 .– Warp Records . #WebDesignHistory h….
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@radicalsoftwar3
Radical Software
11 months
Interactive demo:
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radicalsoftware.xyz
Dive into immersive experiences.
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