
Radical Software
@radicalsoftwar3
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✧ Experimental Websites ✧ Design Engineering ✧ Interactive Events ▼
Buenos Aires, Argentina.
Joined April 2024
The Terrain Generator Tool is now live. A browser-based tool for generating and exporting procedural landscapes. Built using @threejs + GLSL.
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@threejs You can:.- Export height, normal, and color maps. - Tweak noise layers, shape islands, blend colors by slope. - All in real time, directly in the browser.
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@threejs Recent changes before release:.- 8192×8192 texture export.- blur/sharp control for normal maps.- Custom UI controls
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RT @crnacura: Big thanks to the amazing team at @studiomalvah for putting together this brilliant case study on KODE Immersive!. And a spec….
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RT @mrblackstudio: Still got to hook in the LED screen logic and iron a few bugs. Pretty happy so far. Made in @framer Workshop. Sound on 🔊….
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We are building a browser-based Terrain Generator Lab using @threejs. It's a real-time tool for procedural landscape generation. You can export normal/height/color maps, adjust noise params, and preview terrain as you go. Still a work in progress but here's a preview:
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RT @lauriewired: You can run CUDA, on a Mac ARM GPU, in the browser. It sounds ridiculous but it actually works. HipScript chains CUDA, t….
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Some audioreactive 3D visuals made with @threejs for the #EladioCarrion show by TheMovementLand
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RT @WebDesignMuseum: Y2K aesthetic in web design in 2001 .– 123KLAN .– Kakimorphosis .– T.26 .– Warp Records . #WebDesignHistory h….
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