
Pyrrhic
@pyrrhicparadise
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#Solodev sharing some early WIP progress on my 2D action RPG
¯\_(ツ)_/¯
Joined June 2021
Have to re-post my main battle clip😆. This is 1 of 3 types of boss battles: 1 v 1. Other 2 are tank bosses, which can't be hurt normally;.and survival bosses, which are kinda like bullet hell. #indiedev #gamedev #indiegame #GameMaker #ゲーム開発
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Had to fix a cutscene bug, ended up reworking the group dialogue a bit. Now it's always active and easy to switch around on the fly. Back to the forest critters for testing!. #indiedev #gamedev #GameMaker
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RT @2buckfridays: OFFICIAL ANNOUNCEMENT:. TEAM DEHDEHBON STEAM DEMO SOON, REAL SOON! All RTs and wishlists help us a lot and are greatly ap….
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Current full state of this:.Here is a preview of one cleaned up turn. Optimized the code a bit + cleaned up some transitions and positioning. This should have a majority of the functions.Camera zooms, shifts, fades, turns, etc. #indiedev #gamedev #GameMaker
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First dungeon is basically A "find it" with 3 breaker boxes you have to hit. Going to hide them behind a few challenges. The plot behind it is your just doing someone a favor. They didn't ask for it. but the door is open if you want to try. #indiedev #gamedev #GameMaker
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Love the scroll effect. I can actually just layer it out and lower the velocity to create a pretty cool parallax effect as well. Can import it into my game now for a scene later 😆. #indiedev #gamedev #GameMaker
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Cinematic camera test. Used my own world building. So no summons, but plenty of things that go boom 🚀. Man I like my active battle system better, but I would like to see a turn based game like this get made. #indiedev #gamedev #GameMaker
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Worked in that screen scroll effect while I figured out what I am going to make these 4 players. So now I can fade off to the right and just race back in. Have a few attack ideas 🤔. #indiedev #IndieGameDev #GameMaker
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Finally threw together the new layout to this room to match the battle I revamped a while back. Oh, and I found out I accidentally made the fox persistent. So he wasn't just in here. He was everywhere. All the time. Very fitting 👏. #indiedev #IndieGameDev #GameMaker
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Geez, this dungeon is in sync with the music. The shift in the music was meant to represent the electric issues of the town and dungeon. Like something being released because of it 🤔. But the red lights are pretty glaring😵💫. #indiedev #IndieGameDev #indiegames #GameMaker #RPG
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Added in that screen shift up/right. iirc, when you summoned something and it would cut to one of the two, then the screen would scroll back🤔. I can scroll the background to make it seem much faster from further as well. #indiedev #IndieGameDev #indiegames #GameMaker #RPG
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Just setting up rooms. Basically have one script that sets up each room based off of flags. It's pretty simple. Just long, boring, and tedious😵💫. And. That fox is not supposed to be there. Why is he there?!. 🤨. #indiedev #IndieGameDev #indiegames #GameMaker #RPG
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Swing back to this for a sec. Put another enemy in and put a delay on damage to showcase it a bit better. Hard to believe I barely put any time into this . Random doodles, few minutes of coding, and borrowed logic from my game😆. #indiedev #IndieGameDev #indiegames #GameMaker
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Had some time this morning so threw in the damage system. Think I need more than one enemy, for the satisfaction of hitting more than one😆. What else would make a good enemy🤔. #indiedev #IndieGameDev #indiegames #GameMaker #RPG
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Added the camera turning to the turn controller. Next up, the damage applier at the end of a turn. I think I have a good way of accomplishing that already. #indiedev #IndieGameDev #indiegames #GameMaker #RPG
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Think I mentioned this but never showed it. Music system keeps track of the beat of the music. This dungeon uses it for tone. Like lights and color shifting to the beat and tone of the music. Have an idea for a boss too🤔. #indiedev #IndieGameDev #indiegames #GameMaker #RPG
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Bored so I colored that random Deer character for that battle system. Wanted it more Golden Sun looking, like that pixely look. But, gave myself too big a canvas I guess🤔. Does look good in game though. so. eh 🤷. #indiedev #IndieGameDev #indiegames #RPG #pxlart
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Tossed in some turn based logic. It's based off character speed. All moves are picked then it plays out. #indiedev #IndieGameDev #indiegames #GameMaker #RPG
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