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2Buck

@2buckfridays

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menus guy for @TeamDehdehbon, w/ @DeebTDDB - ...also does level design/programming/music/sound - WISHLIST: https://t.co/3D37TmokNe

on the computer
Joined June 2018
Don't wanna be here? Send us removal request.
@2buckfridays
2Buck
2 months
day 1784 at the indie pixel slop factory #gamedev #indiedev
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@MattstovArt
🩸 Mattstov 🩸
22 hours
As a new years gift, Ichorous is getting a kickstarter in JANUARY alongside a small demo!!! Follow so we can make this cursed world come true!! https://t.co/8dfOeWjLVq
Tweet card summary image
kickstarter.com
The blood-splattering roguelike where you shred through enemies infested with Ichor.
@MattstovArt
🩸 Mattstov 🩸
3 days
The combat has gotten even smoother recently🩸
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@2buckfridays
2Buck
1 day
this is what walls were made for
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@2buckfridays
2Buck
3 days
I have nothing new to share today so look at this pixel indie movement again
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@2buckfridays
2Buck
3 days
I have nothing new to share today so look at this pixel indie movement again
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@SuperAdv_Game
SUPER ADVENTURE
4 days
The DEMO is OUT! (link below)
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@2buckfridays
2Buck
5 days
unrelated but look at how cool his idle animation is, he's just so god damn cool
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@MattstovArt
🩸 Mattstov 🩸
5 days
"With pixel art you click the squares to make them different colors"
@BenjiGameDev
Benji
7 days
Low poly 3D requires modelling, UV mapping, texturing, sometimes vertex coloring, rigging (often with complex bone constraints and inverse kinematics) weight painting, and of course animations. Then there's the fbx export pipeline, import settings in-engine, setting up blend
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@2buckfridays
2Buck
5 days
BUT WHAT ABOUT ALL OF THESE EXAMPLES WHERE 2D IS FASTER? thanks for proving my point in that there is no blanket answer here. it. depends. anyway, sorry for the rant and sorry for engaging in this kind of shit. anyways, respect to anyone who can finish any large scale project.
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@2buckfridays
2Buck
5 days
had they not omitted all of those features, each character would have had their animations doubled, or even tripled. pixel art as a medium limited what was possible for them as a small team at that time.
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@2buckfridays
2Buck
5 days
take rivals of aether for example. because of the inherit limitations of pixel art, they had to omit grabs, ledge grabs, grounded states, items/weapons, alt costumes (beyond palettes), carrying animations, shields, etc. etc. etc.
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@2buckfridays
2Buck
5 days
but to talk so definitively with blanket statements is just stupid when there's so much nuance here. if you wanna make a simple mario style platformer then hell yeah, pixel art will be faster! wanna make smash bros? 3D wins every time, outright.
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@2buckfridays
2Buck
5 days
is pixel art "SIMPLER"? absofuckinglutely. but faster? absofuckinglutely not. will a small team "achieve much more with limited resources" going with pixel art over low poly 3D? well, it depends on what the project is.
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@2buckfridays
2Buck
5 days
and for anyone who thinks he isn't being a complete and total doucebag and being insulting, why else would he list a shit ton of steps (some of which don't even apply to low poly 3D) and then reduce pixel games to "you just click the squares"?
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@2buckfridays
2Buck
5 days
Hell, how about lighting and shading? 3D engines can take care of all of that for you with barely a thought.
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@2buckfridays
2Buck
5 days
point being, pixel art is not strictly faster. anyone downplaying or ignoring how difficult pixel art animation can be (in a game that isn't dead simple) has just never done it before. Seems really easy on paper, but now scale it to a full game.
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@2buckfridays
2Buck
5 days
In 3D, if your characters are similar enough, you can even reuse animations between characters if you did your rigging right. and speaking of animation, you can just get away with posing a few keyframes and calling it a day.
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@2buckfridays
2Buck
5 days
Every time you want a new action for your 3D character, it's simple, you just make a new animation and it works from all angles with all costumes. In 2D, you have to animate it from every angle and god help you if you have multiple costumes or even multiple characters
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@2buckfridays
2Buck
5 days
For instance, in 2D, if you want to add a cosmetic change or a completely different costume to your character then have fun redrawing every animation frame by frame. Want your sprite character to be able to perform all actions while standing on a slope? have fun with that!
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@2buckfridays
2Buck
5 days
he himself is 100% arguing that pixel art is easier in a full scale game, it was never about beginner level starter projects. at the scale of a full game, both low fidelity 2D and 3D have trade offs, pros and cons which make either easier for different game types.
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