project_umb Profile Banner
Project Umbrella RE:Digest Profile
Project Umbrella RE:Digest

@project_umb

Followers
6K
Following
2K
Media
546
Statuses
3K

The #バイオハザード / #Biohazard / #ResidentEvil Compendium Est. 2009 A comprehensive resource for information on the series. https://t.co/eC5QJO2h8E #REBHFun

Joined March 2011
Don't wanna be here? Send us removal request.
@project_umb
Project Umbrella RE:Digest
3 months
A talking Tyrant, the mansion ruins, Annette as a G host, an even crazier Irons, a second city section, a very different opening & many other scenes—We present Noboru Sugimura's BIOHAZARD 2 "final draft" script that Hideki Kamiya adapted. URL: https://t.co/UTSPUzd2lM #REBHFun
5
62
251
@project_umb
Project Umbrella RE:Digest
5 days
Get you someone who looks at you like BIO producer Jun Takeuchi looks at the series airsoft guns he's in charge of & makes canon. #REBHFun
4
27
237
@project_umb
Project Umbrella RE:Digest
7 days
We've translated the BIOHAZARD REVELATIONS NAVIGATION & ART book. It includes character & creature information as well as interviews with the producers, director & planner, graphic designers & composer. Still much more to come. URL: https://t.co/ILJ6gpgxM4 #REBHFun
3
57
284
@fgasking
Games That Weren't
9 days
Our first big Christmas update is with an amazing recovery of the final build of Resident Evil on Gameboy Color. Hotgen's impressive conversion that got canned. This is much closer to completion, and seems completable too. Lots to discover! https://t.co/PqnSERyZuP
55
584
3K
@project_umb
Project Umbrella RE:Digest
10 days
They think AI is a useful tool like for debugging or scene consistency, which may shorten game dev time or lead to affordable hardware using AI to enhance visuals. They don't believe in it wholly taking over creativity, but think everyone will be using it when creating something.
0
0
3
@project_umb
Project Umbrella RE:Digest
10 days
Consequently initial sales figures for new titles have been steadily increasing. These strategies have enabled the brand to keep expanding even after 30 years.
1
0
0
@project_umb
Project Umbrella RE:Digest
10 days
Recognizing that price points in some regions put some people off, they also adopt a strategy of gradual price drops to make the games more accessible to broader audiences, creating a cycle where buying the games at lower prices makes buying new titles at release more likely.
1
0
0
@project_umb
Project Umbrella RE:Digest
10 days
Remakes are a major focus for the brand's long-term future. As the series goes on, many hesitate to start in the middle, so remakes make it easier for newcomers to start from the beginning, while also appealing to long-time fans who didn't feel 7 was "true BIO."
1
1
2
@project_umb
Project Umbrella RE:Digest
10 days
While they explore accessibility options like Sound Accessibility in Street Fighter VI, they find it difficult to fully support accessibility or make horror enjoyable for everyone. They're looking into ways of compensating for individual quirks, like using color correction.
1
0
0
@project_umb
Project Umbrella RE:Digest
10 days
Another element for global expansion is their multi-platform strategy between consoles, mobile, PC, etc, including making it a priority for the series to run on low-to-mid spec PCs due to lower availability of the latest hardware in some regions.
1
0
0
@project_umb
Project Umbrella RE:Digest
10 days
Survey results from the US & Europe showed demand for "more horror gameplay", so they felt it crucial to recreate the feeling of the first game with BIO7. Despite this global focus, they also want to differentiate the series as being of clear Japanese origin.
1
1
2
@project_umb
Project Umbrella RE:Digest
10 days
They aimed to remove dissonances like "People wouldn't really do this in the US" & make protagonists grounded in realism for players worldwide. The global success of the live-action films boosted the brand's international recognition but didn't fully translate to game sales.
1
0
0
@project_umb
Project Umbrella RE:Digest
10 days
After BIO6, CAPCOM decided one approach to expand the series was culturalization, including visiting & gathering info on real American homes to study the living conditions & lifestyles seen in BIO7, with its release marking a turning point for a bigger focus on overseas markets.
1
0
0
@project_umb
Project Umbrella RE:Digest
10 days
In Nikkei Entertainment! (Nov.2025) CAPCOM executive & BIO producer Jun Takeuchi talks about the current global strategy for the series after BIO6 & BIO7. He also mentions their views on AI & remakes. (thread ↓) #REBHFun
1
9
30
@project_umb
Project Umbrella RE:Digest
13 days
Despite Oswell E. Spencer's importance to the series he was initially only mentioned in supplementals like a BIO1DC guidebook, The True Story Behind BIO HAZARD book & The Bewitching Beast of the North Sea novel. His first game mention's Gun Survivor, then CODE:Veronica. #REBHFun
2
14
47
@project_umb
Project Umbrella RE:Digest
17 days
Kamiya reiterating that CODE:Veronica was always CODE:Veronica, never BIO3 (a completely separate title he worked on), and Sony had nothing to do with it. There was no exclusivity contract, not that Sony needed one with the undisputed highest selling consoles.
6
24
114
@project_umb
Project Umbrella RE:Digest
17 days
In Famitsu PS No.37 (20/3/98) in an interview alongside programmer Karatsuma, director Kamiya said Claire's BIO2 bonus outfit was inspired when he saw a woman in a leather jacket who rode up behind him on a Harley. He felt she was a perfect match for his image of Claire. #REBHFun
0
19
70
@project_umb
Project Umbrella RE:Digest
18 days
In a Dengeki Online interview (9/3/17) director Nakanishi says BIO7's mention of HCF wasn't elaborated to avoid overcomplication, but the BIO world's ongoing with things not shown. He also notes a dev doc for what characters did & when. SOURCE: https://t.co/jxVviXmaO7 #REBHFun
1
19
120
@project_umb
Project Umbrella RE:Digest
29 days
Since it seems to be making the rounds & people seem unaware, this "Diary of a Madman" feature from the magazine Cube (Issue #25 Oct 2003) is a completely unofficial piece of editorial fan-fiction, not based on any official materials or any developer input.
@After97022607
After
29 days
@project_umb @Resident_bio But these official images of the Capcom-GameCube collaboration were published in a magazine in 2003 to promote RE4
0
12
46
@project_umb
Project Umbrella RE:Digest
1 month
A two-page in stores now ad for GUN SURVIVOR 2 BIOHAZARD CODE:Veronica, scanned from Dengeki PlayStation Vol.193 (30/11/2001). #REBHFun
0
18
95