
#PROCJAM
@procjam
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Make Something That Makes Something! #PROCJAM is an annual celebration of generative software, where we make, write, talk and share amazing generative things.
Hosted by itch.io
Joined June 2014
Entering #procjam this year? In London? Come along to this day of talks about games and science, coinciding with our jam kickoff!.
📅 Mark your calendars! Next Level 2024 is coming to King's in October. Free event with top minds exploring the exciting future of games. Confirmed speakers @GalaxyKate @AIandGames and @mtrc, with more to come! Don't wait, sign up now ⬇️.@nextlevelkcl
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RT @mtrc: Did you know it's been TEN YEARS since the first #procjam? TEN. We're doing the jam again this year, a week of laid-back making….
itch.io
A game jam from 2024-10-25 to 2024-11-04 hosted by PROCJAM. The (optional) 2024 theme is: VINTAGE! PROCJAM - the Procedural Generation Jam - is a creative coding jam about making things that make...
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This year's optional #PROCJAM theme is: CHILL. Is it cold where you are? Or maybe you need to make something relaxing? Some lo-fi beats to generate content to? We can't wait to see it. Sign up here:
itch.io
A game jam from 2024-10-25 to 2024-11-04 hosted by PROCJAM. The (optional) 2024 theme is: VINTAGE! PROCJAM - the Procedural Generation Jam - is a creative coding jam about making things that make...
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RT @mtrc: The Procedural Generation Jam, #procjam 2022, has started! We're going to be Making Things That Make Things for the next nine day….
itch.io
A game jam from 2024-10-25 to 2024-11-04 hosted by PROCJAM. The (optional) 2024 theme is: VINTAGE! PROCJAM - the Procedural Generation Jam - is a creative coding jam about making things that make...
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Signups are now open for #PROCJAM 2022! We start in just over a week and we can't wait for you to join us and make something that makes something.
itch.io
A game jam from 2024-10-25 to 2024-11-04 hosted by PROCJAM. The (optional) 2024 theme is: VINTAGE! PROCJAM - the Procedural Generation Jam - is a creative coding jam about making things that make...
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Dr. Ashlock was one of the leading researchers in PCG. His loss will be greatly affect the community. For an example of his research, see:
It is with great sadness that I let you all know that Dr. Daniel Ashlock passed yesterday. He was my PhD supervisor, mentor, coauthor, and more than that a great friend. The world lost a light in the darkness yesterday.
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Seeds articles sometimes lead to academic papers. For example, this system making levels for @HotlineMiami 2 which first appeared as a proposal on how to read level files in Seeds issue #2.
mdpi.com
Procedural Content Generation is the automatic process for generating game content in order to allow for a decrease in developer resources while adding to the replayability of a digital game. It has...
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RT @mtrc: If you're in San Francisco this week, @tylermakesgames is organising a procedural generation meetup:
eventbrite.com
A meetup of creators and appreciators of all things Procedural Generation in games.
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Hi ProcJammers! This is @jb03hf, one of the organizers. In an effort to increase the engagement in this account though out the year, I will be posting and retweeting about the "scary" world of academia, and @Jupiter_Hadley will be posting as from the world of games dev.
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RT @TomNullpointer: Finished up my #procjam entry for this year and had a lot of fun making it. You can go to to tr….
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RT @watawatabou: Overall shape is improved and curtain walls now look like actual walls more or less. It's time to add smaller details. #pr….
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#PROCJAM 2021 is kicking off, and we're excited to announce this year's theme is. CHANGE. "So many procedural projects just produce static output. What about ones that are dynamic, living creations that continually surprise us?". Have a peaceful, happy and fun jam 💜.
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