AI and Games
@AIandGames
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Goal State live on Kickstarter now https://t.co/g1AIjICbLI Tommy Thompson Programmer, Consultant, and Educator on AI for games GDC AI Summit advisor He-Him
United Kingdom
Joined August 2015
#GoalState, the online course series from AI and Games is live on Kickstarter. - Raising £25K for our 1st lecture series 'Game AI 101'. - Stretch goals add tutorials & extra courses. - Standard & premium tiers with bonus content. Let's go! https://t.co/4JMggN2r2Z
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You can also catch this episode as a written piece on the AI and Games website. Read: https://t.co/MYVonkwVLH
aiandgames.com
We chat with the developers at Frictional Games about how it all works.
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AI and Games #82 is now live! We chat with the team at @frictionalgames about the design of the monstrous antagonist AI in their 2023 horror title 'Amnesia: The Bunker'. Watch: https://t.co/xVgq3nBxnB
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The release of Arc Raiders has raised significant concerns about the ethics of utilising generative AI in a AAA game. It’s important we understand that for whatever gains AI delivers, who is losing out, and what impact does that have on the industry? https://t.co/O38Jqgd7lC
aiandgames.com
We discuss the issues surrounding Embark's use of AI voices
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📽️ NEW VIDEO 📽️ Artifacts is back as we chat with @OuterBrainGames, the #indiedev team behind co-op #survival #horror 'Blood Typers'! From its origins as a @gamemakerstk #gamejam entry to the perils of adding a level generator to an online game. Link:
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Meet CoG2025's keynote pannel: @MajaPantic70, Tommy Thompson from @AIandGames and Alena Denisova @SevenFridays! 🙌 Find more information about the speakers 👉 https://t.co/nm78qkJD2C Don't miss it! Register now: https://t.co/6ybUwrjmT5
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Turning the procedurally-generated dials on a procedurally-generated padlock - but what's the answer?? #gamedev #indiedev #roguelike #screenshotsaturday
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We return to Sevastapol one last time! Alien: Isolation - The Retrospective is a feature-length exploration of @CAGames's beloved horror title. Exploring the challenges faced in development, and its legacy 10 years later. #gamedev #gaming #alien
https://t.co/8Is0GhtCJ5
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Alien: Isolation - The Retrospective from AI and Games is here! Featuring interviews with members of the development team and others from across the games industry, as they discuss the creation of the game and its legacy over 10 years later. Watch here:
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We return to Sevastapol one last time! Alien: Isolation - The Retrospective is a feature-length exploration of @CAGames's beloved horror title. Exploring the challenges faced in development, and its legacy 10 years later. #gamedev #gaming #alien
https://t.co/8Is0GhtCJ5
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Alien: Isolation - The Retrospective from @AIandGames is here! The video features interviews with members of the development team and others from across the games industry discussing the creation and impact of the game, including an exploration of the xenomorph AI. Watch below!
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We're back folks! We're looking forward to welcoming you the biggest event in game AI this November!
We're pleased to announce the @AIandGames conference is returning for 2025 at @GoldsmithsUoL. Early bird tickets are on sale now, and our call for submissions is open until the end of July: https://t.co/CB1G66vU1e We'll have more to share in the months leading up to the event!
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Let’s continue the list of speakers for /dev/games 25 with Tommy Thompson founder of @AIandGames ! Among other things, Tommy is a GameAI consultant and part of the advisory board of the AI Summit at the GDC. Get your tickets at: https://t.co/YHld05JFT3
#gamedev
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This summer, @AIandGames will be releasing a retrospective on @AlienIsolation featuring interviews discussing it's creation and the techniques used to create the xenomorph AI. Watch a sneak peak below!
Tune in to AI and Games in June as we return to the Sevastapol once more for Alien: Isolation - The Retrospective! A feature-length episode as we interview those that know it best, including several members of the original development team at @CAGames. #AlienDay #AlienIsolation
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Tune in to AI and Games in June as we return to the Sevastapol once more for Alien: Isolation - The Retrospective! A feature-length episode as we interview those that know it best, including several members of the original development team at @CAGames. #AlienDay #AlienIsolation
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Laurent Couvidou presented at our 2024 conference on how to 'tether' NPCs to specific parts of a game map. A talk inspired by his chapter in Game AI Uncovered and implementing the solution in Dishonored 2 and Deathloop. Watch now at: https://t.co/QtfziL2ECt
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This weeks newsletter is our monthly sponsor update. But before the paywall we talk about: - 'It Takes Two's director "Understands" jobs will be lost to AI - The 'No Gen AI' pushback from indie devs, and how this will influence games marketing. https://t.co/E89gtCr8d1
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In this weeks newsletter, Tommy recounts his trip to Dagstuhl Seminar 24261: Computational Creativity for Game Development. Discussing how research in games can evolve in a world where generative AI runs rampant but is often useless in game production. https://t.co/oAQqqldfZw
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Join us for #GameAISchool2025! 🔥 Expert talks 🤝 Industry panels & Networking 📚 Deep-dive Lectures 🎮 Game jam Get a sneak peek from @AIandGames and experience the atmosphere of the 2024 school!👇 https://t.co/ybCUPRbw4b Don't miss out! Register now:
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Visit the channel for our first 7 videos live now, with more to come in the next few weeks. Learning to Play, Imitate and Collaborate with Pesky Humans Sam Devlin, Microsoft Research
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