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Patrick Cozzi Profile
Patrick Cozzi

@pjcozzi

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Following
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403
Statuses
4K

Chief Platform Officer, @BentleySystems | Founder, @CesiumJS

Philadelphia, PA
Joined October 2010
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@pjcozzi
Patrick Cozzi
1 year
Thrilled to launch the nonprofit @CreateAccessOrg that aims to help close opportunity gaps in 3D with freely available 3D creation microcourses to enable the next generation of creators. CreateAccess is cofounded and led by my partner, @Liz__Dailey.
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@pjcozzi
Patrick Cozzi
1 year
Learned a lot about practical gaussian splat implementation from @aras_p who has a knack for breaking things down into simple bits, check out the video!.
@Metaverse_Forum
Metaverse Standards Forum
1 year
Industry luminary, Aras Pranckevičius, joined the 3D Asset Interoperability using USD and glTF Working Group on February 7, 2024 to discuss Gaussian Splats.
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@pjcozzi
Patrick Cozzi
1 year
Really happy to see Penn graphics and computer science alum (including former my GPU course student) starting companies! If you are interested in AI-based organic games, follow the journey of Stephen Zhen Gou and Mike Mei at @FirstDayGG.
@FirstDayGG
First Day Entertainment
1 year
We're participating in a16z SPEEDRUN! ⚡⚡⚡ .Getting a speed boost to create the next-gen games that are more organic and engaging than ever before by natively incorporating AI in core game systems. Stay tuned!
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@pjcozzi
Patrick Cozzi
1 year
New tutorial and code samples on shading effects for building undersea and underwater apps with @CesiumJS and the new Cesium World Bathymetry tileset by @gabbygetz.
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@pjcozzi
Patrick Cozzi
2 years
Always fun to track Santa on Christmas Eve with @CesiumJS, @WebGL, and @glTF3D. NORAD Tracks Santa has been reporting Santa's accurate geolocation using these open standards since 2012. Happy holidays!
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@pjcozzi
Patrick Cozzi
2 years
Nice summary of ongoing progress of @glTF3D and USD interoperability across geometry, materials, animation, and physics. @allianceopenusd @Metaverse_Forum.
@Metaverse_Forum
Metaverse Standards Forum
2 years
Metaverse Standards Forum's 3D Asset Interoperability Using USD and glTF Working Group had a fantastic year! Catch up on their activities in this 2023 Year in Review: #USD #glTF @glTF3D @allianceopenusd #FBX #animation #metaverse #interactivity #physics.
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@pjcozzi
Patrick Cozzi
2 years
Love this trip down @glTF3D memory lane by @bghgary. Microsoft getting on board with glTF and prompting the first version of PBR was the ultimate inflection point for glTF and the robust specification and ecosystem we enjoy today.
@bghgary
Gary Hsu
2 years
Wrote a quick story on how Microsoft joined the glTF effort. Find out how it happened here:
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@pjcozzi
Patrick Cozzi
2 years
We are so excited to host the next @I3DCONF conference at @CesiumJS in Philadelphia in May 2024. Looking forward to all the advances across rendering, reconstruction, games, etc. I3D papers have been a huge resource for us over the years. Submit your work by January 5, 2024.
@I3DCONF
I3D Symposium
2 years
The Call for Papers for I3D 2024 has been published!. Submission deadline: 5 of January, 2024. The conference will be held 8 to 10 of May, 2024, at Cesium in Philadelphia, PA, USA. Get more information in our website:
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@pjcozzi
Patrick Cozzi
2 years
RT @pointinpolygon: You need to go just to see this meeting room.
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@pjcozzi
Patrick Cozzi
2 years
It was great to chat WebGPU, WebGL, glTF, and broadly about 3D on the web with long-time friends @gfxprogrammer and @DaKangz on the latest episode of the @BuildOpenMeta podcast with cohost @mpetit. @WebGPU @WebGL @glTF3D
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@pjcozzi
Patrick Cozzi
2 years
RT @wenzeljakob: The free web version of "Physically Based Rendering: From Theory To Practice" is now based on the 4th edition of the book.….
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@pjcozzi
Patrick Cozzi
2 years
Here's the full episode: @BuildOpenMeta @mpetit @CesiumJS.
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@pjcozzi
Patrick Cozzi
2 years
Jim Blinn joined us on the podcast sharing life lessons dating back to his research in the 1970s, including the indirect impact of his work by inspiring others such as Turner Whitted who was inspired to invent ray tracing when he saw reflection mapping from Jim and Martin Newell.
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@pjcozzi
Patrick Cozzi
2 years
There's a new higher quality video recording if you haven't checked out The State of 3D Asset Interoperability yet:
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@pjcozzi
Patrick Cozzi
2 years
The State of 3D Asset Interoperability video recording is now available. Hear the latest on USD & glTF interop from @mpetit, @pointinpolygon, Felix Herbst, Guido Quaroni, Henrik Edström, and Alexey Medvedev. @Metaverse_Forum @glTF3D @allianceopenusd.
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@pjcozzi
Patrick Cozzi
2 years
How do you triangulate a polygon wrapped around an ellipsoid? Nice article by @gabbygetz on the new approach in @CesiumJS that supports large polygons on the globe.
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@pjcozzi
Patrick Cozzi
2 years
@siggraph @glTF3D @allianceopenusd @Metaverse_Forum Photo credit: @pixnblox. Hope to see you at the webinar!
@pixnblox
Mauricio
2 years
Hey @siggraph, the line for “The State of 3D Asset Interoperability using USD and glTF” is huge (several times what you see in this photo), and the room is already full. Room 514 is way too small for this! #SIGGRAPH2023
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@pjcozzi
Patrick Cozzi
2 years
We had a packed house at @siggraph so a lot of folks missed out on the State of 3D Asset Interoperability using USD & glTF session. We are hosting a webinar with the same speakers + Felix Herbst next Wednesday. Join us! @glTF3D @allianceopenusd @Metaverse_Forum
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@Metaverse_Forum
Metaverse Standards Forum
2 years
Join us October 18th for our first public webinar! We will repeat our SIGGRAPH BOF session on the state of 3D asset interoperability using USD and glTF! Industry experts will share the latest on shared material representation in the metaverse. Register:
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@pjcozzi
Patrick Cozzi
2 years
RT @MittringMartin: The books the shaped my Computer Graphics brain.
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@pjcozzi
Patrick Cozzi
2 years
Interested in USD and/or glTF? @pointinpolygon put together a nice resources page with pragmatic advice. Great starting point. @Metaverse_Forum @allianceopenusd @glTF3D.
@pointinpolygon
Eric Haines
2 years
I made a USD and glTF resource links page: and ChatGPT mostly explains ray tracing:
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