
Patrick Cozzi
@pjcozzi
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Chief Platform Officer, @BentleySystems | Founder, @CesiumJS
Philadelphia, PA
Joined October 2010
Thrilled to launch the nonprofit @CreateAccessOrg that aims to help close opportunity gaps in 3D with freely available 3D creation microcourses to enable the next generation of creators. CreateAccess is cofounded and led by my partner, @Liz__Dailey.
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Learned a lot about practical gaussian splat implementation from @aras_p who has a knack for breaking things down into simple bits, check out the video!.
Industry luminary, Aras Pranckevičius, joined the 3D Asset Interoperability using USD and glTF Working Group on February 7, 2024 to discuss Gaussian Splats.
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Really happy to see Penn graphics and computer science alum (including former my GPU course student) starting companies! If you are interested in AI-based organic games, follow the journey of Stephen Zhen Gou and Mike Mei at @FirstDayGG.
We're participating in a16z SPEEDRUN! ⚡⚡⚡ .Getting a speed boost to create the next-gen games that are more organic and engaging than ever before by natively incorporating AI in core game systems. Stay tuned!
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New tutorial and code samples on shading effects for building undersea and underwater apps with @CesiumJS and the new Cesium World Bathymetry tileset by @gabbygetz.
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Nice summary of ongoing progress of @glTF3D and USD interoperability across geometry, materials, animation, and physics. @allianceopenusd @Metaverse_Forum.
Metaverse Standards Forum's 3D Asset Interoperability Using USD and glTF Working Group had a fantastic year! Catch up on their activities in this 2023 Year in Review: #USD #glTF @glTF3D @allianceopenusd #FBX #animation #metaverse #interactivity #physics.
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Love this trip down @glTF3D memory lane by @bghgary. Microsoft getting on board with glTF and prompting the first version of PBR was the ultimate inflection point for glTF and the robust specification and ecosystem we enjoy today.
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We are so excited to host the next @I3DCONF conference at @CesiumJS in Philadelphia in May 2024. Looking forward to all the advances across rendering, reconstruction, games, etc. I3D papers have been a huge resource for us over the years. Submit your work by January 5, 2024.
The Call for Papers for I3D 2024 has been published!. Submission deadline: 5 of January, 2024. The conference will be held 8 to 10 of May, 2024, at Cesium in Philadelphia, PA, USA. Get more information in our website:
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It was great to chat WebGPU, WebGL, glTF, and broadly about 3D on the web with long-time friends @gfxprogrammer and @DaKangz on the latest episode of the @BuildOpenMeta podcast with cohost @mpetit. @WebGPU @WebGL @glTF3D
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RT @wenzeljakob: The free web version of "Physically Based Rendering: From Theory To Practice" is now based on the 4th edition of the book.….
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The State of 3D Asset Interoperability video recording is now available. Hear the latest on USD & glTF interop from @mpetit, @pointinpolygon, Felix Herbst, Guido Quaroni, Henrik Edström, and Alexey Medvedev. @Metaverse_Forum @glTF3D @allianceopenusd.
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How do you triangulate a polygon wrapped around an ellipsoid? Nice article by @gabbygetz on the new approach in @CesiumJS that supports large polygons on the globe.
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@siggraph @glTF3D @allianceopenusd @Metaverse_Forum Photo credit: @pixnblox. Hope to see you at the webinar!
Hey @siggraph, the line for “The State of 3D Asset Interoperability using USD and glTF” is huge (several times what you see in this photo), and the room is already full. Room 514 is way too small for this! #SIGGRAPH2023
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We had a packed house at @siggraph so a lot of folks missed out on the State of 3D Asset Interoperability using USD & glTF session. We are hosting a webinar with the same speakers + Felix Herbst next Wednesday. Join us! @glTF3D @allianceopenusd @Metaverse_Forum
Join us October 18th for our first public webinar! We will repeat our SIGGRAPH BOF session on the state of 3D asset interoperability using USD and glTF! Industry experts will share the latest on shared material representation in the metaverse. Register:
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Interested in USD and/or glTF? @pointinpolygon put together a nice resources page with pragmatic advice. Great starting point. @Metaverse_Forum @allianceopenusd @glTF3D.
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