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Piyush Verma Profile
Piyush Verma

@pixelsnafu

Followers
673
Following
20K
Media
142
Statuses
6K

Just another Graphics Programmer who probably thinks he knows more than he actually does. Also, a progressive metal nerd.

Kuiper Belt
Joined November 2009
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@pixelsnafu
Piyush Verma
2 years
Experimenting with iridescent car paint based on a paper from Unity (2017). https://t.co/33GSOrySwo #gamedev #indiedev #techart #vfx #rtx #mathart #procgen #procedural
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@jendrikillner
jendrik illner
4 days
Graphics Programming weekly - Issue 433 - March 22nd, 2026 https://t.co/Ppx8zPyE9X
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@kishimisu
kishimisu
9 days
Interference (537 chars) Couldn't get this one to fit inside a tweet https://t.co/GUE77InT6D
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@vivekgalatage
Vivek Galatage
9 days
Learn algorithms - visually! An excellent collection of interactive algorithms organized by category. Check it out. https://t.co/uby1YJwoap
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@jendrikillner
jendrik illner
9 days
Graphics Programming weekly - Issue 432 - March 15th, 2026 https://t.co/caI0LX1vgN
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@TianyuLiWiWo
Tianyu Li
12 days
Updated Adaptive Deferred Shading( https://t.co/6Gzd0YfCzI), with better workload balance, based on @BrianKaris 's idea: https://t.co/DbG9JLxRFE
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@lisyarus
Nikita Lisitsa
12 days
This is the textbook definition of horseshit
@NVIDIAGeForce
NVIDIA GeForce
12 days
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → https://t.co/yHON3nGyxE
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@mathelirium
Mathelirium
15 days
Erwin Schrödinger’s 1926 equation turned quantum mechanics into wave dynamics. Instead of tracking a particle by a sharp trajectory, you evolve a complex wavefunction whose shape and phase carry the physics.
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@jendrikillner
jendrik illner
17 days
Graphics Programming weekly - Issue 431 - March 8th, 2026 https://t.co/WCHYGHkrkr
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@vivekgalatage
Vivek Galatage
21 days
During one of the interactions with students at IISc today, we briefly talked about SIMD. And I can't recommend this article enough for understanding the details behind it - a must-read. https://t.co/Xs5iTHRFjT
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@jendrikillner
jendrik illner
26 days
Graphics Programming weekly - Issue 430 - March 1st, 2026 https://t.co/y22FE23hcv
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@jendrikillner
jendrik illner
1 month
Graphics Programming weekly - Issue 429 - February 22nd, 2026 https://t.co/hSBObHEKBa
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@nagakagachi
なが
1 month
ReSTIR Bokeh Created by XT95 in 2025-02-15 https://t.co/dLl55pg3Oc
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@Nicolas_Lopez_
Nicolas Lopez
1 month
Excited to share that GPU Zen 4: Advanced Rendering Techniques is officially out. This volume features work from some of the most visually impactful projects of recent years, including #AssassinsCreed , #DOOM , #StarwarsOutLaws and NVidia's Zorah. And a killer cover :)
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@jendrikillner
jendrik illner
1 month
Graphics Programming weekly - Issue 428 - February 15th, 2026 https://t.co/JADx29yckF
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@ssh4net
Vlad Erium 🇯🇵
1 month
Forget Superresolution, Sample Adaptively (when Path Tracing) Martin Bálint, Corentin Salaün, Hans-Peter Seidel, Karol Myszkowski https://t.co/QAVsECIt2j Abstract: Real-time path tracing increasingly operates under extremely low sampling budgets, often below one sample per
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@jendrikillner
jendrik illner
2 months
Graphics Programming weekly - Issue 427 - February 8th, 2026 https://t.co/eyyDAUbpFi
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@jendrikillner
jendrik illner
2 months
Graphics Programming weekly - Issue 426 - February 1st, 2026 https://t.co/6dAfFCCwsh
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@MittringMartin
Martin Mittring
2 months
SIGGRAPH 2020 - Large Voxel Landscapes On Mobile https://t.co/InXtpC5LsF via @YouTube
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@jendrikillner
jendrik illner
2 months
Graphics Programming weekly - Issue 425 - January 25th, 2026 https://t.co/aJYqTUMmHE
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@jendrikillner
jendrik illner
2 months
Graphics Programming weekly - Issue 424 - January 18th, 2026 https://t.co/9Q2rQ91HRr
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