Patrick Hogan
@pbhogan
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Full stack engineer, indie developer and developer of InControl - https://t.co/vbeT5KFpzP
United States
Joined January 2009
As always, finishing the last 10% takes 90% of the time. But I'll probably put it on the Asset Store eventually.
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Pixelized text in Unity is not great. So, I decided to make something to fix that. Or, at least, scratch my own itch. Yak shaving at its finest. ¯\_(ツ)_/¯
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So, Apple took two of the worst UI paradigms in recent history (translucent and floating elements over content) and made it their new design philosophy going forward. Got it. 😑
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Although, you cannot actually pet the cat. Or rub your face in its fluffy goodness. Seems like a missed opportunity, with all those glorious cutscenes, to be honest. @DaveDiverGame
In @DaveDiverGame you can feed Momo the cat. This makes it vastly superior to every game in which you can pet the doggo. Fight me.
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In @DaveDiverGame you can feed Momo the cat. This makes it vastly superior to every game in which you can pet the doggo. Fight me.
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However, it’s entirely subjective. I can see how it could be infuriating to someone entirely used to strongly typed languages. There’s also a real danger of shooting yourself in the foot and it’s probably a bit easier to write bad code. But I find it pleasant. ¯\_(ツ)_/¯
Code is clean because you don’t *have to* explicitly declare all your intentions. But you can still do inheritance, polymorphism, abstract classes and interfaces of a sort if you want to. I like how the code reads close to natural language without a bunch of annotations.
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Code is clean because you don’t *have to* explicitly declare all your intentions. But you can still do inheritance, polymorphism, abstract classes and interfaces of a sort if you want to. I like how the code reads close to natural language without a bunch of annotations.
You’re not far off. I use both C# and Ruby constantly. I like both. It’s a subjective thing. I like Ruby because it’s expressive and flexible. Types exist, but they’re extremely malleable.
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You’re not far off. I use both C# and Ruby constantly. I like both. It’s a subjective thing. I like Ruby because it’s expressive and flexible. Types exist, but they’re extremely malleable.
the main benefits I've noticed: 1. faster iteration on lightweight/smaller pieces of code. big firing from the hip energy 2. polymorphic behavior is implicit, so there's no need to set up interfaces for shared behavior (although I also see this as a potential drawback) 3.
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Indeed. Although, I think more specifically it’s that everything is constantly dialed to eleven for spectacle. The world—galaxy, universe, metaverse—is always ending. No time for character development or attachment. It’s confusing and utterly exhausting.
I saw every MCU from Iron Man tp Endgame in the theaters. I've seen maybe 2 or 3 since then in any form. It's definitely fatigue over the same cookie-cutter schtick.
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Lowes out here calling me out for decisions. No regrets. You too can DIY.
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I don't understand why 5K (5120 × 2880) never became a thing. Once you've used a 5K Mac, you can't go back to 4K. And 1440p is the sweet spot for gaming. So, having a monitor that's "retina" DPI for general use and scales perfectly down to 1440p for gaming seems optimal.
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I am once again asking for someone to please make a 120Hz+, 2880p (5K) monitor. Preferably QD-OLED.
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Is there a simple C# library out there for geometry modeling operations? Basically, being able to define faces, perform basic ops like chamfer or extrude, maybe do boolean ops with other models, and triangulate the final result? It seems like a thing that should exist.
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I'm unfashionably late to the party, but Pikmin 4 is delightful.
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*chef’s kiss*
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I just found out about Mac Mouse Fix. Best $2 spent in a while. Vastly improved mouse scroll wheel behavior by turning off scroll acceleration and smoothing entirely.
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Seeing the new Unity CEO introduce himself, I don’t immediately dislike him. So, that’s an improvement.
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Apple has (thankfully) largely followed through on those commitments, but at the time it was very out-of-character for Apple to even hint at—much less promise—any future products.
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That trust will always be tenuous and fragile, but Unity needs a moment akin to the Mac roundtable circa 2017 at Apple, where they made commitments to refocusing on the Mac as a platform.
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