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Jessica L Profile
Jessica L

@ninjanewbie

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Co-founder of an indie game studio: Blue Void Studios. We are currently working on making our game jam game, IONIA, a full title!!

Portland
Joined January 2008
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@ninjanewbie
Jessica L
8 months
RT @prsguitars: The Kanami Limited Edition is Maid to Rock 🎀 Featuring PRS 85/15 Humbuckers and 8 pickup configurations, there’s no tone ou….
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Jessica L
8 months
RT @gunsnrosesgirl3: Using static electricity to light up a stove .
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Jessica L
8 months
RT @YagmanX: ✨Optimise your game dev workflow✨.I've been using Unreal Engine for YEARS & still find new shortcuts so here are my most usefu….
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Jessica L
9 months
RT @CobraCodeDev: If you slept through High School Math (like I did), the Content Examples Project got you covered. It goes through all of….
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Jessica L
10 months
RT @polymoon_games: This laundry is taking forever. #screenshotsaturday
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Jessica L
11 months
RT @WallStreetApes: I can’t even describe how insane this is, you just have to watch it. Going through the ingredients of the New Pumpkin S….
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Jessica L
1 year
RT @ryupimaru0: #絵師さんにイラスト化してほしい画像をレイヤーが垂れ流す. MGS4の両腕を失った雷電がかっこいいのでよろしくお願い致します. !!!. このコスプレの励みになります🙇
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Jessica L
1 year
RT @gunsnrosesgirl3: ‘Dragon eye’ wave in Qiantang river, China. Stunning .
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Jessica L
1 year
RT @DannyDrinksWine: Akira Kurosawa's advice to young writers.
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Jessica L
1 year
RT @BecomingCaptain: DON'T YOU QUIT!
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Jessica L
1 year
RT @ThatAxeTho: Look at that technique 👀
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Jessica L
1 year
RT @polymoon_games: I have a few towels to wash. Anyone have some quarters to spare?
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Jessica L
1 year
RT @Fat_Bard: 🎶 Highway Slicker - Demon Turf 🎶
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Jessica L
1 year
RT @gunsnrosesgirl3: How light behaves through different lenses .
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Jessica L
1 year
RT @gunsnrosesgirl3: Perfect timing . 📹 Natural History Magazine, October 1978
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Jessica L
1 year
RT @FWWMaryland: The plastics industry releases 4X as many planet-warming chemicals as the airline industry (new report from the federal go….
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Jessica L
1 year
RT @gunsnrosesgirl3: According to a World Shipping Council report, up to 1,382 shipping containers are lost at sea each year. https://t.co….
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Jessica L
1 year
RT @unrealsource_: I recently had the opportunity to ask the creators of DON'T SCREAM how they are leveraging Unreal Engine 5 to build a co….
unrealsource.com
"We had to figure out when to introduce certain scares dynamically, without overwhelming the player with too many scares too soon."
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