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Cobra Code

@CobraCodeDev

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Authorized Unreal Engine Instructor & Game Developer 👨‍💻 #Unreal2D Lover ❤️ Get My Unreal 2D Top Down Course: https://t.co/sN9cAVg8e9 ⭕️日本語

Joined October 2021
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@CobraCodeDev
Cobra Code
2 years
I created a 2D template for Unreal Engine 5 and decided to make it open source and free for everybody! https://t.co/xXOeJji2C7 Please share the template and fork it to make your own versions of it. #indiedev #gamedev #unrealengine #ue5
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@CobraCodeDev
Cobra Code
21 hours
I just discovered that you can just run a ForEach loop over a Map in Blueprints... I used to always get the array of keys, loop over that and then find the value in the map🤦
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@CobraCodeDev
Cobra Code
2 days
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@CobraCodeDev
Cobra Code
4 days
Everyone: "aLl uNrEl eNgInE gAmEs lOoK tHe sAmE" Meanwile:
@eo_ku3
Ethereal Odyssey Game
1 month
Hey #PitchYaGame 🌙 Ethereal Odyssey is a hand-drawn 2D metroidvania where dreams twist, memories echo, and every step reveals a truth. 💫 Surreal dreamscapes 🐻 Transform to traverse & fight 🪀 Yo-yo tether to who you were Wishlist on Steam: https://t.co/ifBpTko96P
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@CobraCodeDev
Cobra Code
5 days
24 Hours left for the launch sale: (video says 20 cause I had to tweet a bit early😅) https://t.co/pVGfCFeKdO
Tweet card summary image
cobracode.teachable.com
Learn how to make amazing 2D/3D Hybrid JPRGs with Turn Based Combat in Unreal Engine 5
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@CobraCodeDev
Cobra Code
5 days
This is the complete overview of everything You'll learn in my Unreal Engine JRPG Course that I released this week. It's the last day of the launch sale. 🔗Link Below
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@CobraCodeDev
Cobra Code
6 days
As for all of my recent courses, the JRPG also comes with multiple inheritance charts to visualize the parent-child relationships. I hope that simple graphics like this help beginners understand inheritance and OOP a bit better.
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@tomjank
Tom Jank
6 days
#UEFN Not Morning but still a Warmup Would you play pixel art Fortnite?
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@CobraCodeDev
Cobra Code
7 days
When working on UI in Unreal I really like to break down the different parts like this in a tool like Figma, since it makes it a lot easier for me to reason about what logic should go where. I like to keep things modular and give each widget only very few responsibilities.
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@CobraCodeDev
Cobra Code
8 days
The day has finally come and my Unreal Engine JRPG Course has just released! For a moment I thought I wouldn't be able to pull it off... But years of research into 2D/3D Hybrids and 9 months of grinding it out and we're finally here! 🔗Link below
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@CobraCodeDev
Cobra Code
11 days
The cat is out of the bag... My Unreal Engine JRPG course will release this Monday December 8th
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@CobraCodeDev
Cobra Code
16 days
Totally forgot to post here😅 There's 24 hours left on the Black Friday Sale for all of my Unreal 2D Courses. I set everything to the lowest price I possibly can on Udemy, which makes them up to 95% off. https://t.co/grhV8eILib
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@CobraCodeDev
Cobra Code
17 days
Gotta get some popcorn ready, this is a long one! https://t.co/lMLHtOYOaw
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@CobraCodeDev
Cobra Code
19 days
My Friend Yahya just released his Unreal 3D Platformer course 🙌
@YahyaDanboos
Yahya Danboos🌙Creating Luminous Nights
20 days
Finally released my Beginners Unreal Engine 3D Platformer course!! It's been in the works for over 4 months!
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@CobraCodeDev
Cobra Code
22 days
Did you know that you can just check the values of your Blueprint Variables while playing in editor, even for arrays and structs? You can also see the flow of execution and do many other things very easily with the BP debugger :) Full tutorial: https://t.co/3OJ9s76AFr
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@CobraCodeDev
Cobra Code
23 days
Now that PaperZD is ready for UE 5.7, I also just confirmed that all of my advanced 2D templates also work in that version! No need to get any new files, can just drag them over from 5.6 and it all works!
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@CobraCodeDev
Cobra Code
26 days
PaperZD is updated to Unreal Engine 5.7 now! Don't forget to download it.
@Heavy_Bullets
Carlos Ibáñez Ch
1 month
PaperZD for @UnrealEngine 5.7 has now been approved and uploaded to FAB. I'll also make some changes soon and hopefully share with everyone, enjoy!
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@rarihoma
らりほま
27 days
昨日言及した UE の Built-in Toon Shader だけど、Toon Profile アセットを挿して Diffuse Ramp を調整できるようになっていた。 #UEStudy
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@DevGenki
Genki Dev
28 days
Haven’t had a lot of time lately for dev but played around with a new ground texture last night that I think looks good! Definitely changes the vibe a lot! I didn’t think creating a new biome would’ve been this easy. #ue5 #gamedev #pixelart #animegame
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@CobraCodeDev
Cobra Code
29 days
With Unreal Engine 5.7, the Orthographic Top Down View is (kinda) fixed and we now have a way to adjust the Ortho Clipping Planes In UE 5.5 and 5.6 it would clip out the tile map completely. Sadly we still are rotated 90 degrees to the right in UE 5.7 making it hard to work with
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