Cobra Code
@CobraCodeDev
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Authorized Unreal Engine Instructor & Game Developer 👨💻 #Unreal2D Lover ❤️ Get My Unreal 2D Top Down Course: https://t.co/sN9cAVg8e9 ⭕️日本語
Joined October 2021
I created a 2D template for Unreal Engine 5 and decided to make it open source and free for everybody! https://t.co/xXOeJji2C7 Please share the template and fork it to make your own versions of it. #indiedev #gamedev #unrealengine #ue5
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I just discovered that you can just run a ForEach loop over a Map in Blueprints... I used to always get the array of keys, loop over that and then find the value in the map🤦
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Everyone: "aLl uNrEl eNgInE gAmEs lOoK tHe sAmE" Meanwile:
Hey #PitchYaGame 🌙 Ethereal Odyssey is a hand-drawn 2D metroidvania where dreams twist, memories echo, and every step reveals a truth. 💫 Surreal dreamscapes 🐻 Transform to traverse & fight 🪀 Yo-yo tether to who you were Wishlist on Steam: https://t.co/ifBpTko96P
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24 Hours left for the launch sale: (video says 20 cause I had to tweet a bit early😅) https://t.co/pVGfCFeKdO
cobracode.teachable.com
Learn how to make amazing 2D/3D Hybrid JPRGs with Turn Based Combat in Unreal Engine 5
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This is the complete overview of everything You'll learn in my Unreal Engine JRPG Course that I released this week. It's the last day of the launch sale. 🔗Link Below
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As for all of my recent courses, the JRPG also comes with multiple inheritance charts to visualize the parent-child relationships. I hope that simple graphics like this help beginners understand inheritance and OOP a bit better.
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When working on UI in Unreal I really like to break down the different parts like this in a tool like Figma, since it makes it a lot easier for me to reason about what logic should go where. I like to keep things modular and give each widget only very few responsibilities.
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Here's the link with a 30% off coupon applied until Friday https://t.co/pVGfCFeKdO
cobracode.teachable.com
Learn how to make amazing 2D/3D Hybrid JPRGs with Turn Based Combat in Unreal Engine 5
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The day has finally come and my Unreal Engine JRPG Course has just released! For a moment I thought I wouldn't be able to pull it off... But years of research into 2D/3D Hybrids and 9 months of grinding it out and we're finally here! 🔗Link below
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The cat is out of the bag... My Unreal Engine JRPG course will release this Monday December 8th
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Totally forgot to post here😅 There's 24 hours left on the Black Friday Sale for all of my Unreal 2D Courses. I set everything to the lowest price I possibly can on Udemy, which makes them up to 95% off. https://t.co/grhV8eILib
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Did you know that you can just check the values of your Blueprint Variables while playing in editor, even for arrays and structs? You can also see the flow of execution and do many other things very easily with the BP debugger :) Full tutorial: https://t.co/3OJ9s76AFr
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Now that PaperZD is ready for UE 5.7, I also just confirmed that all of my advanced 2D templates also work in that version! No need to get any new files, can just drag them over from 5.6 and it all works!
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PaperZD is updated to Unreal Engine 5.7 now! Don't forget to download it.
PaperZD for @UnrealEngine 5.7 has now been approved and uploaded to FAB. I'll also make some changes soon and hopefully share with everyone, enjoy!
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Haven’t had a lot of time lately for dev but played around with a new ground texture last night that I think looks good! Definitely changes the vibe a lot! I didn’t think creating a new biome would’ve been this easy. #ue5 #gamedev #pixelart #animegame
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With Unreal Engine 5.7, the Orthographic Top Down View is (kinda) fixed and we now have a way to adjust the Ortho Clipping Planes In UE 5.5 and 5.6 it would clip out the tile map completely. Sadly we still are rotated 90 degrees to the right in UE 5.7 making it hard to work with
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