
ROCKERS
@mikeyrockers
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Game Designer | Video Producer
Sydney, Australia
Joined January 2022
RT @hephiks: Some 3D assets I created for @mikeyrockers game "ROBOMO" which was developed in just 4 days for the GMTK game jam! #b3d #GMTKJβ¦.
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Super stoked on our game ROBOMO - made in 4 days with a janky, homemade game engine built for a different game. Was a lot of fun and now I've got sore fingers from typing. just use a game engine folks. #GMTKJam2025 #gamedev
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4 days of madness but we shipped a game made in my custom engine - it was an experience! The them was 'loop' so I made a game about mowing lawns with automated bots that run on a loop trying to keep the grass in check. #GMTKJam #indiedev .
rockers-games.itch.io
Ultimate automated lawn-mowing satisfaction. Available for Windows
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6 months of development in 60 seconds. πΌπ. #gamedev #indiedev #trains #daisytrains #djiniengine
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Daisy Trains Devlog 03 is LIVE - with a look into basic particle systems, rendering ambient occlusion and shadow maps, making rocks and improving the ocean - and a healthy dose of madness and mayhem. #indiedev #gamedev #daisytrains #customengine.
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Good stream today, got into some gameplay logic stuff and added coloured outlines. Still lots of placeholder models and whatnot but I like the lighting!. #gamedev #daisytrains #customengine
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On the way to Stream 032 of building Daisy Trains - Carrying on with a variety of tings. camera, ocean, switches, ports. it's a smorgasbord of problems to solve . #gamedev #indiedev #daisytrains.
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Just replace tree model with rock model. Render looks a million times better with the addition of ao, directional shadows and a custom LUT. #indiedev #gamedev #rendering #opengl #daisytrains
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