Mike Bundy ᯅ
@mikebundy
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Vision Pro Developer, Ex CTO, CNC addict. Girl Dad. Husband.
Portland, OR
Joined November 2008
Vision Pro folks… Today is the day... I’m incredibly proud to introduce to the world to Aegis Core 1.0. An immersive augmented reality arcade style shooter. https://t.co/T28hpxFS01 It utilizes lots of custom hand gestures, room scanning, positional awareness and many other
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📢 AVP Animation Exporter Pro is a new Blender addon for exporting skeletal animations to USDZ format, optimized for Apple Vision Pro and Reality Composer Pro. @mikebundy shares his thinking on the project in this article. #visionOS #RealityKit #Blender
https://t.co/pG7ZC40LcL
stepinto.vision
So here’s the thing about Apple Vision Pro development that nobody warns you about: getting animated 3D characters into your app is way harder than it should be.
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Playing with the Claude Code - Ralph Wiggum plugin this morning. I tell it to respond with "It tastes like burning" when it's done. My life is complete
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Take a peak! @justinryanio released a video about my game Aegis Core for the Apple Vision Pro. He’s been pumping out some of the best content on AVP since the beginning. Make sure to give him a follow! He’s not slowing down!
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Dark Spaces Devlog 011 Picking up where I left off. Now even d a r k e r https://t.co/OY1cxNq5zk
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Sketchbot checking out the breakfast spread at Apple Developer Center prior to 10a Game Dev session. I am in Apple heaven! Hanging with @mikebundy
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Evidently people like lightsabers....
Tracking isn't quite 100%, and I seem to get better results holding the Logitech Muse upside down.... but that's one of the coolest things I've whipped up in a hour.... Back to work for me though! This Muse is distracting. Shoutout @matt_spendlove for a last minute Lightsaber!
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Tracking isn't quite 100%, and I seem to get better results holding the Logitech Muse upside down.... but that's one of the coolest things I've whipped up in a hour.... Back to work for me though! This Muse is distracting. Shoutout @matt_spendlove for a last minute Lightsaber!
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Experiments from my first Logitech Muse session last night on the Vision Pro. Tonight it will get even better!
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I think it can do this actually and fully wirelessly I might add… I’ll bind a keyboard and a mouse after dinner and see😁
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WTF… I went out of town for a few days and came back to USA based x-ray lithography, portable nuclear power and Neo the robot…
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Noticeable M5 AVP performance improvement when running a multi-shader stress test: - M2 struggles to render 8 shader graph materials and suffers from pixelation on the caustics material - M5 does a better a job at loading all materials and reduces the pixelation in caustics
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Need something to do on your new (or old) Vision Pro! Make sure to check out Aegis Core!
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Funny so many complaining about not being able to trade in their original Vision Pro. You couldn’t pay me over retail to take it…. I still own a Virtual Boy and original iPhone too so maybe I’m just not the trade in type.
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@spatiallyme Give Spooky Vision a try on the M5! Curious how it runs. Halloween-themed experience made by me (behind Campfire Space) and @mikebundy (of Aegis Core). It’s light, fun, and has a few surprises inside 🕷️🎃🕯️ https://t.co/hTT9dWWwxm
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A fully immersive Vision Pro experience, cooked up by @mikebundy (creator of Aegis Core) and me (creator of Campfire Space). Spooky Vision understands your actual environment, using surface classification to generate haunted zones throughout your space. Animated spiders drop
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Spooky Vision understands your actual environment, using surface classification to generate haunted zones throughout your space. Spiders drop from the ceiling, pumpkins emerge through portals, and ghostly sounds echo all around you with spatial audio. Only for the Vision Pro
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