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Multisensory Experience Lab (ME-Lab) Profile
Multisensory Experience Lab (ME-Lab)

@melabcph

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Research group @aaucreate focusing on immersive technologies, sonic interaction design, and multisensory experiences. Directed by @stefasera and @rolf_nordahl

Copenhagen
Joined August 2018
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@melabcph
Multisensory Experience Lab (ME-Lab)
3 years
Congratulations to Razvan Paisa for publishing a scoping review of vibrotactile displays in the field of hearing assistive devices in @FrontComputSci 🥳🎉 You can find the paper 👉 https://t.co/j6GuvVFaux @aaucreate @aautech @NordForsk
lnkd.in
This link will take you to a page that’s not on LinkedIn
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@melabcph
Multisensory Experience Lab (ME-Lab)
4 years
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@melabcph
Multisensory Experience Lab (ME-Lab)
4 years
Conference presentation: https://t.co/DtwxV7ua78
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@melabcph
Multisensory Experience Lab (ME-Lab)
4 years
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@melabcph
Multisensory Experience Lab (ME-Lab)
4 years
Congratulations to our two talented MSc students Cristian Patras and Mantas Cibulskis, and supervisor @hr_nilsson for winning best conference paper @IEEEVR 2022! 🙂 Teaser video, conference presentation, and preprint 👇 #IEEEVR #IEEEVR2022 @melabcph @aaucreate @aautech
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@BelindaLangePT
A/Prof Belinda Lange
4 years
Are you using #VirtualReality technology for #education, #training, #entertainment, #clinical or #research? We would really appreciate you input on how you clean your #VR #Headset https://t.co/B6ZmHYWo1N
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@Adjorlu
Ali Adjorlu
4 years
If you are interested getting started creating soundscapes in virtual environments than signup for our VR workshop at the @melabcph :) https://t.co/1qKJHBe6fn
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danishsoundcluster.dk
24 February, 2022
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@melabcph
Multisensory Experience Lab (ME-Lab)
4 years
Interested in sound and VR? Join us at 7th @IEEEVR workshop on Sonic Interaction in Virtual Environments (SIVE 2022). CFP👇 https://t.co/2dZi3YpvFy Organizers: @stefasera, Michele Geronazzo, Federico Avanzini, @cerkut1, @francescograni, @hr_nilsson, @adjorlu, and Rolf Nordahl
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@AAUforskeren
AAUforskeren is taking a break
4 years
The SMC 2022 (June 4-12, 2022, Saint-Étienne, France) scientific and artistic calls have been officially announced! https://t.co/x1VTnYIS8v
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@ACM_SAPercept
ACM_SAP
4 years
🏆 🏆 🏆 Congratulations to 🏆 🏆 🏆 🥇🥇 Best Poster award ex-aequo @nameIsShuYeah and @susan_m_li 🥈 Presentation honourable mention: @hr_nilsson 🥇 BestPresentation: Roshan Venkatakrishnan from Clemson
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@melabcph
Multisensory Experience Lab (ME-Lab)
4 years
Finally, they discuss key advantages and limitations of the different categories of techniques. You can also find the preprint here👇 https://t.co/fFWYleCBMg
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@melabcph
Multisensory Experience Lab (ME-Lab)
4 years
Then they introduce a taxonomy organizing techniques using haptic proxies into eight categories based on (1) when the techniques are deployed, (2) what reality is being manipulated, and (3) the purpose of the techniques.
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@melabcph
Multisensory Experience Lab (ME-Lab)
4 years
Drawing on previous work, Niels, André, and Adalberto discuss two criteria for successfully deploying haptic proxies in VR (i.e., haptic proxies have to be both similar to and co-located with their virtual counterparts).
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@BelindaLangePT
A/Prof Belinda Lange
4 years
Great work @emil_hoeg! People who used the buddy biking system reported high motivation, positive interpersonal interaction and tended to underestimate the time spent exercising. #ICDVRAT @FlindersCFI @ShannonCheary
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@UIVRworkshop
User-Embodied Interaction in VR Worskhop
4 years
Only about two weeks left till the User-Embodied Interaction in Virtual Reality Workshop Edition 3 is taking place 🦸‍♀️🦸🦸‍♂️ Yiihaaw! 🤓🤓 We have a great program to look ahead to and great paper talks. Check out the program here: https://t.co/Nke3k3Hv8v
sites.google.com
Schedule 2021
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@UIVRworkshop
User-Embodied Interaction in VR Worskhop
5 years
Submit your work to the 3rd Workshop on User-Embodied Interaction in Virtual Reality (UIVR), co-located with @mucConf (5-8 September 2021). The deadline is June 6th. For more information and CfP 👇 https://t.co/aFwFjhxv7W #UIVR2021 #MUC2021 #IEEEVR #IEEEVR2021 #CHI2021
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@BelindaLangePT
A/Prof Belinda Lange
5 years
Our review on the use of #VirtualReality in motor rehabilitation in older adults found that the term #VR encompasses a wide range of different technologies which may impact the translation of research into practice https://t.co/q46PLXncXC @FlindersCNHS @FlindersCFI @melabcph
frontiersin.org
Background: As the elderly population continues to grow, so does the demand for new and innovative solutions to tackle age-related chronic diseases and disab...
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@FrontVR
Frontiers in Virtual Reality
5 years
New Research: System Immersion in Virtual Reality-Based Rehabilitation of Motor Function in Older Adults: A Systematic Review and Meta-Analysis https://t.co/gcpENnaF8a #VirtualReality
frontiersin.org
Background: As the elderly population continues to grow, so does the demand for new and innovative solutions to tackle age-related chronic diseases and disab...
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@melabcph
Multisensory Experience Lab (ME-Lab)
5 years
“Virtual Reality-Based High-Intensity Interval Training For Pulmonary Rehabilitation: A Feasibility and Acceptability Study” by Emil R. Høeg, Jon Ram Bruun-Pedersen, and Stefania Serafin
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