Frontiers in Virtual Reality
@FrontVR
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We've moved! Please follow our new account @FrontComputSci for updates on Frontiers in Virtual Reality.
Lausanne, Switzerland
Joined October 2019
We've moved! You can now find us at @FrontComputSci. Follow this new account for the latest research, updates and news from Frontiers in Virtual Reality 👀
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New Research: Efficacy of a remote virtual reality and EEG enabled psychotherapy system for the treatment of depressive symptoms https://t.co/AGulaR7nzD
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New Research: Towards believable and educational conversations with virtual patients https://t.co/yNLvegtYYD
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New Research: Virtual reality training for intraoperative imaging in orthopaedic surgery: an overview of current progress and future direction https://t.co/pIzIdcChip
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frontiersin.org
Trauma and orthopedic surgery commonly rely on intraoperative radiography or fluoroscopy, which are essential for visualizing patient anatomy and safely comp...
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New Research: Editorial: Virtual agents in virtual reality: design and implications for VR users https://t.co/s3cX8m647C
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frontiersin.org
The following research topic has emerged in a context of expansion of virtual communication and virtual social links in our society. At the same time, the en...
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New Research: Participatory design of a virtual reality life review therapy system for palliative care https://t.co/aq2sdV2WGr
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New Research: The use of virtual technologies with music in rehabilitation: a scoping systematic review https://t.co/EA64254D7j
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frontiersin.org
The use of virtual environments in rehabilitation has been growing. The current systematic review aimed to evaluate how and where virtual technologies are co...
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New Research: Advancing prosociality in extended reality: systematic review of the use of embodied virtual agents to trigger prosocial behaviour in extended reality https://t.co/qy834Q0jzP
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New Research: Towards a smart glasses society? Ethical perspectives on extended realities and augmenting technologies https://t.co/KChzixXF2T
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New Research: Being an older person: modulation of walking speed with geriatric walking motion avatars https://t.co/4Ns7zyPWON
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New Research: Acceptance of augmented reality for laboratory safety training: methodology and an evaluation study https://t.co/87xFwvjIwe
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frontiersin.org
This paper presents a proof-of-concept Augmented Reality (AR) system known as "SMARTLab", for safety training in hazardous material science laboratories. The...
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New Research: Implementing the technology shift from 2D to 3D: insights and suggestions for umpire educators https://t.co/31kKx3a0BF
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frontiersin.org
Effective methods to improve decision-making in sports officiating particularly with the current and ongoing issues with in-person training, means new method...
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New Research: Be sensei, my friend: Aikido training with a remotely controlled proxy trainer https://t.co/nEqq5UKpWP
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frontiersin.org
Contact sports such as Aikido are preferred to be trained in person with an experienced trainer, as the attempts of remote training before and during the COV...
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New Research: Audio-visual-olfactory immersive digital nature exposure for stress and anxiety reduction: a systematic review on systems, outcomes, and challenges https://t.co/eejdys6DXk
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New Research: Young skeptics: exploring the perceptions of virtual worlds and the metaverse in generations Y and Z https://t.co/sNn9UwEAIn
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New Research: Magic NeRF lens: interactive fusion of neural radiance fields for virtual facility inspection https://t.co/ZRtsONebER
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New Research: Normative performance data on visual attention in neurotypical children: virtual reality assessment of cognitive and psychomotor development https://t.co/lyQjDsKdP2
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New Research: Immersion in a relaxing virtual reality environment is associated with similar effects on stress and anxiety as heart rate variability biofeedback https://t.co/B69oXoaKpe
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New Research: A real-time digital twin for active safety in an aircraft hangar https://t.co/5P8ICXr8Q8
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New Research: The curse of employee privilege: harnessing virtual reality technology to inhibit workplace envy https://t.co/HUT0WhoMjn
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New Research: Glove versus controller: the effect of VR gloves and controllers on presence, embodiment, and cognitive absorption https://t.co/HfDRWuBZcO
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