lunalabs Profile Banner
This account is no longer in use Profile
This account is no longer in use

@lunalabs

Followers
267
Following
1K
Media
125
Statuses
375

Please visit @ironsourceluna for updates related to cross-channel marketing for mobile apps.

London, United Kingdom
Joined February 2019
Don't wanna be here? Send us removal request.
@lunalabs
This account is no longer in use
4 years
Meet Luna Elements 🀩 our interactive ad builder that lets you instantly create, iterate and test a large volume of high-quality playable experiences with no developer resources or expertise. See it all in action πŸ‘‡πŸ» or read all about it here: https://t.co/0UREE3X8Gu #GameDev
1
4
5
@ironSource
ironSource
4 years
Read how Luna helped @Miniclip scale creative production across their game studios: https://t.co/GPRAnuIYQL #gamedev #creatives #gamestudio
Tweet media one
0
2
4
@ironSource
ironSource
4 years
Last week, we hosted our very first "Luna Developer Academy" workshop for our key @lunalabs clients in Beijing πŸ§‘πŸ»β€πŸ’» Our team spent the day with Unity developers, deep-diving into how they can get the most of Luna and ending the workshop with a mini hackathon πŸ”₯ #apps #appdev
Tweet media one
Tweet media two
0
1
2
@lunalabs
This account is no longer in use
4 years
Just yesterday, we hosted our very first #LunaDeveloperAcademy workshop for our key clients in Beijing πŸ§‘πŸ»β€πŸ’» Our team spent the day with their Unity Developers, deep-diving into how they can get the most of Luna and even getting them to compete in a byte-sized hackathon. #gamedev
Tweet media one
Tweet media two
Tweet media three
Tweet media four
0
0
2
@ironSource
ironSource
4 years
New LevelUp Academy masterclass 🚨 Adam Stevens, VP Product @lunalabs teaches "How to make a splash with your ad creatives" πŸ”₯ Join the class πŸ‘‰ https://t.co/NvJAePw0ta #gamedev #mobilegamedev #gamedeveloper #mobilegames #mobilegamedevelopment
0
2
3
@lunalabs
This account is no longer in use
4 years
Fresh off the press πŸ”₯ Read how our technology helped the @Miniclip team scale creatives production across their game studios🀩: https://t.co/ukCR6iUK8w #GameDev #mobilegaming
Tweet media one
0
1
2
@ironSource
ironSource
4 years
Coming soon on LevelUp Academy 🚨 Adam Stevens from @lunalabs will walk you through: βœ…That what, why, and how of interactive ads βœ…Building a winning creative team βœ…How to analyze and optimize your playable ads' performance Stay tuned πŸ‘‰ https://t.co/gKUF3Gn0wo #gamedev
Tweet media one
0
2
2
@lunalabs
This account is no longer in use
4 years
#LunaTechSeries is back to walk you through more interesting technical challenges our engineering team solved! This article shares a few of the most effective playable size optimisation techniques for assets like meshes, textures, sound + animation:
0
0
5
@lunalabs
This account is no longer in use
4 years
How did #AZURGAMES scale their playable production 5x without a large trade-off in cost? πŸ€” Read all about it here: https://t.co/UjJGiUhMqp #GameDev #MobileGaming
Tweet card summary image
unity.com
Read the latest game development guides, e-books, webinars, case studies, as well as other resources for industry experts, in Unity's resource hub.
0
0
0
@lunalabs
This account is no longer in use
4 years
New #LunaCreativeSpotlight feature on the block πŸ† Here's the top-performing Elements-built playable Panteon created for 100 Mystery Buttons! Better still, read how they used #LunaElements and drove 25% of their total installs for this title: https://t.co/12yOnI0hZL #GameDev
0
1
1
@lunalabs
This account is no longer in use
4 years
How can you work within the new iOS 14 privacy framework to build creatives that drive as much scale and engagement as the pre-iOS 14 structure? πŸ€” @adam_on_product, our VP of Product, answers the above with three go-to-strategies: https://t.co/yLHbGBrjbk @GIBiz #GameDev
Tweet card summary image
gamesindustry.biz
The GamesIndustry.biz Academy explored the impact of the release of iOS 14.5 for mobile game developers through a serie…
0
0
2
@lunalabs
This account is no longer in use
4 years
Calling all Korean developers 🚨 This Wednesday, Yuna will be sharing some of the top creative best practices for the casual game genre in the following webinar hosted by @ironSource and Pangle. Save your spot: https://t.co/TYJkF1uwMO #GameDev #MobileGames
Tweet media one
0
0
2
@GIBiz
GamesIndustry
4 years
IronSource's Adam Stevens explains how to design mobile creatives that address challenges introduced by the iOS privacy updates https://t.co/AvEaOGIiey
Tweet card summary image
gamesindustry.biz
The GamesIndustry.biz Academy explored the impact of the release of iOS 14.5 for mobile game developers through a serie…
0
1
2
@ironSource
ironSource
4 years
Read how Panteon found immense success with playable ads using @lunalabs Elements πŸš€ https://t.co/UrontNsR91
0
1
2
@lunalabs
This account is no longer in use
4 years
In just two short months... #LunaElements has enabled the team @wearepanteon to save production time and reach #1 in the US App Store - changing their minds about playable ads πŸ”₯ Read all about their recent success here: https://t.co/c6HoCFsa8a #GameDev #MobileGaming
Tweet media one
0
1
2
@ironSource
ironSource
4 years
In his session at LevelUp 2021, Adam Stevens, VP Product at @lunalabs, shared 5 mistakes to avoid when scaling UA with creatives. Listen to his talk or read his main points here: https://t.co/gt1dHaYl6h #creatives #UA
0
1
4
@lunalabs
This account is no longer in use
4 years
"Even those who don't know code can use Elements. It has enabled us to build creatives faster + more efficiently." - Creative Team at Rocket Studio πŸš€ See it for yourself in this #LunaCreativeSpotlight feature - an Elements-built playable they created for Roblock Transform Run!
0
1
0
@lunalabs
This account is no longer in use
4 years
Adjusting to an in-house creative team can be hard work, and mistakes are bound to be made along the way 😱 Learn which 5 common mistakes you should avoid when building a solid creative process around a cross-functional team: https://t.co/v9D0dVTfcW #GameDev #MobileGaming
1
2
3
@lunalabs
This account is no longer in use
4 years
ICYMI 🎧 Our Head of Operations, John, recently joined Adam from @AppsFlyer & Piyush from @ProductMadness in their Level Up UA podcast to discuss the importance of creatives in a world full of automation and algorithms: https://t.co/IWYbslu6wg #GameDev #MobileGaming
Tweet media one
0
0
0
@AppsFlyer
AppsFlyer
4 years
In a new episode of Level Up UA, hosts Adam and Piyush are joined by John Wright, Head Of Operations at @lunalabs (an ironSource Company) as they discuss the importance of creative in a world full of automation and algorithms. Listen now: https://t.co/QYkDy3ojer
Tweet media one
0
2
3