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@lunalabs
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Please visit @ironsourceluna for updates related to cross-channel marketing for mobile apps.
London, United Kingdom
Joined February 2019
Meet Luna Elements π€© our interactive ad builder that lets you instantly create, iterate and test a large volume of high-quality playable experiences with no developer resources or expertise. See it all in action ππ» or read all about it here: https://t.co/0UREE3X8Gu
#GameDev
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Read how Luna helped @Miniclip scale creative production across their game studios: https://t.co/GPRAnuIYQL
#gamedev #creatives #gamestudio
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Just yesterday, we hosted our very first #LunaDeveloperAcademy workshop for our key clients in Beijing π§π»βπ» Our team spent the day with their Unity Developers, deep-diving into how they can get the most of Luna and even getting them to compete in a byte-sized hackathon. #gamedev
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New LevelUp Academy masterclass π¨ Adam Stevens, VP Product @lunalabs teaches "How to make a splash with your ad creatives" π₯ Join the class π https://t.co/NvJAePw0ta
#gamedev #mobilegamedev #gamedeveloper #mobilegames #mobilegamedevelopment
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Fresh off the press π₯ Read how our technology helped the @Miniclip team scale creatives production across their game studiosπ€©: https://t.co/ukCR6iUK8w
#GameDev #mobilegaming
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Coming soon on LevelUp Academy π¨ Adam Stevens from @lunalabs will walk you through: β
That what, why, and how of interactive ads β
Building a winning creative team β
How to analyze and optimize your playable ads' performance Stay tuned π https://t.co/gKUF3Gn0wo
#gamedev
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Read how Azur Games reduced playable production costs by 5x and increased IPM by 3x with @lunalabs π Dive deeper here: https://t.co/z73rXiQ26w
#mobilegames #mobilegaming
unity.com
Read the latest game development guides, e-books, webinars, case studies, as well as other resources for industry experts, in Unity's resource hub.
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#LunaTechSeries is back to walk you through more interesting technical challenges our engineering team solved! This article shares a few of the most effective playable size optimisation techniques for assets like meshes, textures, sound + animation:
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How did #AZURGAMES scale their playable production 5x without a large trade-off in cost? π€ Read all about it here: https://t.co/UjJGiUhMqp
#GameDev #MobileGaming
unity.com
Read the latest game development guides, e-books, webinars, case studies, as well as other resources for industry experts, in Unity's resource hub.
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New #LunaCreativeSpotlight feature on the block π Here's the top-performing Elements-built playable Panteon created for 100 Mystery Buttons! Better still, read how they used #LunaElements and drove 25% of their total installs for this title: https://t.co/12yOnI0hZL
#GameDev
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How can you work within the new iOS 14 privacy framework to build creatives that drive as much scale and engagement as the pre-iOS 14 structure? π€ @adam_on_product, our VP of Product, answers the above with three go-to-strategies: https://t.co/yLHbGBrjbk
@GIBiz #GameDev
gamesindustry.biz
The GamesIndustry.biz Academy explored the impact of the release of iOS 14.5 for mobile game developers through a serieβ¦
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Calling all Korean developers π¨ This Wednesday, Yuna will be sharing some of the top creative best practices for the casual game genre in the following webinar hosted by @ironSource and Pangle. Save your spot: https://t.co/TYJkF1uwMO
#GameDev #MobileGames
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IronSource's Adam Stevens explains how to design mobile creatives that address challenges introduced by the iOS privacy updates https://t.co/AvEaOGIiey
gamesindustry.biz
The GamesIndustry.biz Academy explored the impact of the release of iOS 14.5 for mobile game developers through a serieβ¦
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Read how Panteon found immense success with playable ads using @lunalabs Elements π https://t.co/UrontNsR91
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In just two short months... #LunaElements has enabled the team @wearepanteon to save production time and reach #1 in the US App Store - changing their minds about playable ads π₯ Read all about their recent success here: https://t.co/c6HoCFsa8a
#GameDev #MobileGaming
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In his session at LevelUp 2021, Adam Stevens, VP Product at @lunalabs, shared 5 mistakes to avoid when scaling UA with creatives. Listen to his talk or read his main points here: https://t.co/gt1dHaYl6h
#creatives #UA
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"Even those who don't know code can use Elements. It has enabled us to build creatives faster + more efficiently." - Creative Team at Rocket Studio π See it for yourself in this #LunaCreativeSpotlight feature - an Elements-built playable they created for Roblock Transform Run!
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Adjusting to an in-house creative team can be hard work, and mistakes are bound to be made along the way π± Learn which 5 common mistakes you should avoid when building a solid creative process around a cross-functional team: https://t.co/v9D0dVTfcW
#GameDev #MobileGaming
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ICYMI π§ Our Head of Operations, John, recently joined Adam from @AppsFlyer & Piyush from @ProductMadness in their Level Up UA podcast to discuss the importance of creatives in a world full of automation and algorithms: https://t.co/IWYbslu6wg
#GameDev #MobileGaming
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In a new episode of Level Up UA, hosts Adam and Piyush are joined by John Wright, Head Of Operations at @lunalabs (an ironSource Company) as they discuss the importance of creative in a world full of automation and algorithms. Listen now: https://t.co/QYkDy3ojer
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