Luke Karmali
@lukekarmali
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PR & Communications Director at @LarianStudios. Formerly PR Director and FFXIV Comms Lead @SquareEnix, and News Editor for @IGN. Views my own. DMs Open.
London
Joined March 2010
Recommitting to spending some time elsewhere - come say hey! 🦋
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It’s been a week since we announced Divinity, our next RPG, and a lot has become lost in translation. Larian’s DNA is agency. Everything we work towards is to the benefit of our teams, games, and players. A better work day, and a better game. Our successes come from empowering
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The plot thinnens. With a 93 Metacritic score, the award-winning Divinity: Original Sin 2 is now yours to play on Nintendo Switch 2, Xbox Series X|S, and PlayStation 5! Upgrade for free or begin your adventure today and prepare for what lies ahead.
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The gods are silent. Rivellon bleeds. New powers stir. Built by the team who brought you Baldur's Gate 3, Larian Studios unchains its ambitions to bring you an RPG with greater breadth & depth than ever before.
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First trailer for Larian Studios’ new ‘DIVINITY’ game Described as “their biggest game ever, even larger than ‘Baldur's Gate 3’” https://t.co/4YVT6ELV3R
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Link rot is not a theoretical problem. It affects research, journalism, public records, and software. ARIO exists to keep data online and accessible even when platforms fail.
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I don’t think I’ve ever been so nervous about an announcement as this one but here it is - this is our biggest most ambitious rpg yet and we can’t wait to show it to you!!!
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Thinking of all my former Square Enix colleagues affected today by the latest round of layoffs - you deserved much better. If I can help in any way, either with introductions or recommendations, or with any of our openings at Larian, please let me know. https://t.co/cESW2fM2T8
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Sigh. So QA are some of the most video games engaged people in any company. They are integral to your community teams. To publishing. They give you the real feedback. They know what is good and what is bad before the audience does, and they are the most resilient department.
Square Enix says it wants generative AI to be doing 70% of its QA and debugging by the end of 2027. https://t.co/vubC1NCzqY
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Hades kept me sane(ish) during the dark times of 2020. The gameplay, art, music and design was so immaculately crafted, and it built on the myths that enchanted me as a kid. Hades 2 has felt like a cathartic homecoming, for myriad reasons. Thank you and kudos to @SupergiantGames!
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Salt? Slush? Holiday road trips? 🎄 Slick Mist® makes cleanup fast and satisfying. Perfect for anyone who hates winter grime.
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As always, shares are appreciated and DMs open for any questions 🙏🏽
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🚨 Job Posting Klaxon 🚨 We’re looking for a talented Community Manager based in Malaysia to bolster the Publishing Team at Larian! 💼 Community Manager 🏢 Larian Studios 🇲🇾 Kuala Lumpur, Malaysia (Office/Hybrid) 📜 Full-time 🗓️ 3+ Years Experience 🔗 https://t.co/SktyutiekY
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Gamescom is just over a month away, and I'm very behind on booking in meetings! If anyone wants to catch-up or say hey, either casually or for more specific reasons, slide into my DMs! 🇩🇪❤️🍻
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Unfortunately (depending on your perspective) this is just part of the process to take stock of what we own, and what we have and haven't claimed when it comes to our IPs. Turns out it's a good idea to own the @'s relating to IPs that are yours. For example, to prevent people
thegamer.com
Divinity: Original Sin 3 anyone?
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ICYMI, we've launched a brand new Storytelling Dept at Larian, and we're looking for topnotch editors and creatives from a variety of disciplines both in and outside games to come and work with us. Check the QT for more info!
Are you the type of person to carefully concoct a watertight tale, complete with world-building and pronunciation guide for that mysterious new stomach bug, all so you don’t have to go to work tomorrow? Lovely jubbly, we want your voice for our brand new storytelling department
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