liu_changkun Profile Banner
Changkun (David) Liu Profile
Changkun (David) Liu

@liu_changkun

Followers
20
Following
87
Media
0
Statuses
23

CSE PhD @ HKUST; BE @ SJTU

Hong Kong
Joined March 2023
Don't wanna be here? Send us removal request.
@aelluswamy
Ashok Elluswamy
13 days
Full video of the ICCV '25 presentation
45
185
1K
@zhenjun_zhao
Zhenjun Zhao
14 days
PLANA3R: Zero-shot Metric Planar 3D Reconstruction via Feed-Forward Planar Splatting @liu_changkun, Bin Tan, Zeran Ke, Shangzhan Zhang, Jiachen Liu, Ming Qian, @NanXue7, Yujun Shen, Tristan Braud tl;dr: ViT-base; depth and normal->supervision; PlanarSplatting->rendered depth
0
5
46
@janusch_patas
MrNeRF
14 days
PLANA3R: Zero-shot Metric Planar 3D Reconstruction via Feed-Forward Planar Splatting Abstract: This paper addresses metric 3D reconstruction of indoor scenes by exploiting their inherent geometric regularities with compact representations. Using planar 3D primitivesโ€”a
3
16
104
@NanXue7
Nan Xue
15 days
Led by Changkun Liu, Bin Tan, and myself, with amazing collaborators Zeran Ke, Shangzhan Zhang, Jiachen Liu, Ming Qian, Yujun Shen, and Tristan Braud. Big thanks to everyone who made PLANA3R happen! ๐Ÿ™Œ ๐Ÿ”— Project page: https://t.co/WwV4xiyzSp ๐Ÿ’พ Code:
Tweet card summary image
github.com
[NeurIPS 2025] the official project page of a paper, "PLANA3R: Zero-shot Metric Planar 3D Reconstruction via Feed-Forward Planar Splatting" - lck666666/plana3r
0
1
7
@NanXue7
Nan Xue
15 days
Our PLANA3R sets new SOTA on ScanNetV2, Matterport3Dand NYUv2-Plane. Beyond metrics, it emerges high-level semantics from onlydepth and normal supervision, producing 3D plane segmentations that often look better than GT.
1
1
6
@NanXue7
Nan Xue
15 days
Happy to announce our NeurlPS 2025 paper, PLANA3R, isnow public! lt's a continuation of our PlanarSplatting (CVPR 2025),but this time, we go feed-forward for structured 3D reconstruction using planar primitives fortwo-view images, specializing in structured 3D reconstruction.
1
11
70
@zhiwen_fan_
Zhiwen(Aaron) Fan
3 months
As an AC of NeurIPS this year, Iโ€™ve seen that over 95% of reviewers engaged in author discussions after three rounds of reminders. However, one of our NeurIPS 2025 (main track) submissions received all positive reviews โ€” except for a single negative one (reject). Weโ€™ve responded
3
2
18
@AlexHe00880585
Guangzhao (Alex) He
5 months
๐Ÿ’ซย Animating 4D objects is complex: traditional methods rely on handcrafted, category-specific rigging representations. ๐Ÿ’กย What if we could learn unified, category-agnostic, and scalable 4D motion representations โ€” from raw, unlabeled data? ๐Ÿš€ Introducing CANOR at #CVPR2025: a
2
23
97
@janusch_patas
MrNeRF
9 months
Code dropped and accepted at ICLR 2025. Note: the paper was renamed during the review process to: "GS-CPR: Efficient Camera Pose Refinement via 3D Gaussian Splatting" Links in comments.
@janusch_patas
MrNeRF
1 year
GSLoc: Efficient Camera Pose Refinement via 3D Gaussian Splatting Paper: https://t.co/3kC3Toy9Zl Project: https://t.co/nFiihGcwXR 1 | 2
1
17
112
@ysbhalgat
Yash Bhalgat
9 months
๐Ÿ“ข๐Ÿ“ข๐Ÿ“ข Code for our #ICLR2025 paper is now available: https://t.co/WbMxeazQIm Note: During the ICLR review process, we changed the name of our framework from GSLoc to GS-CPR in the camera-ready version according to the comments of reviewers.
github.com
[ICLR 2025] Official repo of "GS-CPR: Efficient Camera Pose Refinement via 3D Gaussian Splatting" - XRIM-Lab/GS-CPR
@ysbhalgat
Yash Bhalgat
10 months
๐Ÿ“ข Paper accepted to #ICLR2025 ๐ŸŽ‰ "GSLoc: Efficient Camera Pose Refinement via 3D Gaussian Splatting" TL;DR: a novel test-time camera pose refinement framework leveraging 3DGS as the scene representation and MASt3R for 2D matching. ๐Ÿ”—: https://t.co/zK99FUQhCy
0
1
5
@ziruiwang_
Zirui Wang
10 months
I'm excited that our paper got into ICLR 2025! Great work done by @DavidLA05031686! This is another great work on camera localisation from our group @AVLOxford (other works are mostly from @ShuaiC8 and @wenjing_bian)
@ysbhalgat
Yash Bhalgat
10 months
๐Ÿ“ข Paper accepted to #ICLR2025 ๐ŸŽ‰ "GSLoc: Efficient Camera Pose Refinement via 3D Gaussian Splatting" TL;DR: a novel test-time camera pose refinement framework leveraging 3DGS as the scene representation and MASt3R for 2D matching. ๐Ÿ”—: https://t.co/zK99FUQhCy
0
2
8
@ysbhalgat
Yash Bhalgat
10 months
๐Ÿ“ข Paper accepted to #ICLR2025 ๐ŸŽ‰ "GSLoc: Efficient Camera Pose Refinement via 3D Gaussian Splatting" TL;DR: a novel test-time camera pose refinement framework leveraging 3DGS as the scene representation and MASt3R for 2D matching. ๐Ÿ”—: https://t.co/zK99FUQhCy
4
13
96
@zhenjun_zhao
Zhenjun Zhao
1 year
tl;dr: query->pre-trained pose estimator->initial pose-> pre-trained 3DGS+exposure-adaptive affine color transformation->rendered image+depth; rendered image->MASt3R->2D-2D matching->rendered depth->PnP+RANSAC->refine initial pose
0
2
3
@zhenjun_zhao
Zhenjun Zhao
1 year
GSLoc: Efficient Camera Pose Refinement via 3D Gaussian Splatting Changkun Liu, @ShuaiC8, @ysbhalgat, Siyan Hu, @ziruiwang_, Ming Cheng, @viprad, Tristan Braud https://t.co/2UTdrKWxrH
1
11
60
@janusch_patas
MrNeRF
1 year
GSLoc: Efficient Camera Pose Refinement via 3D Gaussian Splatting Paper: https://t.co/3kC3Toy9Zl Project: https://t.co/nFiihGcwXR 1 | 2
2
29
149