Peter Lipka
@lippylipka
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CEO @Somnia_Network | Co-founder @improbableio
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Joined September 2010
Proud to step in as CEO of @Somnia_Network. I’m working closely with @0xPaulThomas and our team to grow Somnia into the Agentic L1. Build on Somnia
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Meet @lippylipka, CEO of @Somnia_Network After scaling Improbable to a $3B+ company, he’s now stepping in at a very different moment, where hype is fading, and builders are getting back to work. He’s focused on pushing Somnia beyond gaming into DEXs, prediction markets, and a
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In Cannes next week for the Somnia private event alongside @HermanNarula and @MrHarryLang. Always good to get in a room with builders. Who's around?
Cannes is next 🇫🇷 We’re hosting a private gathering for builders, market makers, researchers, and KOLs across the ecosystem. Meet the Somnia leadership team for 1:1 conversations, and be among the first to hear what’s next. 📅 Tuesday 31 March ⏰ 17:00 – 20:00 CEST 📍 4
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Joining @0xPaulThomas Live for the first time as CEO. Expect to hear more details into Somnia's Agentic repositioning and some of the exciting launches we have coming up.
Somnia Unwrapped is live tomorrow w/ @0xPaulThomas, @LippyLipka and @Jack_gk Topic: Scaling The Future Of Somnia: Introducing Our CEO - Peter Lipka We will discuss Peter’s background scaling Improbable, what this leadership transition means for Somnia, and how the next phase
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1/ 📣 Get ready! @yugalabs and #Somnia are teaming up for a new world of possibilities in the @OthersideMeta, bringing interoperability and new utility to your assets! ✨
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First: We’re buds with Improbable again, Otherside is being built on MSquared, and @HermanNarula and the IO boys bought apes. Cool.
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The virtual stadium is ready for the TWICE With YOU-th listening party! ❤️🔥 Doors open ✨ 2024.02.23 8PM EST ✨ ✨ 2024.02.24 10AM KST ✨ 📈 Push TWICE With You-th up the charts 💃🏽 Wear cute clothes to a virtual TWICE concert 🍭 Meet and chat with ONCE 👀 See exclusive content
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Almost all set for tomorrow! Visit https://t.co/SsPkyUjL1H - register and be amongst the 1st to enjoy the experience on 14th Sep at 18:00 BST. Ah, also we thought we may as well build a make-shift trailer for you to get a sense… #improbablelabs
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Check out our new #GameplayTrailer, exclusively at @IGN. https://t.co/uq8mGw0iuH Get ready to outthink, outfight and outlast the challenges waiting for you on Earth’s frozen wasteland. Humanity’s last hope rests with you. #ScavengersGame #EnterTheStorm #PlayScavengers
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A new ReSharper C++ 2020.1 EAP build is now available with support for @Improbableio's SpatialOS and GMock 1.10. Learn more about these and other changes:
blog.jetbrains.com
The second of our Early Access Program builds for ReSharper C++ 2020.1 is now available! In this post, we’ll go through updates to C++20 support, new unit testing features, support for SpatialOS GDK,
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We’re excited to announce a new partnership with Tencent Cloud to help bring the next generation of multiplayer game development to China. Together, we’re also launching a new Developer Program for game makers building for the Chinese market. https://t.co/LekxEbqqzG
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In April, our CEO, @HermanNarula was asked to give a TED talk on virtual worlds and the transformative power of video games. Check out the talk and hear more about his thoughts on technology and the future of gaming: https://t.co/Q9rcdxWt7W
#TEDTalk #TED2019 #VirtualWorld
ted.com
A full third of the world's population -- 2.6 billion people -- play video games, plugging into massive networks of interaction that have opened up opportunities well beyond entertainment. In a talk...
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We're super excited to announce that The Multiplayer Guys has been acquired by @improbableio. For more information, go to https://t.co/MP1c5giY3n
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The new version of our #SpatialOS Runtime allows developers to have more control over how server load is distributed. In our blog post, we explore the huge design ramifications and what will be unlocked one day soon: https://t.co/8bYM0TNliB
#games #gamedev #gaming #multiplayer
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We remain committed to providing the best tools and technology for #gamedev and #indiedev. Today we reaffirm our stance with a partnership with @Improbableio; we will collaborate on a @cryengine integration for SpatialOS and a new AAA game: https://t.co/1Vhxg8Kfz7
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A technical guide to how #SpatialOS works with game engines: https://t.co/2FFIMo3YBY
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Full cross-platform play in Rocket League! Congrats to Psyonix, Sony, Microsoft, and Nintendo.
The PlayStation Cross-Play Beta program gets a new addition today: https://t.co/bsuBoC4M5b Welcome, @RocketLeague! ⚽️🏎
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Update on the @Improbableio discussion from earlier today: https://t.co/3eBadg9nDf Key takeaway: we support our dev community and we want them to keep going strong. 💖
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We would like to follow up with some clarifications in a final statement on SpatialOS and Unity: https://t.co/RAxwfOyXOp
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