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Julian Bragagna Profile
Julian Bragagna

@joolean_boolean

Followers
93
Following
54
Media
12
Statuses
32

Tech Artist at Cloud Imperium Games with a passion for problem solving and sharing knowledge.

Manchester, England
Joined September 2022
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@joolean_boolean
Julian Bragagna
2 years
Venetian Mussels 🐚 I love the mussels growing all over Venice, or rather under. I made a little prototype in Houdini to recreate this. #houdini #procedural #3d #tech #tools #techart #sidefx #3dart #gamedev #technology
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@joolean_boolean
Julian Bragagna
2 years
Join me on Cara! https://t.co/1foeaPV1d2 Looking forward to its future! If they add a Blogging feature I can get completely rid of ArtStation #cara #portfolio #social #artstation #blog
cara.app
Houdini Tech Artist at Cloud Imperium Games dedicated to procedural problem solving and sharing knowledge.
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@joolean_boolean
Julian Bragagna
2 years
Flesh Cluster Tool (Houdini) 🍖: Draw splines in Unreal to spawn concrete pieces connected by muscle-like fibers that dynamically grow towards the nearest surface. #houdini #tech #unreal #techart #tools #procedural #gamedev #unreal5 #sidefx
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@joolean_boolean
Julian Bragagna
2 years
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@80Level
80 LEVEL
2 years
.@joolean_boolean has showcased the capabilities of Houdini's new procedural flesh webs generator introduced as part of @sidefx's Project Grot. More info about Project Grot: https://t.co/USlC74UvIq #houdini #sidefx #sidefxhoudini #procedural #proceduralart #projectgrot
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@joolean_boolean
Julian Bragagna
2 years
Dive into Project GROT's procedural art journey, breaking down the creation process of flesh-covered ruins while showcasing useful techniques in Houdini. #houdini #procedural #unreal #nanite #lumen #tech #techart #tools #ue5 https://t.co/WAbBN9MlCk
artstation.com
Dive into Project GROT's procedural art journey, breaking down the creation process of flesh-covered ruins while showcasing useful techniques in Houdini.
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@joolean_boolean
Julian Bragagna
2 years
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@HoudiniSchool
Houdini.School
2 years
Check out Julian Bragagna's on-demand course: Procedural HDAs for Unreal. Julian guides you through developing a building generator HDA for Unreal Engine, focusing on procedural problem-solving and tool prototyping. @joolean_boolean https://t.co/iarluO7DHB
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@polybean
Lea Maria 💙
2 years
Super happy to share that I'll be at Everything Procedural Conference in Breda, hosting a #houdini Beginner class together with an amazing team @Simon_Houdini, @joolean_boolean and @MarnSchokker. Come say hi if you're around 😊 https://t.co/4aEHhOCXDZ #EPC2024
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@HoudiniSchool
Houdini.School
2 years
Join us live on Saturday, December 16th for Julian Bragagna's course, Procedural HDAs for Unreal. In this second and final session, we'll take the crucial steps to package our building generator HDA and integrate it into #Unreal. @joolean_boolean https://t.co/iarluO7DHB
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@HoudiniSchool
Houdini.School
2 years
The first live session for “Procedural HDAs for Unreal” with Julian Bragagna @joolean_boolean starts tomorrow, December 9th at 10 am PST! You will learn the foundational stages of crafting your procedural building generator HDA in #Houdini. https://t.co/iarluO7DHB
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@HoudiniSchool
Houdini.School
2 years
Check out Julian Bragagna's first course at https://t.co/lPPzoGIB7a! "Procedural HDAs for Unreal" @joolean_boolean will guide you through developing a building generator HDA for Unreal Engine, focusing on procedural problem-solving and tool prototyping. https://t.co/iarluO7DHB
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@HoudiniSchool
Houdini.School
2 years
We are pleased to announce Julian Bragagna will soon be teaching at https://t.co/lPPzoGJ8WI! 🥳 @joolean_boolean is a Procedural Technical Artist who thrives on problem-solving and knowledge sharing. His course will be announced soon, so stay tuned.
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@joolean_boolean
Julian Bragagna
2 years
So excited to share some of my work in #StarCitizen, the just announced Maelstrom Destruction System. I only played a small part but I couldn’t have wished for a better start to my new role as Technical Artist at @CloudImperium #techart #games #gamedev #houdini #destruction
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@vitaly_kovtun
Vitaly Kovtun
2 years
Today is my bday, and this is my love letter to the community that's always been a great source of knowledge and inspiration for me TUTORIAL: NO UV NANITE TEXTURING 1/27🧵 RTs, feedback, critique, advice and song recommendations are appreciated🤘 #UE5 #Houdini #ZBrush #Gamedev
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@joolean_boolean
Julian Bragagna
2 years
Revamped my procedural cable system from the ground up. Swapped ray trace for a custom solver for improved art directability and realism. I love playing with this tool! #houdini #sidefx #tech #techart #tools #script #environmentart #3d #gamedev #procedural #wip
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@joolean_boolean
Julian Bragagna
2 years
Rate my Battlestation! ⭐️⭐️⭐️⭐️⭐️ In all seriousness though, it’s amazing that Houdini still runs so well on my 12 year old Macbook. #houdini #sidefx #development #work #3d #techart
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@joolean_boolean
Julian Bragagna
2 years
Added fake cable tension and self detangling. Heat map represents intersection amount. I wanna avoid simulating for cook time and art directability but that adds a lot of interesting design challenges. #houdini #sidefx #techart #tools #procedural #3d #cables #3dmodeling
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