A Number From the Ghost
@jittercub
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Multimedia artist making music and game-like things. Endless museums, video stores, summer dreams, & the inexplicable dread of being alive. oh and I won a Webby
Cincinnati
Joined March 2021
my new experience "to the Limbs" is live now on Viverse! featuring new music, play it here: https://t.co/a7HwxqillU
#webgl #vr #GLSL #NewMusic
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Walking through the rain with cheap volumetric fog (background sphere of FBM noise, scattered instances of planes with overlapping cloud textures that become transparent at certain angles and distances.)
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The Spiral Eyes came out 20 years ago this year!
open.spotify.com
Peter Adams · album · 2005 · 11 songs
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working on clouds, puddles, and rain for a pending storm. recorded directly in the browser from a work in progress. #webgl
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A Number From the Ghost – To the Limbs: Immersive Ambient Soundscapes with Interactive Exploration https://t.co/Q239eEMcW9
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I wrote an article on triangles, grass, wind, curl noise, Japanese cinema, bald patches, Three.js, GLSL, and GIF color banding:
medium.com
In my new interactive music video created for Viverse, to the Limbs, the visual element that I spent the most time on was the field of…
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Another big thanks to @VIVERSEofficial for hosting my new experience "to the Limbs" - any other digital world creators interested in looking into Viverse can check out their official Creator's channel on Discord:
discord.com
Check out the VIVERSE community on Discord - hang out with 973 other members and enjoy free voice and text chat.
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🚨 Now Live in VIVERSE: To the Limbs by Peter Adams (@jittercub)! Not your average music or visual experience. 🎧 Walk through sound. 🌈 Watch color move. 🕹️ Your movement changes everything. Check out the link below! ⬇️ #WebXR #Music #VIVERSE #WebGL
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3+ years working nights after kids were in bed, learning @threejs, pairing music with immersive levels to explore, all online for free, and now I'm up for a Webby against big, talented production companies. vote for me and keep the web weird and wild: https://t.co/dsd69adaIm
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As you approach near to the hand, a lowpass filter sweeps down and distortion ramps up. The video gets grainy and overexposed. From my upcoming @VIVERSEofficial project "to the Limbs"
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it's me vs Care Bears, Beetlejuice, Powerade, and Apple at @TheWebbyAwards in the immersive category. vote your conscience! https://t.co/Snce3ce6Ns
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while at SXSW I had the privilege of being interviewed by Kent Bye for his Voices of VR Podcast. We talked in depth about my game and the ways in which music is being consumed on the web. Check it out!
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A new level is in the works, commissioned by @VIVERSEofficial for their platform! Can't wait to get this one done in the coming weeks.
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#SXSW2025 XR expo is at an end! Big thanks to my team of Nat, Emma, Jones, and (not pictured) my wife Jess who helped me through four days of nonstop getting people in and out of Meta Quest headsets. We had over 400 people stop by, and I loved seeing their reactions!
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sixty-four thousand triangles rotating according to the scrolling colors of a 3D noise texture
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Excited to announce that I'll be at the @sxsw Film Festival as part of their "XR Experience Spotlight" - come stop by our booth and say hi! We'll be there from Saturday March 8th until Tuesday March 11th along with other fantastic artists working with VR.
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Using 3-dimensional noise to repaint a texture in real-time. I'm building off a fantastic #glsl technique by @iquilezles ( https://t.co/j7RiTrao1L) modified for use in #threejs. Part of an upcoming immersive project, with music from my track Ceiling Talker.
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very cool: getting more sites pointing to my game and seeing the daily user count skyrocket less cool: hitting the usage limit on Vercel and incurring extra fees. throw a few bucks my way if you want to help out! https://t.co/FCIY165aoY
buymeacoffee.com
I make interactive music videos. They're meant to be short excursions from reality and are designed to be experienced however you like. Help me offset my hosting costs by donating - it really does mak
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