
Jarl Game
@jarl_game
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#Jarl is colony building game. 🎮 https://t.co/Ew2e0uEdUv 📺 https://t.co/GH1DlK6QJE 🧵https://t.co/EHHcUo3hgw
United States
Joined October 2023
Building particle editor for #Bevy and Hanabi. So far I'm very happy with gpui library by @zeddotdev. It's not yet fully connected to the Hanabi asset type (so no updates in the viewer just yet), but I believe all the core widgets are complete. #gamedev #gui #vfx
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Looking very nice!.
Lighting shader for objects. The light is just a sprite; the shader checks if it’s in front or behind and adjusts brightness. The shadow is a sprite too. The tree is flat, of course. #pixelart #ドット絵 #unity #ShaderGraph #indiedev
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This weekend, while prototyping crafting in Jarl, I finally took some time to make a proper picking and outlining system for @BevyEngine. It now works with any hierarchy of drawable components. #indiegame #indiedev One remaining issue – fix render order.
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One of the immediate benefits of the new z-ordering system is that with sorting groups, it's easy to implement an item dropping animation system by attaching a pivot point to the shadow on the ground to sort of fake altitude. Now planks are always drawn in front of trees #gamedev
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