
Jammin Games
@jammingames
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Indie game development company, owned by @jamonholmgren. Currently working on “Into the Dawn”, a co-op multiplayer combat helicopter game.
Vancouver, WA
Joined February 2024
In the next version of Into the Dawn. I went away from my own sync engine and went back to Godot's version . but with some MAJOR upgrades to them. The API looks a lot like my sync engine, but leverages the built-in sync.
In the next version of Into the Dawn. I created my own sync engine. So nice compared to the built-in Godot one!. Sync.set_prop(node, "visible", true). Syncs to all connected players in a smart way (faster for those close to you, slower for those far away).
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RT @jamonholmgren: The last 6+ months I’ve been replacing almost all the initial systems with new, improved systems. I know so much more a….
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In the next version of Into the Dawn. I created my own sync engine. So nice compared to the built-in Godot one!. Sync.set_prop(node, "visible", true). Syncs to all connected players in a smart way (faster for those close to you, slower for those far away).
In the next version of Into the Dawn. I completely rewrote the radar system. Works way more reliably and smoother.
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RT @jamonholmgren: Took me 6 hours to completely revamp the underlying system but I saved 5 minutes on the task at hand!.
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