
iͩrͧiͩsͤmuddy ಠ⌣ಠ hehe 𓆣🌞
@irismuddy
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Art Director smol monke 🐒/ forest pond creature 🌱/ curious, thankful & calm stoic 🙏😌/ freelance artist 🎨 https://t.co/0MzNnFHD14
Joined May 2010
our main kiddo 💪
design still evolving, was experimenting with some normals data transfer after importing into @Blender from @QuillSmoothstep
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Been super busy with this group project so I wanna share the style breakdown for the short film I'm mainly using @BlenderStudio_ 's Brushstroke Tools and #Blender's Compositor Kuwahara and Emboss/Shadow Filter are perfect for a thick paint effect #b3d #Blender3D #bnpr
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Just a tortoise protecting his hill from the evil lawnmower!
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A game-changer just dropped on the marketplace 🤯 "Very Normal Paint" is a smart material for Substance Painter that allows you to paint Normal maps seamlessly and live on your model. Get ready to push your texturing to new levels of stylization https://t.co/malfa49DET
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Personal development day today @teamterribledev and I made a goofy little pigeon to play around with the new locomotor in control rig
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I’m thrilled to share that I’ll be at LightBox Expo 2025 this October! I’ll be presenting with @irismuddy prashan.subasinghe and codygindy at the event! Can't wait to share more details later! Hope to see you in Pasadena! #lightboxexpo #LBX2025
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check it out with some of their music here, even better~ https://t.co/uku3T4PUyR
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i love investigating what the game environment should look and feel like in @MiTOSgame 🕵️ do you want to explore this world 🗺️ ?! featuring captivating music by our very own brothers in myth @yo_diablo_ grateful for @QuillSmoothstep & @Blender existing! 💚🤠@MelbotStudio
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What sort of exercises can build technique, confidence and perception, when it comes to shapes? 💪Lots to explore & investigate 🕵️! I'll share how I handle these questions video audio didn't want to export haha you can hear it over here if you wish~ https://t.co/wNu9vJD3tp
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I'm hosting a weekend workshop @LaGaleriaRoja about improving SHAPES! May 30,31,June 1st https://t.co/kysGuOPXdy To breathe life into characters, props, environments; how can we overcome stiff, uncertain lines, & instead design more dynamic, appealing shapes that tell a story?
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