iNCEPTIONAL
@iNCEPTIONALNEWS
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The inception of something exceptional
Joined July 2012
Let me introduce Teenage Mutant Ninja Turtles by Konami, a game based on the popular animated series. The animation itself was incredibly fun, but the game was just as great. In particular, the Super Famicom version was an excellent port with outstanding quality.
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Finally finished and implemented swimming animations for (small) Mario
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Enjoy my latest port from the NES to the SNES Teenage Mutant Ninja Turtles! Please enjoy, and thank you @MannyCa1avera for the boxart! https://t.co/vNp7NOgFdt
@RetroRGB
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By the way, here’s a photo of the system before I return it—zero yellowing, looks gorgeous! I could be wrong, but I’m pretty sure this might be my old SNES. I sold mine to a game shop years ago, and this one has a little dent on the left edge that looks exactly like mine did. 😮
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On a side note, I tested it with the only physical SNES cart I currently own—a brand-new copy of F-Zero that had been sealed until I opened it, which someone had randomly found in an old storehouse of factory stock, and which I bought about a year ago for around £70, as I recall.
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Here's something crazy I can't believe I'm saying: I just bought a real Super Nintendo on a whim. After quickly connecting it—admittedly not with the best setup—I've decided to return it and stick with my hacked SNES Mini. It's such a great system and just perfect for me!
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Similar issues arise on the Quest 3 when trying to get refunds or rate games. Refunds must go through the mobile app or website, and ratings can’t be submitted from the headset—even though game pages show them there. It’s all a bit crazy, messy, and wholly unnecessary.
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Just for context: I ran into a real issue today trying to activate the Public Test Channel to manually update my headset OS to v81 so I could try the Hyperscape Capture (Beta) app—but my phone's too old to run the current Meta Horizon app, which is required. Dead end. >:-(
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Also, like, retweet, and comment if you agree and want to see this situation addressed by Meta.
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Let Us Fully Use Our Quest Headsets Without a Phone or App - Sign the Petition! https://t.co/nMtXYNYPH3 via @UKChange
#Meta #MetaQuest #Quest3 #VR #Oculus @Meta
change.org
Let Us Fully Use Our Quest Headsets Without a Phone or App
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These entire levels—and everything in them—were basically assembled by hand, using a whole bunch of quads like these, one at a time:
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PS. You won’t believe this, but every floor tile, wall tile, roof tile, and object face you see there was created and placed entirely manually in Unity—even all the faces on the weapons, plinths, chairs, etc. I really seem to have a built-in “make things hard” mode. Lol.
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Here’s the end result—sadly, the project is now dead. Constant Unity updates broke it beyond repair, causing bugs, crashes, and issues I couldn’t fix, especially since I didn’t ever fully understand the software or scripts I hadn’t written myself: https://t.co/HRcwMsSwQu
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That was just for weapon selection, handling both PC and VR, which complicated things a bit—VR lets you hold different weapons in each hand—and it’s just one of 72 clunky scripts I wrote like this for the project. No wonder I decided the coding side of making games wasn’t for me!
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I have this sudden urge to show how bad I am at coding. I almost never use enums, structs, arrays, or loops, and rarely even my own functions. My linear brain just struggles with anything beyond straight-line logic—it’s a real sticking point: https://t.co/wuIb4jMYRX
pastebin.com
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
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Good morning 🔥 Fiinally finished! An animation dedicated to that wonderful little 8bit micro from the 1980s... my first ever computer, the Sinclair ZX Spectrum. Made in Photoshop and Blender, so no, not made on a Spectrum, I'm an artist that is all and I enjoy making these
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