Explore tweets tagged as #shaderlab
Rider 2023.2 is loaded with updates for @Unity developers: 🎮 Enhanced experience when editing ShaderLab files. 🎮 Extended support for Unity DOTS. 🎮 Better support for USS files. Learn more: https://t.co/NtS0fM2Fx4
#dotnet #gamedev
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Rider 2023.2 gets a huge improvement in productivity working with @unity ShaderLab files. Typing assistance, completion, live templates and more! Read on for more details: https://t.co/KaMov5r1Qz
#UnityTips
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A new update for the Unity Shaders Bible is coming this month 📘 We’re adding new content covering Shader Graph, HLSL, ShaderLab, Custom Functions, and VFX! Get it now before the price increases 🔗 https://t.co/hlTged1gJh
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Asked ChatGPT to give me a couple of examples of SparkLS shaders. It tries to convince me that using Unity's ShaderLab code is okay. It's impressive how confident the system is.
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_CameraDepthTexture(DOFとか影とかに利用される)への書き込みがShaderLabのTagsで指定できずRender Queueと連動している仕様が悩ましすぎる…… ForceNoShadowCastingをFalseにしても書き込みが行われるわけではないので……
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【書籍紹介📚】 UnityでShaderをはじめて挑戦する方に以下の書籍を個人的におすすめします! Unity独自言語ShaderLabの構文がわかりやすく説明されていますよ📝[藤井] https://t.co/OH23TM76rr
#Shader #Unity #TA #テクニカルアーティスト #3DCG
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New Rider release! Hot off the press 🔥! Lots of nice @unity stuff such as more DOTS support (in the debugger too!) and nifty ShaderLab typing features (completion, templates, etc.) And @UnrealEngine folks get improved background indexing of Blueprints! Go get it 😁 #UnityTips
Rider 2023.2 is here! 🔥 GitLab integration 💪 Improved C# and F# support 🆕 Customizable project headers ✨ AI Assistant (Limited access) 🎮 Extended support for @Unity DOTS and optimized Blueprint indexing for @UnrealEngine More reasons to update: https://t.co/t3J6yvMQBY
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VEX言語はShaderLabという特殊なDSLで育ったメンタルモデルでも使えつつ、文字列や配列を扱う普通のプログラミングも可能なのが教育的に良かったです。 Ayanoさんしか共感してくれなさそう。
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#cluster 昨日作った、光る草シェーダーを暗いテストワールドで動作させてみた。まだ、発光している感じがないな。これはbloomを炊いていないからか? これが実用化できるところまで調整できても、実際にワールドにいれるにはshaderlab変換が必要になるから、先は遠い。
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I think the new plain-text animator controller language is almost done. It will be a new way to create/edit animator controller state machines in Unity. I named it "Animalab" because it kind-of looks like ShaderLab so I play a word game to it.
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Is anyone else working on Unity Shaderlab stuff in Built-In Render Pipeline? I put together a little shaderlab "templating engine" that lets you flip a couple of configuration flags and it spits out a starting point for your shader. https://t.co/CdqAseDSpO
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There have been a load of genuinely helpful productivity updates for @unity ShaderLab files in the next release of @JetBrainsRider. Take a look here for all the details!
Rider 2023.2 gets a huge improvement in productivity working with @unity ShaderLab files. Typing assistance, completion, live templates and more! Read on for more details: https://t.co/KaMov5r1Qz
#UnityTips
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UnityのShaerGraph、公式がnodeのShaderLabでの表現をリファレンスで出してくれてるんだけど、それならShaderLabへの変換も作ってくれないかな… 難しかったりするのか?
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Unity ShaderLabのVisualStudioデバッグ|panda_nakami https://t.co/lYhJQimakg
#zenn
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