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Oleg Frolov Profile
Oleg Frolov

@Volorf

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AR/VR Product Design and Design Engineering @LIV. Experiment with #spatialcomputing. Build creative tools.

London, UK
Joined December 2009
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@Volorf
Oleg Frolov
1 year
Redesigned the previous prototype with visual mechanics inspired by Blender. The circular selection interaction pattern is a great way to enhance accessibility and improve accuracy by restricting item selection to a single dimension and, therefore, reducing noise in user input.
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@raul_dronca
Raul
15 days
Elastic Counter Interaction Inspired by @Volorf's work Built with @motiondotdev #madewithmotion
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@Volorf
Oleg Frolov
23 days
The interactive zone for decreasing the current value increases in proportion to the value itself. And vice versa (the interactive zone for "+" is inversely proportional to the value). The more deviated the value, the easier it is to go back to the optimal one. Tapping the value
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@Volorf
Oleg Frolov
23 days
Balanced Stepper II
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@Volorf
Oleg Frolov
25 days
Made a Balanced Stepper. I was exploring a fusion between a slider and a stepper. Came up with an interesting interaction pattern. The affordance of this UI is to make it easy to revert to a default optimal value. The more deviated the value, the easier it is to go back to the
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@Volorf
Oleg Frolov
29 days
Like this
@Volorf
Oleg Frolov
8 months
Tweaking the AR screen transform numbers for the phone joystick.
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@Volorf
Oleg Frolov
29 days
Cross Product visualisation for Essential Math for Spatial Computing. I use it this operation a lot when I need to reconstruct some local 3D space base only two available directions.
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@Volorf
Oleg Frolov
1 month
VolumeUI demo + sounds. The APK is available on GitHub.
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@Volorf
Oleg Frolov
1 month
scalar multiplication of vectors demo
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@Volorf
Oleg Frolov
1 month
vector subtraction demo
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@Volorf
Oleg Frolov
1 month
By the way, this demo is from my last talk about Essential Math for Spatial Computing at Design Engineering Meetup @meetgranola. Thanks, @_tikhon and his team, for organising such interesting events!
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@Volorf
Oleg Frolov
1 month
The dot product has many powerful properties. But the most useful one, from a Spatial Interaction Design perspective, is this: when you multiply a normalised target vector by an arbitrary vector, you get a number, which you can use to scale the target vector and get a projection
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@Volorf
Oleg Frolov
1 month
Here is a vector addition demo as a part of my talk about Essential Math for Spatial Computing 🧮💻📐 See you later!
@_tikhon
Tikhon Belousko
1 month
📣 Reminder that we have Design Engineering Night #3 happening this Wednesday with @mayaisxyz @samstphenson and @Volorf! Don't forget to RSVP:
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@Volorf
Oleg Frolov
1 month
If you have ever tried to implement Spatial Interactions, you know how hard it can be. It's not only a UX Design problem to solve. There is also a technical challenge: how to convert what you have in your head to a set of precise instructions that a computer will understand. That
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@TeamCherryGames
Team Cherry
2 months
Four days until release! Hollow Knight: Silksong will be available on 4th September. Release times: 7AM PT | 10AM ET | 4PM CEST | 11PM JST Game price: USD $19.99 | EUR €19.99 | JPY ¥2300
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@Volorf
Oleg Frolov
1 month
The default view in the editor looks like a cover for a gothic metal album.
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@Volorf
Oleg Frolov
1 month
Tested some of the components of my VolumeUI library in VR. Thought it would be nice to add RGB corners to the backplate as well. So, did it. All components will support some types of RGB animations. #spatialcomputing #uidesign #3dmath
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@Volorf
Oleg Frolov
1 month
Tools do affect your design.
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@_tikhon
Tikhon Belousko
2 months
🎉 Your favourite design engineering event is back on September 10th! Line up: @Volorf - design engineer at @LIV @mayaisxyz - senior frontend engineer at ChaseLabs @samstphenson - co-founder of @meetgranola 👇RSVP 👇
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