
Oleg Frolov
@Volorf
Followers
5K
Following
8K
Media
1K
Statuses
8K
AR/VR Product Design and Design Engineering @LIV. Experiment with #spatialcomputing. Build creative tools.
London, UK
Joined December 2009
Redesigned the previous prototype with visual mechanics inspired by Blender. The circular selection interaction pattern is a great way to enhance accessibility and improve accuracy by restricting item selection to a single dimension and, therefore, reducing noise in user input.
16
44
342
4
3
9
The interactive zone for decreasing the current value increases in proportion to the value itself. And vice versa (the interactive zone for "+" is inversely proportional to the value). The more deviated the value, the easier it is to go back to the optimal one. Tapping the value
1
0
1
Made a Balanced Stepper. I was exploring a fusion between a slider and a stepper. Came up with an interesting interaction pattern. The affordance of this UI is to make it easy to revert to a default optimal value. The more deviated the value, the easier it is to go back to the
1
0
30
Cross Product visualisation for Essential Math for Spatial Computing. I use it this operation a lot when I need to reconstruct some local 3D space base only two available directions.
1
0
4
By the way, this demo is from my last talk about Essential Math for Spatial Computing at Design Engineering Meetup @meetgranola. Thanks, @_tikhon and his team, for organising such interesting events!
0
0
3
The dot product has many powerful properties. But the most useful one, from a Spatial Interaction Design perspective, is this: when you multiply a normalised target vector by an arbitrary vector, you get a number, which you can use to scale the target vector and get a projection
1
0
7
Here is a vector addition demo as a part of my talk about Essential Math for Spatial Computing 🧮💻📐 See you later!
📣 Reminder that we have Design Engineering Night #3 happening this Wednesday with @mayaisxyz @samstphenson and @Volorf! Don't forget to RSVP:
3
0
23
If you have ever tried to implement Spatial Interactions, you know how hard it can be. It's not only a UX Design problem to solve. There is also a technical challenge: how to convert what you have in your head to a set of precise instructions that a computer will understand. That
1
0
11
Four days until release! Hollow Knight: Silksong will be available on 4th September. Release times: 7AM PT | 10AM ET | 4PM CEST | 11PM JST Game price: USD $19.99 | EUR €19.99 | JPY ¥2300
3K
23K
129K
The default view in the editor looks like a cover for a gothic metal album.
0
0
0
Tested some of the components of my VolumeUI library in VR. Thought it would be nice to add RGB corners to the backplate as well. So, did it. All components will support some types of RGB animations. #spatialcomputing #uidesign #3dmath
3
1
20
🎉 Your favourite design engineering event is back on September 10th! Line up: @Volorf - design engineer at @LIV
@mayaisxyz - senior frontend engineer at ChaseLabs @samstphenson - co-founder of @meetgranola 👇RSVP 👇
2
6
31