Explore tweets tagged as #repeatforever
@StrAbZ
Basile Cornet
9 months
Using nil to stop a repeatForever Animation is not the way to go, as it will never stop (never!). I refactored my button implementation 3 times before finding out. Always learning, and LLMs didn’t helped me.
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@vince78718
Lihsuan Chen '3`)o♪
2 years
https://t.co/M6NttiXpY9 #iThome鐵人賽 #SwiftUI 的大大小小 第 19 天「用 SwiftUI 的 repeatForever 做出持續進行的動畫」
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@ShoheOhtani
shohe ᯅ
3 years
SwiftUIで常にループアニメーションを行いたい場合.animation().repeatForever()だとアニメーションが再度始まった場合にカクつく。 その場合はCAdisplayLinkというのを使った方が良いそう。 ちらつきが消えて動きがスムーズになるし、過剰な描画処理の抑制も行ってくれる。
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@mjovanovictech
Milan Jovanović
2 years
Here's how you can configure a recurring background job with Quartz. - WithIntervalInSeconds - we can set up a simple interval of how often to repeat the job - RepeatForever - repeat the job forever You can prevent concurrent execution by decorating the job with an attribute.
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@_Kavsoft
Kavsoft
3 years
SwiftUI, but in Jetpack Compose VStack: Column HStack: Row ZStack: Box With ZIndex State: remember (MutableState) withAnimation: animate<DataType>As 1. repeatForever: infiniteRepeatable 2. repeat: repeatable Rotation 3D: graphicsLayer onTap: Clickable Modifiers: Same as SwiftUI
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@sarunw
Sarun W.
1 year
Explore how Animation delay and repeatForever work together in SwiftUI. https://t.co/aX701uJhww #iosdev #swiftlang #swiftui
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@_ockey_
Ockey
21 days
SwiftUIのループするアニメーションはrepeatForeverよりTimelineViewを使った方が安定するな repeatForeverだとタブ切り替えとかで不安定になってしまう
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@sarunw
Sarun W.
2 years
Do you know the difference between these two animations? If you aren't sure about it, you might need to read this. https://t.co/aX701uJhww #iosdev #swiftui
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@FakeName137
FakeName
8 months
fixBug(); createNewBugs(); repeatForever();
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@cyvvvv
Race
2 years
.animation( .linear(duration: 10) .repeatForever(autoreverses: false), value: rotation )
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@sarunw
Sarun W.
2 years
Explore how Animation delay and repeatForever work together in SwiftUI. https://t.co/aX701uJhww #iosdev #swiftlang #swiftui
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@ITS_A_NERD
Darren Hurst
3 years
Today's sit and code is just a bunch of circles. Swift UI animation applies to any View.  .animation(Animation.linear(duration: 5) .repeatForever(autoreverses: true), value: runAnimation) Gist: https://t.co/9QOMiYHg8s #UI #ui #uidesign #swiftui #bui https://t.co/WUTBIkhXN6
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@undeclaredType
𝚄𝚜𝚎 𝚘𝚏 𝚞𝚗𝚍𝚎𝚌𝚕𝚊𝚛𝚎𝚍 𝚝𝚢𝚙𝚎 '𝙵𝚎𝚛𝚛𝚢'
3 years
@mortenjust Lovely! Why are there two .repeatForever together?
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@jacobtechtavern
Jacob Bartlett
2 years
TIL after an hour of struggle that SwiftUI Animation.repeatforever() defaults to autoreverses: true *facepalm*
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@SwiftUI_newbie
Mr SwiftUI
2 years
@Jeehut Will check it out after the weekend. But I guess you used repeatForever here? 😊
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@FairbairnStacey
Stacey Fairbairn
1 year
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@Kof2witter
Young-Jun Lee
2 years
repeatForever에 어떤 문제가 있었을까요? 그것도 함께 설명했으면 좋았을 텐데 말이죠. #직독직해 #medium #한마디로 #한마디로공식 #swiftui #animation #repeat #repeatforever #alternative #timer #toggle https://t.co/awWXcbOA9F
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@griffin_stewie
stewie
1 year
SwiftUI の Animation.timingCurve(p1x, p1y, p2x, p2y, duration:1).repeatForever(autoreverses: true) って、CSS の animation: hogehoge 1s cubic-bezier(p1x, p1y, p2x, p2y) infinite alternate; と同じようにならないよね?
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@Quelklef
Maynard(, Eli)
8 months
@eduardosandalia @slimjimmy_dev for fun, I'll add that you can surprisingly do a lot with the Monad API despite how little it provides. Interesting functions include andThen :: M(A) → M(B) → M(B) onEach :: (A → M(B)) → List(A) → M(List(B)) repeatForever :: M(Unit) → M(Unit)
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