Explore tweets tagged as #nodegraph
Hey I made a new thing - it's called Gradientspace Graph, and it's a C#-based NodeGraph Programming system that also supports inline C# and Python "Code Nodes". The NodeGraph Engine is MIT Open-Source and the Editor is Free. More details in thread...
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The next OpenCAGE update introduces a bunch of nice UI tweaks, like being able to dock the nodegraph!
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Working on expanding nodegraph support in the next OpenCAGE update to support full composites, and editing!
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something most people probably do not realize is that an pro tech-artist doing nodegraph-programming can be paid on the same order as a C++ engineer (and not that different than a UE engine engineer). Here are 3 job postings at Epic w/ pay-ranges
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I'm trying nodegraph scripting again. Already more progress than I made last time. The goal is to snarf all of rust's features using bevy reflection for functions and values. The idea is to create these node graphs and they will run as systems, as a way to do modding for bevy.
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made my nodegraph talk to Unreal Editor. Using C# g3 library to load an OBJ and simplify it, and then send to UE as a DynamicMeshActor. This is in debug mode, so the execution flow is visualized as the graph runs (with a delay, otherwise this whole thing is near-instant)
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Progress on my scratch / nodegraph visual scripting solution. Making 'em look pretty
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i tried replicating illustrator's inflate in blender. the results aren't really usable but hey there was an attempt. nodegraph in replies #b3d #geometrynodes
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Quickmenu is getting quick. Made it possible to also pass scrollwheel delta to #geometrynodes. This radial array tool is made purely in geometry nodes. But my addon makes it possible to use that nodegraph in an interactive way, just like you'd use any regular blender tool #b3d
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been working on a nodegraph programming tool, trying to solve some things I found frustrating about UE blueprints. This is an example where a "dynamic code node" emits a lambda that defines a 3D transform, which is wired into a generic deform-mesh-verts node (1/n)
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OpenCAGE scripting updates on the way shortly: animation editor (cutscenes!), WIP 3D visualiser, autopopulation for assets, WIP entity nodegraph, complete parameter lists, plus loads more! Docs updated today with all enums: https://t.co/aCjzzMF5jA
#AlienIsolation #Modding
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and magic lies in nodes... . . . . . #madewithnotch #realtime #visuals #motiongraphics #vj #vjing #procedurals #dailyrender #learning #knowyournodes #nodegraph #training #feelingblue #loop #abstract #newmediaart #digitalart #generativeart
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Was supposed to be writing AI, ended up writing a whole nodegraph system + editor instead
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OpenCAGE 0.12.0.0 is out now for Alien: Isolation, with a ton of improvements and fixes! - Massive performance gains - Redesigned nodegraph display - Better continuity between UIs Find the full changelog here: https://t.co/3l8o4fGdV7
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Welcome to Week 1 of our 52 weeks of Smart Contracts ERC - NodeGraph Revolutionizing Token Relationships Connect, interact, and build complex networks on the blockchain using ERC-NodeGraph. The MultiTokenGraph contract allows comprehensive graphing of token relationships 🫡
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I released a somewhat niche but cool plugin of mine for free that lets you quickly place nodes and connect them together to form networks. It's useful for various AI/NPC applications like building routes or custom pathfinding https://t.co/pJj7XA0SUl
#RobloxDev
#Roblox
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