Explore tweets tagged as #modernopengl
procedural planets generation. Perlin noise. #fbm
#perlinnoise #gamedev #indiegames #3dprogramming #opengl #gamedevelopment #gamedev #proceduralplanet #procedural #proceduralgeneration #planet #3D #asteroid #modernopengl
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procedural planets generation with perlin noise. #fbm
#perlinnoise #gamedev #indiegames #3dprogramming #opengl #gamedevelopment #gamedev #proceduralplanet #procedural #proceduralgeneration #planet #3D #asteroid #modernopengl
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experiments with procedural terrain generation using OpenGL: https://t.co/lkccjoNzfa
#opengl #3dprogramming #3d #proceduralgeneration #proceduralterrain #modernopengl #shaders #glsl #rivers #hydraulicerosion
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ManaPlus - akaras - Enable texture atlases for modernopengl.
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ManaPlus - akaras - Allow pattern/batched draw in modernopengl.
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ManaPlus - akaras - Fix drawing avatarlistbox in modernopengl.
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ManaPlus - akaras - Improve a bit performance test in modernopengl.
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ManaPlus - akaras - In modernopengl add support for EBO, but unused.
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ManaPlus - akaras - In modernopengl decrease GLSL version from 150 core to 130.
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ManaPlus - akaras - Dont call glTexEnvf in mobileopengl and modernopengl.
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ManaPlus - akaras - Switch modernopengl from float into int buffers.
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ManaPlus - akaras - Ignore for now "cached" functions in modernopengl.
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ManaPlus - akaras - Fix resize in modernopengl with own context in SDL1.2 build.
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ManaPlus - akaras - In modernopengl use correct buffer flags STATIC/STREAM.
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ManaPlus - akaras - In modernopengl add support for draw cached tile vertexes.
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ManaPlus - akaras - Dont use legacy texture format in mobileopengl and modernopengl.
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ManaPlus - akaras - Remove some depricated code from modernopengl or move it to renderers.
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