Explore tweets tagged as #allegro5
@eyuzwa
Wazoo ๐Ÿ‡จ๐Ÿ‡ฆ
1 month
and now for something completely different - a project using #allegro5 - blast from the past! #cprogramming
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@The_3rPlayer
THE 3RPLAYER
2 years
Player movement, lasers and collisions. #allegro5 #cpp #gamedev
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@overflow_meme
Meme Overflow
5 years
Allegro5 C++ Cannot draw the map #allegro5 #cpp
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@The_3rPlayer
THE 3RPLAYER
2 years
The gameplay is complete, the next thing to do is the sprites and sounds, finally the menus!. #allegro5 #gamedevelopment #cpp #gamedev #pixelart
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@overflow_meme
Meme Overflow
6 years
Error: Assertation failed allegro5\addons\font\text.c line 77 expression font
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@overflow_meme
Meme Overflow
4 years
How to correctly import allegro5 with cmake in clion? #clion #cmake #cpp #allegro
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@The_3rPlayer
THE 3RPLAYER
2 years
It's finally finished, a simple Space Invaders clone written in C++ with Allegro5. All the files are on my Github: #Allegro5 #cpp #gamedev #gamedevelopment #pixelart
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@The_3rPlayer
THE 3RPLAYER
2 years
Even if you're making a game clone for practice, prototyping is an essential part of game development. #Allegro5 #cpp #gamedevelopment #pixelart #gamedev
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@The_3rPlayer
THE 3RPLAYER
2 years
It's time to make a simple Space Invaders clone with Allegro5 and C++. #allegro5 #cpp #gamedev
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@overflow_meme
Meme Overflow
3 years
Segfault only occurs when pressing launch/debug button from vscode #cmake #visualstudiocode #allegro5 #c
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@wanadanse
Wana hansomboon
6 years
RAD Ballet Intermediate Examination : Allegro5 .#boysdancetoo.#radexam #Wanadanse #jediwipob
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@lawrence_laz
Lawrence Lazauskas
8 years
That feeling when you find your old game. This one was made in C++ using #allegro5 #gamedev #indiedev #cpp
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@ocornut
Omar ๐Ÿ‹
7 months
dear imgui 1.91.7 released.- SDL_GPU backend, IsItemDeactivated signal fixes, better error handling, InputText fixes, Tables angled headers fixed on secondary monitors, Metal, Vulkan, Allegro5 backend fixes & many more.
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@0xC0DE6502
0xC0DE
3 years
Preparing my terrain generation prototype (C + Allegro5) for a nice chunky display with 4 colours and adjustable landscape parameters to be used on the Acorn Electron
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@MaxioMX
๐“œ๐“ช๐“ป๐“ฒ๐“ธ ๐“”๐“ป๐“ท๐“ฎ๐“ผ๐“ฝ๐“ธ
13 years
Ahรญ va una imagen de como va elJuego #Comandante777 con grรกficos hechos por @isakishi y yo dรกndole a #Allegro5 #GameDev http://t.co/bgfzZub8.
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@WoodstockPro
Woodstock Production
2 years
RT @The_3rPlayer: The gameplay is complete, the next thing to do is the sprites and sounds, finally the menus! #allegro5 #gamedevelopment #cpp #gamedev #pixelart IndieDevDog RT @The_3rPlayer: The gameplay is complete, the next tโ€ฆ.
@The_3rPlayer
THE 3RPLAYER
2 years
The gameplay is complete, the next thing to do is the sprites and sounds, finally the menus!. #allegro5 #gamedevelopment #cpp #gamedev #pixelart
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@restti_me
resttime
5 years
More Allegro5 functionality was added to cl-liballegro bindings this week, with one of the biggest being video playback. The changes should be included in the next release of quicklisp.
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@MotleyPixels
Motley Pixels - Gravity Flux is out on Steam! ๐Ÿค–๐ŸŽ‰
3 years
Here's a code snippet for how to set up an Allegro 5 project with CMake #cprogramming #cmake #allegro5 #gamedev
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@MotleyPixels
Motley Pixels - Gravity Flux is out on Steam! ๐Ÿค–๐ŸŽ‰
2 years
Today's progress. The dialogue box can be closed, and the rocket launchers on the AI characters rotate better. #gamedev #allegro5
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