Explore tweets tagged as #PunchWalk
In the latest build, they nerfed Goro's punchwalk. Now, it doesn't launch opponents into the air anymore. Instead, your main character remains in the summon stance for the entire duration of Goro's move. 🫤 @lSuper_ @maximilian_
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YOU CAN ATTACK DURING PUNCHWALK AND IT DOESNT RESET THE COMBO
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Stryker is a Savior. Solid damage, solid fullscreen presence, strong unblockable setups, strong pressure, can make punchwalk and roll safe, can save me if I whiff something, gives me an extra plus on block overhead/low to compliment my other random overheads or lows, etc.
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Y’all remember punchwalk popup from the trailer? If Goro ever received a nerf, I’d like that to be his compensating buff.
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Walk with me here: Quan/Goro S4, bone cage, Goro ambush grab/punchwalk, and either continue the combo or portal Health will be a problem though
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Some cool clips, also I love doing something super hype with Havik and then punchwalk decides to whiff for no reason at all 🗿🗿🗿🗿
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Havik’s torso spin should put the opponent on the ground to make sure every hit connects like Goro’s punchwalk does
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#MK1_Goro has a restand as of the latest patch. And this restand has different frame data depending on which Punch of Punchwalk that you cancel. @PNDKetchup @PNDMustard @TweedyMK @MrrAqua
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You have never seen a ghostface team like this! #punchwalk Check out the new mk1 video https://t.co/s4t8EDIsjL
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We completed the final punch walk on @Wayne_Brothers Companies' Low Country Operations Center a couple weeks ago and are excited to be at the finish line of this project! We look forward to celebrating the opening of the facility very soon! #punchwalk #projectprogress
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#SF6_Honda far st MP drc st LP is a tight block string that puts him at +3 & close enough for HK ochio (esp LK oicho if you play C-groove). Since oicho is now 6f, this is another way to force a strike/oicho mixup along with st MP xx EX punchwalk, raw EX punchwalk, drive rush, etc
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Some of my opponents are drive reversaling out of my punchwalk pressure, and I don't blame em. So I labbed it and found, nah, I don't have to hold that lol. Pretty easy confirm into super! The only guaranteed drev point is after the 2nd punch of regular punchwalk #SF6_Honda
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📢@DrAMScott2023 @HumbleISD_RCE is proud to announce that the lane expansion/connection is complete! Final punchwalk ✅! THANK YOU to everyone involved in this project! It will improve safety for the entire #CubCommUNITY!🙌 @ElizabethFagen @Christy_Erb @HumbleISD_MC
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POV: you thought you could press a 4f button between Honda's st HP xx EX punchwalk, didn't know that EX punchwalk into MP headbutt is a plus frame oki setup that works anywhere on screen, & then thought eh, why not take one more risk #SF6_Honda
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