Explore tweets tagged as #PostProcessing
@kronnect
Kronnect
20 days
Beautify and Edge Fusion unite to transform your images with stunning clarity and vibrant polish #unity3d #gamedev #postprocessing
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@dghez_
Robert Borghesi
1 month
ASTRODITHER. LIVE. NOW. ✨ An audio reactive @astrodotbuild / @threejs webGPU experiment with TSL, custom fluid sim, selective bloom, postprocessing, dithering, time warp and much more i don't even remember. Enjoy it, with audio clearly. 🔊 ↓↓
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@mustache_dev
Alex
1 month
Game juice isn't just about particles and postprocessing, Your UI should react to what happens on screen too! In this example, the UI gets various VFX effects reacting to what happens. There are also shader animations to make it feel alive. #Gamedev #indiedev #GodotEngine
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@mustache_dev
Alex
1 month
so about 16 hours into Godot now, I got to play with shaders, instancing, and postprocessing effect. It's subtle (less is more) but there's a procedural screen distorsion effect around the engines, aswell as a volumetric flame shader
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@victorwork_
Victor Work
17 days
BEHIND [of] THE SCENES! 📖 ☎️ 🦋 🥫 (literally) I had a very productive weekend working on my @webflow and @contra #WebflowChallenge . Preparing some assets and instancing them into Webflow. Can you guess what the website is about? 😜 Next step: Shaders, PostProcessing, and
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@Photo_art_Lucas
Photo Art Lucas
22 days
A subtle vignette in post-processing can beautifully frame your subject and add a classic, artistic feel to your photos. Try it! #PhotoEditing #Vignette #PostProcessing
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@PrusaGuy
Prusaguy
2 months
3d printed Paul so as usual all the videos together so you have the opportunity to see the entire postprocessing process in one video, just like we all like it 😉🤙 Printer - @Prusa3D Prusa XL Material - @prusament PLA Download - @Gambody_com #3DPrinting #3dprint #3dprinter #3d
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@TsukasaSkyrim
雪代つかさ
4 months
PostProcessing設定見つめ直してみました #スカイリム
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@curllmooha
Vipin Pathak
2 months
postprocessing in @threejs it's so cool and wild!! hit me with ideas to crank it up :) or maybe to work together :) @threejsresource @bruno_simon @harshbhaiyaa
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@amahina3d
天兎ひなた@Blender勉強中
1 month
白飛びしていた原因はPostProcessingみたいです。 ただこれをオフにしてしまうとだいぶ暗いので、設定を強めにし過ぎたのだとは思いますが…その他のライトを明るくすると今度は逆にワールドの白い部分が飛ぶのでPostProcessingで調整していたのかな~と。しかもDirectional
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@Jean_mazouni
chakib
5 months
X-Rays visualizer using @threejs render targets + postprocessing shaders Live demo + github 👇
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@Nightmarius
Nightmarius
1 month
When you eat the wrong plant... Added a postprocessing shader to make a trippy effect on certain plants. Wishlist or play demo here: https://t.co/Xro8HGU3vW #indiegame #gamedev #postprocessing
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@jo_chemla
Jonathan Chemla
2 months
Impressive new postprocessing nodes coming to @threejs WebGPURenderer/TSL! Live demos below. 🎉 - SSGI Screen-space global illumination - SSILVB GI and AO Thanks to Mugen87, @makeshifted and everyone involved!
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@W78U0
コロポックル
7 months
結局のところ lilToonもpoiyomiもどっちも良いところあって好きかな リアル影システムでPostProcessingの効いたWORLDで撮る柔らかい感じ結構好き 改変テーマは『人殴ってそうな人』 いずれチンポの祟り神みたいなアバターも作りたいけどもうモチベーションが... blenderを使いこなせるようになりたい..
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@onirenaud
Renaud
21 days
Alongside performances, Three.js Blocks will offer multiple advanced postprocessing effects. Here two versions of Kuwahara Filter converted in super easy to use TSL Node to achieve a high performance Painting-like post process!🎨 Original->Kuwahara Fast(~2ms) ->Kuwahara(~4ms)
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@LinchHernandez
Julio Alberto Hernández
6 hours
Skyrim AE — Modlist CSVO By: Botte Community Shaders + Centinez Postprocessing
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@SofaMods
Sofa
1 month
Messing around with postprocessing
@SofaMods
Sofa
1 month
[Unity] Environment test, trying to get less lazy with lighting and texturing, feat. a couple hand-painted trim sheets (for metal and concrete).
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@fintek1
Fintek
1 day
In #aerospaceengineering performance, reliability, & efficiency are everything. Even small imperfections in a component’s surface can affect fatigue resistance, friction & durability. #Fintek provide advanced #postprocessing & #surfacefinishing services for aerospace components.
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@evilentity
Piotr J | Dart Racer Dev
1 month
Figured Ill try to get similar mesh clipping effect, semi usable so far! Any idea if its possible to fill inside of a mesh properly in Unreal without postprocessing/stencils?
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