Explore tweets tagged as #LogError
@julioc
Julio Casal
1 year
ILogger explained in 100 seconds. Here's how to get started: . 1. Inject ILogger<TCategoryName> through your class constructor (TCategoryName is usually your class name) . 2. Log your messages via LogInformation, LogError and the other Log* methods. 3. Define the
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@SunnyVStudio
Sunny Valley Studio
3 years
You can 𝗛𝗜𝗚𝗛𝗟𝗜𝗚𝗛𝗧 𝗮 𝗚𝗮𝗺𝗲𝗢𝗯𝗷𝗲𝗰𝘁 𝘁𝗵𝗮𝘁 𝗰𝗮𝘂𝘀𝗲𝘀 𝗮𝗻 𝗘𝗥𝗥𝗢𝗥 by passing to 𝗗𝗲𝗯𝘂𝗴.𝗟𝗼𝗴𝗘𝗿𝗿𝗼𝗿 the objects reference:. Debug.LogError("message",𝘁𝗵𝗶𝘀.𝗴𝗮𝗺𝗲𝗼𝗯𝗷𝗲𝗰𝘁);. 🙂. #unitytips #unity2d #unity3d #gamedev #indiegamedev
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@magicleapdevs
Magic Leap Developers
6 years
Magic Leap Toolkit: Runtime Console. The Runtime Console simplifies debugging apps by displaying all Unity’s Debug.Log, Debug.LogWarning, and Debug.LogError log messages in the Magic Leap device view 💥 🐞 🐜 🐛 👾 . Learn More:.🛠️ #magicleap
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@Afr030B0TiCiST
BlaqBobby
6 years
When U fail to ➡️. try:. run_display(access_key).except displayError as e:. logerror(e)
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@RikuKat
Renee Gittins | Potions: A Curious Tale
4 years
The amount I depend on Debug.Log and Debug.LogError should have me embarrassed. but no one else touches or sees my code :D
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@ElenaImagineer
Elena Blanes
1 year
#Unitytips ⇩⇩⇩ 🤓. >Usa el Debug.LogWarning para mostrar warnings en consola (no para la ejecución).->Usa el Debug.LogError para mostrar los errores por el panel consola. Ambos te resaltan el gameobject que está dando el error 🤓. #gamedev #indiedev
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@2HPencil
めず
7 years
ユニティと和解しようと新しいプロジェクト開いてVRCSDKをインポートした瞬間にひとつのエラーログがでることに気づきました。.Target not supported, switching to one that is. UnityEngine.Debug:LogError(Object)
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@Hubertsn
Michael Huber - Weaving Tides
6 years
You want the GameObject to pop up in hierachy you have written a message for with Debug.Log, Debug.LogWarning or Debug.LogError?.Use the second parameter like. Debug.LogError("Oh no I have broken the game! Time to hide", gameObject).#UnityTip
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@AntVelm
Anton Velmozhnyi
3 years
How often do you use LogWarning / LogError / Assert in your game code? Did it help you to write a better code? #gamedev #madewithunity
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@rasshiine
らっしーね
3 years
Debug型について調べてたら、めちゃ有用そうなのを二つ見つけた!.一つ目はDebug.AssertFormatで、第一引数にboolの条件を入れるだけで Debug.LogErrorみたいな挙動をしてくれる。.今までは確認のためにわざわざif文を書いてDebug.Logをしてたけど、これを使えばコードを書く量が少し減りそう!
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@Oisii_sunagimo
2 years
Debug.LogError()でデバッグ出力(エラー)なら.Debug.LogCaution()でデバッグ出力(警告)もあるだろ、なんでできない😡😡😡😡😡😡😡😡😡.↓.Debug.LogWarning()でした.#unity #gamedev
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@Akai_karin
༒ ༺ 苺凛音 ༻ ༒(元 ༒ ༺ 𝓡𝓲𝓪 ༻ ༒ )@VRChat
2 years
UnityEngine.Debug:LogError(object).このエラー、対処法あるのかなぁ…( ノД`)シクシク….プレイモードが強制ストップするせいで、アップロード不能に….#Unity #VRChat
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@PixelShenanigan
Pixel Shenanigans 🎮💣
3 years
Use Debug.Log for tracing (writing information to the console/file). Unity has LogWarning and LogError methods that can be used to indicate severity. Use them when unexpected events happen in your game code. #unitytips #indiegamedev #indiedev #gamedev #unity3d
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@FroshKiller
Jonathan Hamilton
5 years
Do what now? You require a logger argument but offer an optional parameter called logError that defaults to true? What are you doing with logger if I call this with logError set to false?. Am I crazy? This is nonsense, right?
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@slukas
Steve Lukas
6 years
Unity tip: When an embedded library abuses both Log() and LogError() with infinite messages in the Editor, use LogWarning() and then turn off visibility of the other two. Argh #UnityTips
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@StatusVoid
Status Void Interactive
4 years
I know it is late when I accidentally use throw over Debug.LogError in #Unity. #gamedev #gamedevelopment #programming #epocria #unity2d #unity3d #statusvoid #MadeWithUnity #Csharp
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@TsukikanadeYuki
月奏雪@VRC Vtuber
9 months
UnityEngine.Debug:LogError .→同ヒエラルキー内のアバターはアップロードできた.→Consoleにvirtuallens2(以下VL2)の文字があるので消してみる.→VL2消したらアップロードできたので入れなおして上げてみる.→失敗.→VL2をAssetsから消して入れなおす.→アップロード失敗.
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@rizuu02261
rhythm(リズム)
1 year
#ゲーム制作 #パズリズ #Unity .#indiedev #indiegames #インディーゲーム. UsernameInputField or UserIdInputField is null. UnityEngine.Debug:LogError (object) . このエラーメッセージが出ているので.クリックしても適応出来ない
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@jerrynixon
Jerry 🖖
6 years
ctor(ILogger<Type> logger).{. log.LogTrace(id, "Using key 123");. log.LogDebug(id, "Stopwatch 123ms");. log.LogInformation(id, "User clicked button");. log.LogWarning(id, "Expected error");. log.LogError(id, "Unexpected error");. log.LogCritical(id, "Data loss");.} @dotnet
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