Guy Akadet
@guy13f
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3D Environment Artist Looking for Work πΌ π²π²β°πΌπΌπ¦π°π²π²
New Jersey ,USA
Joined February 2014
Hey #GameDev community! Iβm currently open for 3D Env Artist / Generalist roles (Remote/NYC Hybrid) Gigs and commissions also welcome! https://t.co/LbKUOqlDfg
#3DArtist #EnvironmentArt #GameJobs #RemoteArt #UnrealEngine #Unity3D #StylizedArt #PortfolioDay #indiedev #GamedevJob
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Yaaa, Soo excited to share some of my work on @StarlightRev_EN . I worked as a Senior 3D Artist(Environment). Thanks to the team. Loved working with you all! @pyawakit @Lenlipui and moreee π #indiegame #IndieGameDev #anime #3dart #gameart #Unity
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β¨ STARLIGHT RE:VOLVER IS AVAILABLE TO PLAY NOW β¨ Starlight Re:Volver is officially out in Early Access π« SEE YOU DIVERS IN NIM!
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OUR FIRST PUBLIC PLAYTEST IS LIVE! π« head to our Steam page for immediate access πΒ see you all in all in-game this weekend!!
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WE OFFICIALLY HIT 100K WISHLISTS ON STEAM! π thank you everyone who has supported our game so far πΒ weβre so grateful for our growing community of divers β¨Β see you all in-game this weekend!
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Who loves cozy wood? I do! Couple wood texture I made for #ProjectDragon - https://t.co/CXU9qncbuK
#3dart #3dmodeling #VoxelArt #GameDev #UnrealEngine5
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how I feel when I shorten the side of a damage. It's a small thing but it makes details less boring. Very easy to do with the morph brush (assuming you morph target before)
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πFUN FACT: this team is developing #StarlightReVolver across 5οΈβ£ continents around the world! π€― This past week, we flew out a bunch of the team to our NYC headquarters to finally meet some folks in person and get work done together!! Here's what went DOWN... β¬οΈ
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poppy lil' crystals #blender // #b3d // #gamedev // #animation // #indiedev model by: @FabianWillisArt
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Whoop! Iβm so excited to share the project weβre working π¨βπ³ #gamedev
The wait is over! Check out the EXCLUSIVE reveal of Starlight Re:Volver on @IGN below π€© Playfully explosive combat! Magical girl transformations! Mini-games in a cozy town! Wishlist NOW on Steam: https://t.co/dtlUfejsKr
https://t.co/kgOulS8Ja6
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The wait is over! Check out the EXCLUSIVE reveal of Starlight Re:Volver on @IGN below π€© Playfully explosive combat! Magical girl transformations! Mini-games in a cozy town! Wishlist NOW on Steam: https://t.co/dtlUfejsKr
https://t.co/kgOulS8Ja6
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Hey everyone! Exciting new job post for That's No Moon: Environment Artist, World Builder (Project Hire) Associate/Mid I'd love for one of y'all to join our incredible team! It's located in Remote US/LA π (I'm not the hiring manager, just sharing it) https://t.co/bJJ2c774U5
thatsnomoon.com
The official website of That's No Moon, a new independent AAA game development studio founded by award-winning industry veterans.
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I updated one of my portfolio pieces π I made some RVT Materials and added some ground textures aswell as the grass. Might add more foliage to those rocks in the future βΊοΈ. Currently I also rework the shield and expanding it with a scene and more assets too π
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Im sure many 3D artists know you can transfer normals from a sphere to get softer and smoother looking trees, but did you know the same process can be used for other visual tricks for stylized fur, clouds or even blending low-poly objects together? Its a real versatile trick.
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I am very tired of fighting with camera collision in small and tight spaces. So, let's see through walls! The shader works with splitscreen mode independently. As always, shader is made with ASE π #madewithunity #gamedev #IndieGameDev #indiegame #indiedev #AmplifyShaderEditor
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