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@gizmobly
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Last post about my goopy balls, I promise. Implemented the real math instead of a cheap simulation and the balls are so much goopier
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Brief prologue, I found some videos of how far I made it last time I tried to make a renderer 😅 here's to hoping the pull of other side projects doesn't knock this one off track!
Please join me in witnessing the final line of code needed for the fabled hello world triangle, written in C, using Direct3D 12. Isn't it fun that they decided to write the whole library in modern, oop-style C++ :) so fun. so fun. so fun. so fun.
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RT @BetterSoftwareC: .@azmreece's talk it out! A deep, technical look into concrete methods for reducing layers of indirection, memory acce….
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