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Mathias Wahlin Profile
Mathias Wahlin

@fohx

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Part solo gamedev, part graphics programmer on https://t.co/ysbQgHf716. Used to work on bigger games (& ex demoscene), now trying to find my own way. ❤️ @Katcooti42

Gothenburg, Sweden
Joined May 2009
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@fohx
Mathias Wahlin
9 months
I will stay here for as long as it is relevant, but you can also find me as “fohx” at the elephant gamedev place and at the place where the sky is blue.
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@fohx
Mathias Wahlin
2 months
RT @AnderssonKev: 🐣PaperKlay is now available!🐔. A 3D Platformer where you rotate and unfold a paper and cardboard world!. Meet fully voice….
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@fohx
Mathias Wahlin
9 months
Just a small update, I don’t have much to share but I’m making steady progress with my projects again. Most importantly, I’ve found the fun in it again. I've also decided to let myself just take my time for now and experiment with a few things, and just see where it goes.
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@fohx
Mathias Wahlin
10 months
RT @MoonHoodStudios: We at MoonHood are thrilled to announce our first game - The Midnight Walk! Embark upon a reverent dark fantasy adven….
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@fohx
Mathias Wahlin
1 year
RT @ollhax: I’m excited to say that #SteamWorldHeistII is OUT! 🥳 On a more bittersweet note, I’d like to add that this was my last SteamWor….
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@fohx
Mathias Wahlin
2 years
I’m still doing graphics programming as always for @capture_se of course too and having fun with it. For instance, I think the biggest and most interesting feature I worked on for the 2023 release was adding HDRI support to the renderer:.
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@fohx
Mathias Wahlin
2 years
Hey, it’s been a while. Tbh, I needed a break from my gamedev projects for a while there due personal reasons, but I think I’m finally starting to feel the inspiration and motivation slowly coming back (especially thanks to some recent developments in life). 🙂 So. we’ll see.
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@fohx
Mathias Wahlin
4 years
I’ve been having some fun with tech stuff on the side, though. I even have a web build of this little (mostly C99) engine now. 🦊 .(I also came up with a hacky idea for cheap indirect lighting that at least looks better than basic ambient. ?)
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@fohx
Mathias Wahlin
4 years
Hey, I’m finally making some progress on my own projects again, but considering that I haven’t had much energy to work on basically a second part-time job during the pandemic, I’m going to allow myself to take it slow for now and just explore a few things in a healthy way. 🙂.
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@fohx
Mathias Wahlin
4 years
In other cool news, @capture_se (and its real-time renderer I’m working on) was used extensively for this year’s Eurovision Song Contest! 😮 It’s been amazing to see it in use on such a big project. (Some nice pics in the blog post).
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@fohx
Mathias Wahlin
4 years
Hey, sorry for being quiet, been some difficult times tbh, and it hasn’t been easy to focus on too many things at once. But I’m starting to find the energy to work on my own stuff again, and I finally got my first vaccine dose 💉 last week, so hopefully better days ahead. 🙂.
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@fohx
Mathias Wahlin
4 years
RT @mikaelemtinger: My new super secret company is hiring! Our great team is looking for a lead experience developer. Do you think games an….
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@fohx
Mathias Wahlin
4 years
It’s pretty cool to see models with full PBR material support in the iOS version of Capture, along with the usual volumetric rendering and such. It’s just impressive how much you can do on Apple’s GPUs and CPUs these days.
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@fohx
Mathias Wahlin
4 years
I haven’t had much energy lately for my own projects due to the whole situation, so more on that later. But in graphics dev part-time work news, we just released Capture 2021! I worked on extending the PBR material model this year, among other things. (.
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@fohx
Mathias Wahlin
5 years
Hey, sorry about being quiet again, but it’s been extra difficult lately, on top of the isolation and everything. We lost dad a few weeks ago to Covid-19, after a difficult period of time. He got me into both computers and making music as a kid, so… Thanks, dad 💔.
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@fohx
Mathias Wahlin
5 years
I’m still working on my chill exploration (side?) project, work has been a bit slow lately and mostly under-the-hood stuff and gameplay that I’m not ready to show yet, but here’s another dark night lighting experiment screenshot at least. 🙂 #FohxProjectHexagon #gamedev
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@fohx
Mathias Wahlin
5 years
Phew. Hi, I'm back. I’ve just had plenty of vacation with lots of rest, it seems I really needed that. Tbh, it’s been difficult for me to focus on game dev and creative things with the whole situation this year, but I feel like the rest helped a lot.
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@fohx
Mathias Wahlin
5 years
It’s also an interesting coincidence that we announced an iOS version on the same day as Apple announced the Mac ARM transition. 🙂 I hope I get to try the transition kit at some point. (Especially since we tend to push graphics drivers and tools a bit much already…).
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@fohx
Mathias Wahlin
5 years
So, this is what I’ve been working on lately for part-time work, a first version of @capture_se for iOS! It’s been very interesting to make an app like this for iOS, and also get to see just how powerful these CPUs/GPUs are today, using the same Metal renderer as on the Mac.
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