
Mathias Wahlin
@fohx
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Part solo gamedev, part graphics programmer on https://t.co/ysbQgHf716. Used to work on bigger games (& ex demoscene), now trying to find my own way. ❤️ @Katcooti42
Gothenburg, Sweden
Joined May 2009
I will stay here for as long as it is relevant, but you can also find me as “fohx” at the elephant gamedev place and at the place where the sky is blue.
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RT @AnderssonKev: 🐣PaperKlay is now available!🐔. A 3D Platformer where you rotate and unfold a paper and cardboard world!. Meet fully voice….
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RT @MoonHoodStudios: We at MoonHood are thrilled to announce our first game - The Midnight Walk! Embark upon a reverent dark fantasy adven….
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RT @ollhax: I’m excited to say that #SteamWorldHeistII is OUT! 🥳 On a more bittersweet note, I’d like to add that this was my last SteamWor….
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I’m still doing graphics programming as always for @capture_se of course too and having fun with it. For instance, I think the biggest and most interesting feature I worked on for the 2023 release was adding HDRI support to the renderer:.
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In other cool news, @capture_se (and its real-time renderer I’m working on) was used extensively for this year’s Eurovision Song Contest! 😮 It’s been amazing to see it in use on such a big project. (Some nice pics in the blog post).
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RT @mikaelemtinger: My new super secret company is hiring! Our great team is looking for a lead experience developer. Do you think games an….
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I’m still working on my chill exploration (side?) project, work has been a bit slow lately and mostly under-the-hood stuff and gameplay that I’m not ready to show yet, but here’s another dark night lighting experiment screenshot at least. 🙂 #FohxProjectHexagon #gamedev
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So, this is what I’ve been working on lately for part-time work, a first version of @capture_se for iOS! It’s been very interesting to make an app like this for iOS, and also get to see just how powerful these CPUs/GPUs are today, using the same Metal renderer as on the Mac.
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