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Filip Hráček Profile
Filip Hráček

@filiphracek

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Following
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I explain difficult things to smart people. Separately, I also make games and useful little software projects (https://t.co/LnvSFrG2Uc). Also @[email protected].

Joined October 2009
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@filiphracek
Filip Hráček
2 years
My upcoming game has a Steam page now so that folks can wishlist it: https://t.co/rVCDvknB8V It's called GIANT ROBOT GAME. Here's the first trailer, for which I recommend sound on and volume up:
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@filiphracek
Filip Hráček
3 days
New GIANT ROBOT GAME playtest version on Steam: https://t.co/jr7FzyDKug It's close to the one I'm playing below. The one with radioactivity.
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store.steampowered.com
Add radioactivity (and nuke grenade launchers). This is the final big mechanic. See attached video. Salvage is now taken automatically when player is close enough. It also doesn't block path finding,...
@filiphracek
Filip Hráček
5 days
Yesterday, I found time to release a quick 9-minute video about the latest changes to GIANT ROBOT GAME: https://t.co/l1LDBJLkWQ Radioactivity is the last big mechanic. Now, it's "only" about fleshing things out and squashing bugs.
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@filiphracek
Filip Hráček
5 days
Yesterday, I found time to release a quick 9-minute video about the latest changes to GIANT ROBOT GAME: https://t.co/l1LDBJLkWQ Radioactivity is the last big mechanic. Now, it's "only" about fleshing things out and squashing bugs.
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@filiphracek
Filip Hráček
8 days
Good news, everyone! I wrote a manual for playtesters (not just of my game, but in general). I hope it'll be useful to some folks out there: https://t.co/xv9UTke4mw
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filiph.net
So you've been asked to playtest a game for a friend or a stranger. Here's how to be the most helpful.
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@filiphracek
Filip Hráček
17 days
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@filiphracek
Filip Hráček
17 days
GIANT ROBOT GAME loadout screen is now starting to look like an actual loadout screen. Version 0.2.61+88 *KURITA* is now on Steam playtest.
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@filiphracek
Filip Hráček
20 days
This version is now on Steam playtest and also on Itch.
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@filiphracek
Filip Hráček
20 days
New update for GIANT ROBOT GAME, including a (silent) video: https://t.co/CB7CKDc1I5 The main addition is the visibility field. Instead of the stop-gap solution I had before, the game now correctly shows which part of the game world is seen by the player. #gamedev
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@filiphracek
Filip Hráček
2 months
Last week, I gave a keynote at Flutter & Friends. Here's the recording if you're curious. https://t.co/A0aYNJKbeC
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@filiphracek
Filip Hráček
2 months
@FlutterNFriends Also, here's my capybara hangman game from the hackathon.
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@filiphracek
Filip Hráček
2 months
@FlutterNFriends You can watch the keynote and the rest of the talks here: https://t.co/DQb4WdYlDE (there's also the recording of the second stage on that same YouTube channel).
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@filiphracek
Filip Hráček
2 months
Fresh thoughts on @FlutterNFriends: - *just* the right scale for a tech conference - possible to meet basically everyone - extra activities (bike, laid back hackathons, workshops) that are actually fun & help create connections 10/10 would give boring keynote again
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@GMapsPlatform
Google Maps Platform
2 months
We just introduced new Maps samples for @FlutterDev! Build apps for Android, iOS, and web from a single code base with samples that focus on what you need - no cloning or untangling necessary. 🎯 Watch the full video with OS dev @filiphracek https://t.co/OgMOffUHkt
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@lildeimos
Marco Bavagnoli 💙🇮🇹
2 months
🚀 Super excited — my plugin just got featured as Package of the Week! 💙 Huge thanks to the #Flutter team and the awesome community that made this possible (@filiphracek included! 🙂 ). 🙌 https://t.co/BJ7WsNfO0B
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@filiphracek
Filip Hráček
3 months
I recently finished a new set of official samples for the Google Maps SDK plugin for Flutter. They put me on Geocast (the Google Maps' YouTube "news" format). Here: https://t.co/88iBmiw1b0
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@filiphracek
Filip Hráček
3 months
I recently bought a new MacBook (M4), to replace my old 13" M1 from 2020. Here, I'm looking at performance on SWE tasks, focusing on short tasks (as opposed to bulk tasks that take minutes). Things like Flutter hot reload, code completion, etc. https://t.co/UGMpSQISkh
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@filiphracek
Filip Hráček
3 months
It's true, my keynote at Flutter & Friends will be called "The Boring Keynote". If you have tips on what I should mention, I'm all ears! I want to feature all the "unsung heroes" of Flutter & Dart development. The tiny features, "obvious" everyday features, stuff like that.
@FlutterNFriends
Flutter & Friends
4 months
We are thrilled to announce our Keynote speaker — @filiphracek 🤩 In the best traditions of The Boring Show ™, Filip will discuss the not always most shiny, but oh so important features of Dart and Flutter for real production projects 💪🏼 Join us 👉🏼 https://t.co/n3HgMEd7Qq
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@filiphracek
Filip Hráček
4 months
So, I'm curious: assuming that A.I. music will soon be a "solved" thing, how many of you will listen to fully A.I. generated music? Imagine you have the option to listen to an infinite number of A.I. songs that are right up your alley. Do you see yourself actually doing it?
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@filiphracek
Filip Hráček
4 months
New short video showcasing recent GIANT ROBOT GAME features (including destructible buildings) https://t.co/PSErOEYUR5
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@filiphracek
Filip Hráček
5 months
Yesterday, I found an old game project of mine from 7 years ago and decided to brush it up and release as open source. It's a tech demo but hopefully it'll provide a brief and pleasant distraction for someone out there: https://t.co/OT4p0g1094
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