The Devastator.
24 Perfect Sonic Booms
10 Drive Meter
6 Raw Drive Rush Links
1 Sliver Step
84 Hits
9802 Damage (98%)
49 Seconds Long
KINGSLAYER:
GOD LOOP:
The Kingslayer.
22 Perfect Sonic Booms
10 Drive Meter
6 Raw Drive Rush Links
1 Sliver Step
8918 Damage
43 Seconds Long
OG GOD LOOP:
#StreetFighter6
#SF6
#SF6_GUILE
Friends! It's been 15+ years since I started Dustloop and 10+ since
@shtkn
and the team made it great! Many have asked how to financially contribute to help with rising server and hardware costs. Here it is!
#GGST
#FGC
A SEQUEL BETTER THAN THE ORIGINAL!?
Chipp running on BOTH walls in one combo without using ANY meter. You joking?! I AIN'T.
THIS IS REAL NINJA SH!T.
LET'S... F**KNG... GO!
#GGST
#GGST_CH
@HiFightTH
@summit812
Yoshimitsu Death Sequence.
Combining Heat Flash Combo and f+1+2 pickup after ff+2:2. If they stay down, they take 29. If they stand, the follow-up (71+29) is guaranteed.
181 Damage (81 +71 + 29)
#Tekken8
#Yoshimitsu
Do NOT let Grappler put his hands on you anywhere on screen when he has Awakening! That's 710 damage off Charged S Grab. Won't be surprised if we get a TOD.
@HiFightTH
#DNFDuel
#DNF_GRP
This is, without a doubt, one of THE hardest Ed combos I've ever capped. It took about 4-5 hours of trying different variants, learning frame perfect timings, and then actually capturing it. There's another ender I might cap as well (cool factor).
675/699
@jav1ts
@HiFightTH
Quite tired of people buying into clickbait and not using training mode for solutions. Takes like 5 seconds.
Jump to prove tight timing.
Starting from ZERO meter.
Abuse training mode before it's gone.
Patch your mentality.
@jiyunaJP
@HiFightTH
#GGST
#GGST_CH
#GGST_RA
YOOO!
Wall to Wall. NO METER. 274 DMG vs May.
This combo legit took about 2+ hours to figure out and then finally execute. Once I got it, I could repeat it about 1/5 tries. Pretty stylish. Let's go!
May work on heavier chars. TBD!!!
#GGST
#GGST_CH
@HiFightTH
@summit812
"Easy Operation!"
Interesting anti-air conversion using Drive Rush. Still does solid damage if you don't want to spend meter for the EX at the end.
#SF6
#SF6_GUILE
@jav1ts
More applications of "B-SHIFT". After watching
@SARVETS
clip using the bunny hop technique against poorly-spaced Stun Dipper, I applied the dash variants (4-DASH~BRC and jump instant 6-DASH~BRC).
Punishes are about to get ruthless.
@HiFightTH
@gou4th_fab
#GGST
#GGST_CH
#BSHIFT
Mission Complete!
Sorry
@nycfurby
but I had to do it one time. Took like 3 tries to finally get the break. LOL. Can definitely be done in a match for MAX style!
Your defense is getting too good. Once you have combos, it's gonna be a wrap.
#GGST_CH
#GuiltyGearStrive
@HiFightTH
We stylin' now.
#SF6_GUILE
with a bit of corner carry into a pretty far L1 Super. Looks cool! I definitely think there's more here. Back to the lab!
#SF6
#StreetFighter6
@jav1ts
From the Guile SF6 Advanced Combo Video.
Using raw Drive Rush to cover distance and then hitting Chun-Li out of air QCF+K to cause a Forced Knockdown. This sends her into the Sonic Blade for the second DR follow-up. Many other options possible!
#StreetFighter6
#SF6
#SF6_GUILE
NO METER Wall to Wall Heavy Variant! This sequence builds 50% Meter so you can always finish with 236236K if you want the hard knockdown! NICE!
Surprisingly not very hard!
#GGST
#GGST_CH
@HiFightTH
@summit812
Before servers went down, I was working on this. Note: If final SB is PERFECT it's +9 and b+HP can continue the sequence! May lead to an infinite w/ b+HP > PERFECT SB, Knee, repeat.
Drive Rush MP, MP, cMP > pSB, bHP > pSB, Knee, c.LP >pSB, bHP > pSB...
#SF6
#SF6_GUILE
We made it!
It's all due to the amazing heart of the
#FGC
! Time to move Dustloop to a fully dedicated server! Any additional funds acquired will be used to increase storage, ram, and speed!
Thank you to everyone for helping both monetarily and with awareness! YOU ROCK!
Friends! It's been 15+ years since I started Dustloop and 10+ since
@shtkn
and the team made it great! Many have asked how to financially contribute to help with rising server and hardware costs. Here it is!
#GGST
#FGC
Went to check who the random player was that came out of nowhere to challenge (and eventually take) the top spot on the leaderboard. Behold peak Guilty Gear Strive. Extreme technique!
1500+ wins against the same Chipp.
The win quote is maximum irony.
#GGST
#GuiltyGearStrive
With the
#SF6
Beta shutting down soon, here's a semi-flashy combo to end on! Not the most damage nor the most efficient, but it certainly looks cool!
Looking forward to retail... and Ed. =O
#SF6_GUILE
@jav1ts
@IFCYipeS
People that think Chipp is worse than pre-patch clearly relied on 236K spam. He does more combo damage, has better conversions, and way better carry.
He lost a crutch (don't kid yourself, it was lame) and gained a much a much stronger foundation.
Chipp is legit.
#GGST
#GGST_CH
Using a modified version of
@UFOranges
starter, and switching up the ender, here's 81 hits.
10272 damage.
Pretty sure we can squeeze a bit more out as well.
#GBVSR
#GBVSR_LU
Here's the
@jav1ts
combo that he was working on. He almost capped it but missed the super so he asked me to do it... and then he went to bed. BRUH!
New max off a wild setup.
717/761
These combos are getting absurdly hard (and cool!).
Dare you to try!
@HiFightTH
@Maoh_Reba
Here's a single EX version using CH df+HK > LK Flash Kick, EX Flash Kick. Super simple and good if you don't want to use Drive Rush (more meter).
#SF6
#SF6_GUILE
@jav1ts
We've moved Dustloop over to the new dedicated server and updated the DNS. It may take anywhere from 24-72 hours to fully propagate. Site admin
@shtkn
will be removing the intrusive in-between ads as well.
LET'S ROCK!!!
#FGC
#GGST
#GBVS
#DBFZ
Do NOT miss a DP against Grappler when he's in Awakening... it's pretty much over. Starting from CH 2[S], if he has about 3 blocks of meter, he can still do the entire combo due to its length. Ridiculous!
#DNFDUEL
#DNF_GRP
Expanding on
@Noponis
original combo idea. So far I maxed it out at 293 on I-NO. With full RISC it will do 446 damage (more than 100%). Will test on other characters!
Chipp is the President. Chipp is God.
#GGST_CH
@HiFightTH
@jav1ts
#GuiltyGearStrive
Chipp IMPOSSIBLE combo!
This shouldn't work! The 236K actually hits once BEFORE wall grab which allows combo to continue. WTF!? Can only be done at a VERY specific range. Looks like a glitch, LOL. More to come!
Tech found by Dreikoo on YT.
#GGST
#GGST_CH
@summit812
@HiFightTH
ERROR 404.
Combining multiple elements to erase Chipp from existence. Pressure to get RISC up, delay 2S-2H for the CH with 236S whiff. Convert to 236[K] wall run, w.S, w.S, w.H, w.6H, SUPER.
That's OK. I didn't want to play anyway.
#GGST
#GGST_CH
@HiFightTH
@summit812
This combo is not worth doing in any kind of real setting. It's inefficient to an extreme and there are multiple points of failure hinging on multiple near frame-perfect delays. It's for show only.
TRIPLE CHARGE OTTER COMBO!
Dodomezaki wanted to appear in more combos so he took matters into his own hands! This time he shows up 3x, all 3 are full charge DUST!
Stylish Otter Technique!
#GGST
#GGST_CH
#DODOMEZAKI
@HiFightTH
@gou4th_fab
Was experimenting with Lucilius to see if I could cycle his fireballs in combos once he had 5 Stacks. The combo gets so long that the pushback nearly becomes unmanageable. Over 70-hits is likely possible!
#GBVSR
#GBVSR_LU
Grappler can grab Striker's 2B while jumping in on her wakeup. The throw actually connects before she makes contact with you. Previously, jumping in on her meant you relinquished your turn. Not anymore!
Fixed Tags!
@IFCYipeS
@TheAlexValle
@Diaphone_
@Bri4nF
#DNFDUEL
#DNF_GRP
#SFVCE
#SFVED
Going to test out more VT1 stuff over the next few days. Always liked this combo on big-bodies. Not too bad for 1 Meter. This could get interesting!
The complete FE Chipp twitter tech collection can now be found in one place! We are almost at 50 total videos with a lot more to come! Stay tuned!
(collection)
(discord)
#GGST
#GGST_CH
#GuiltyGearStrive
Grappler's efficient "Comeback Combo". Armor through for White HP and CH wall bounce. Converts before White HP goes away.
Kills 850 HP (INQ, SWI, ENC) at 85%.
Kills 1100 HP (CRU) at 65% HP.
Works anywhere on screen.
@IFCYipeS
@Diaphone_
@TheAlexValle
#DNFDuel
#DNF_GRP
Chipp's backdash is considered airborne when BRC is used which allows him to do an automatic Tiger Knee 236P at low altitude. This can be done after the time slow or as a BRC cancel (directly into it). Both can be converted into a wall break!
#GGST_CH
#GuiltyGearStrive
Highest damage Guile combo I ended up with was 6499 but I was working on something before the servers went down that may have done a decent amount more.
Capcom knew what was up so they shut it down. My bad!
#SF6
#SF6_GUILE
#STREETFIGHTER
#STREETFIGHTER6
The interaction on Heat Flash is giving me some ideas. For now, here's something that's pretty silly. Now to weave it into some bigger combos!
#Tekken8
#Yoshi
#Yoshimitsu
Super simple (if you can HiGDR) B2 conversion off 3B. If you are at 9 shots or higher, you can convert to this version of the 3B combo instead of the standard (3B, 8A+B, HiGDR, etc) for a bit more damage. Also looks cool!
@MarkMan23
@jovywithyou
@WingedPirates
Anyone trying to EX DP with Karin? I got you. Just lemme know. We can take care of it.
Hard enough fight. Time to even the odds!
675/686 Actual match worthy punish.
@jav1ts
@HiFightTH
Thinking of hosting a fundraiser for DUSTLOOP with
@nycfurby
so we can get some better hardware for the website.
I'd add $ out of pocket and we'd add more from other sources. Hopefully get some big names.
Fight Element x Dustloop Invitational 10v10 / 32m.
Thoughts?!
#GGST
This is the RAW! The throw DRIFT RC cancel into OTG is GODLIKE! I added the dash c.S-6H, but I recommend Samitto's version which is 2S-2H into whatever you want. RIDICULOUS.
Original throw combo at end for comparison.
#GGST_CH
#GuiltyGearStrive
@HiFightTH
Interesting Chipp double loop combo that reminds me of older Guilty Gears. The damage pretty good!
@SARVETS
has an interesting option with wall detach S, double jump S, falling S. Looks cool. I'll look into some options from that as well!
#GGST_CH
#GuiltyGearStrive
Chipp Punish Series
#003
: Axl 214S
Axl's Rainwater can be quite annoying. However, if you get off the ground, he can't hit you.
Some punishes require quick reaction or a read, while others (such as IAD j.K) can easily be done on reaction.
Hope this gives you ideas!
#GGST_CH
We are almost at 70% of our goal! Most of it came within the first 3 days of announcing the kofi. Everybody has been so awesome. A bit more to go and we are set for the next 2 years! Thanks so much everyone!
#GGST
#FGC
Friends! It's been 15+ years since I started Dustloop and 10+ since
@shtkn
and the team made it great! Many have asked how to financially contribute to help with rising server and hardware costs. Here it is!
#GGST
#FGC
These are some solid damage variants off df+2. Can be done with sword out, or with sword sheathed. Middle combo is easiest.
Sword: 79 damage.
No Sword 1: 81 damage.
No Sword 2: 86 damage.
#Tekken8
#Yoshi
#Yoshimitsu
Chipp YRC bait/punish tech. Jump cancel the cS and hit jK on recovery into RC. Destroyer of people that love to YRC, and it also works midscreen.
#GGST_CH
#GuiltyGearStrive
@HiFightTH
Variation on
@jav1ts
660 DMG (NO VS) / 675 DMG (VS1) combo. This is 674 WITHOUT V-Skill. Requires perfect timing on final Psycho Upper for max damage and the height required to link Flicker > Super.
There has to be more damage here. 700 club!?
#SFVCE
#SFVCE_ED
@HiFightTH
#CERVANTES
Dread Pirate Mixup. In SC, any combo to SC 1KB gives 50/50 between 2A+B or THROW. Base DMG is 95. Stay down is 98. Tech is 117 (LOL). Guard is 90 (SC CHIP) and SAFE. Ridiculous at wall into 66A+G PUSH (+6 W! plus wall DMG). GG.
@MarkMan23
@jovywithyou
@shirotan2009
Troubleshooter's DP is fully reactable and can be rolled when you see the flash. This leads to a full jump-in Charge M before he can recover.
50% Meter start
No Conversion
No Super
540 Damage
(864 w/ Full Resources)
@IFCYipeS
@Diaphone_
@TheAlexValle
#DNFDuel
#DNF_GRP
Stop generalizing "FG/GG vets" as entire groups that dislike Strive. I think Strive is dope and you'd be hard pressed to find someone more OG in the NA GG scene.
Like ANY game, there's room for improvement, but Strive is more GG than 3S is "SF". Hold that.
#GuiltyGearStrive
I dunno what I'm doing yet in
#SF6
but this Guile combo is pretty fun. Interesting that c.HK-df+HK doesn't combo normally, but in CH and Dash combos, it does.
Cool.
@jav1ts
The Ed Guide is once again ready! All values updated, new tech and combos, lots of video reference! This project took forever and I hope players enjoy it. Even more advanced stuff planned! PLS RT to SFV and Ed Fans! ♥️
#SFVCE
#SFVCE_ED
#StreetFighterV
Grabneto is here and he's about to steal rounds! With just a pixel of white health, Conversion allows him to overhead quickly and convert. You can also Convert and land into a grab. Grappler is fire.
@HiFightTH
#DNF_DUEL
#DNF_GRP
Grappler TOD on 10/16 characters. Deals 998 damage but can do an even 1000 with 4S > SUPER ender.
Works on:
BRZ, STR, RNG, LAU, INQ, SWI, ENC, KNO, GHO, DRK
#DNFDUEL
#DNF_GRP
Testing more wall carry potential without Heat. While lower total damage, Yoshi can cover a pretty good distance by utilizing b+1's and also adding micro dashes before d+2,2 options. With perfect dashes, he can actually go a bit farther than shown.
#Tekken8
#Yoshi
#Yoshimitsu
Anti-May tech. After S-Totsugeki, May is -5 on BL, -2 on HIT. Even on HIT, you can act first!
2S covers most options, but on hit, timing is strict to beat May 5K.
2S-2H is NICE!
Not an end-all solution, just something to spark ideas!
KNOW YOUR RIGHTS!
#GGST_CH
@HiFightTH
Remember when I used my clout to get early copies of XRD and Strive? Yeah, the guy instrumental in making GG popular in the West, started Dustloop, and operated it at a massive loss for 15 years.
Wait, I didn't get an early copy of either.
I'm doing this clout thing wrong.
LOOK AT THE DAMAGE!
930 TOD (944 TOTAL) off GROUND THROW.
Do NOT give Grappler White HP in Awakening. You can't even block against this man! Still gonna delete!
#DNFDUEL
#DNF_GRP
A.B.C. Always Be Clashing!
Been fishing for this for a few days. While I could have done the double meter combo and killed, I think this variation is more aesthetically pleasing. Next time, full meter with the kill!
I learned this from
@iiTahitoaii
.
#GGST
#GGST_CH
@HiFightTH
Grappler Charge S grabs extended hurt boxes which means it's going to be very hard to use some long-range mid-hitting moves like Launcher's A-A.
Forces opponents to use their lows which allows Grappler to approach with Charge M~6. Layers!
@HiFightTH
#DNFDuel
#DNF_GRP