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tragic

@fightelement

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Fighting Game Combo Architect! Creator of Moment 37. Owner of and the original . 20 Year EVO 2K MC.

Joined September 2009
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@fightelement
tragic
5 months
The hardest Yoshi combo so far. No Counter Hit. No Walls or Obstacles. 114 damage. #Tekken8 #Yoshimitsu #T8_Yoshimitsu
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@fightelement
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2 years
The God Loop. 16 Perfect Sonic Booms 8 Drive Meter 5 Raw Drive Rush Links 80% Damage 33 Seconds Long #StreetFighter6 #SF6 #SF6_GUILE
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@fightelement
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2 years
The Devastator. 24 Perfect Sonic Booms 10 Drive Meter 6 Raw Drive Rush Links 1 Sliver Step 84 Hits 9802 Damage (98%) 49 Seconds Long KINGSLAYER: GOD LOOP:
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@fightelement
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2 years
The Kingslayer. 22 Perfect Sonic Booms 10 Drive Meter 6 Raw Drive Rush Links 1 Sliver Step 8918 Damage 43 Seconds Long OG GOD LOOP: #StreetFighter6 #SF6 #SF6_GUILE
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@fightelement
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3 years
Friends! It's been 15+ years since I started Dustloop and 10+ since @shtkn and the team made it great! Many have asked how to financially contribute to help with rising server and hardware costs. Here it is! #GGST #FGC
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@fightelement
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3 years
YOOOO! What's higher than SSS-RANK!? 3 WALL RUNS. 2 DIFF WALLS. 1 RC. Been looking for 2x wall in corner for a few days and @f10wery got it. I combined it with @broodsalot carry and finished with far wall 6H for 3x wall runs! @HiFightTH @summit812 @gou4th_fab #GGST #GGST_CH
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@fightelement
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3 years
A SEQUEL BETTER THAN THE ORIGINAL!? Chipp running on BOTH walls in one combo without using ANY meter. You joking?! I AIN'T. THIS IS REAL NINJA SH!T. LET'S... F**KNG... GO! #GGST #GGST_CH @HiFightTH @summit812
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@fightelement
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5 months
Yoshimitsu Death Sequence. Combining Heat Flash Combo and f+1+2 pickup after ff+2:2. If they stay down, they take 29. If they stand, the follow-up (71+29) is guaranteed. 181 Damage (81 +71 + 29) #Tekken8 #Yoshimitsu
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@fightelement
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5 months
This one is HARD. Sheathe Sword (b+1+2): 4~3, ff+4, BT 1+4, F, d+2,2,2, b+1+2, dash, 1+4, micro-dash 2+3, dash 1+4, micro-dash 3,1~f, ub+1+2. 97 damage. Good luck. #Tekken8 #Yoshi #Yoshimitsu
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@fightelement
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2 years
Do NOT let Grappler put his hands on you anywhere on screen when he has Awakening! That's 710 damage off Charged S Grab. Won't be surprised if we get a TOD. @HiFightTH #DNFDuel #DNF_GRP
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@fightelement
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3 years
This is, without a doubt, one of THE hardest Ed combos I've ever capped. It took about 4-5 hours of trying different variants, learning frame perfect timings, and then actually capturing it. There's another ender I might cap as well (cool factor). 675/699 @jav1ts @HiFightTH
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@fightelement
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3 years
As Hannibal used to say: "I love it when a plan comes together!". @Al_Rikir out here doing twitter tech lords proud! Why it always gotta be on @nycfurby tho? LOL! NLBC Online Week 68 #GGST #GGST_CH #GGST_AX @teamspooky
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@fightelement
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5 months
100% True Combo with Yoshi vs Jack-8. No Breakables. No Rage Art. 181 damage (184 with d+222, 3,2..1+2 ender - hard!) #Tekken8 #Yoshimitsu #T8_Yoshimitsu
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@fightelement
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3 years
Quite tired of people buying into clickbait and not using training mode for solutions. Takes like 5 seconds. Jump to prove tight timing. Starting from ZERO meter. Abuse training mode before it's gone. Patch your mentality. @jiyunaJP @HiFightTH #GGST #GGST_CH #GGST_RA
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@fightelement
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3 years
YOOO! Wall to Wall. NO METER. 274 DMG vs May. This combo legit took about 2+ hours to figure out and then finally execute. Once I got it, I could repeat it about 1/5 tries. Pretty stylish. Let's go! May work on heavier chars. TBD!!! #GGST #GGST_CH @HiFightTH @summit812
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@fightelement
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2 years
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@fightelement
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3 years
AYY! SSS-RANK Combo! Using guaranteed Counter from RISC to convert into Max difficulty variant of @broodsalot combo. Wall sequence is mad tricky. If I get this on you in ranked, it's gettin' clipped. BET! @HiFightTH @summit812 @gou4th_fab #GGST_CH #GuiltyGearStrive
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@fightelement
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2 years
"Easy Operation!" Interesting anti-air conversion using Drive Rush. Still does solid damage if you don't want to spend meter for the EX at the end. #SF6 #SF6_GUILE @jav1ts
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@fightelement
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3 years
More applications of "B-SHIFT". After watching @SARVETS clip using the bunny hop technique against poorly-spaced Stun Dipper, I applied the dash variants (4-DASH~BRC and jump instant 6-DASH~BRC). Punishes are about to get ruthless. @HiFightTH @gou4th_fab #GGST #GGST_CH #BSHIFT
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@fightelement
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2 years
Grappler is legit in Omega Mode when he has Awakening. Basically, everything works. Comedy. #DNFDUEL #DNF_GRP
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@fightelement
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3 years
Mission Complete! Sorry @nycfurby but I had to do it one time. Took like 3 tries to finally get the break. LOL. Can definitely be done in a match for MAX style! Your defense is getting too good. Once you have combos, it's gonna be a wrap. #GGST_CH #GuiltyGearStrive @HiFightTH
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@fightelement
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2 years
"That's how pro's do it!" 26-hit, 4 perfect sonic booms. No counter-hit required to start combo. #SF6_GUILE is pretty sick! @jav1ts @ImstillDadaddy @HiFightTH @TheAlexValle @IFCYipeS @jchensor
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@fightelement
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2 years
We stylin' now. #SF6_GUILE with a bit of corner carry into a pretty far L1 Super. Looks cool! I definitely think there's more here. Back to the lab! #SF6 #StreetFighter6 @jav1ts
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@fightelement
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2 years
From the Guile SF6 Advanced Combo Video. Using raw Drive Rush to cover distance and then hitting Chun-Li out of air QCF+K to cause a Forced Knockdown. This sends her into the Sonic Blade for the second DR follow-up. Many other options possible! #StreetFighter6 #SF6 #SF6_GUILE
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@fightelement
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5 months
ELECTRIC WIND GOD FLASH. 6x Flashes. 7 Heals. 69 Damage. No Walls or Obstacles. #Tekken8 #Yoshimitsu #T8_Yoshimitsu
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@fightelement
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3 years
NO METER Wall to Wall Heavy Variant! This sequence builds 50% Meter so you can always finish with 236236K if you want the hard knockdown! NICE! Surprisingly not very hard! #GGST #GGST_CH @HiFightTH @summit812
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@fightelement
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2 years
Before servers went down, I was working on this. Note: If final SB is PERFECT it's +9 and b+HP can continue the sequence! May lead to an infinite w/ b+HP > PERFECT SB, Knee, repeat. Drive Rush MP, MP, cMP > pSB, bHP > pSB, Knee, c.LP >pSB, bHP > pSB... #SF6 #SF6_GUILE
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@fightelement
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2 years
Grappler 85% Guard Crush sequence into 745 damage. Requires barely any resources other than White HP for conversion. 100% Block String. Better Guard Cancel! BRUUUUUUUUUUH! Expanding on @Zeddy_Beat original concept. @HiFightTH @IFCYipeS @TheAlexValle @Bri4nF #DNFDUEL #DNF_GRP
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@fightelement
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3 years
We made it! It's all due to the amazing heart of the #FGC ! Time to move Dustloop to a fully dedicated server! Any additional funds acquired will be used to increase storage, ram, and speed! Thank you to everyone for helping both monetarily and with awareness! YOU ROCK!
@fightelement
tragic
3 years
Friends! It's been 15+ years since I started Dustloop and 10+ since @shtkn and the team made it great! Many have asked how to financially contribute to help with rising server and hardware costs. Here it is! #GGST #FGC
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@fightelement
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3 years
Went to check who the random player was that came out of nowhere to challenge (and eventually take) the top spot on the leaderboard. Behold peak Guilty Gear Strive. Extreme technique! 1500+ wins against the same Chipp. The win quote is maximum irony. #GGST #GuiltyGearStrive
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@fightelement
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2 years
With the #SF6 Beta shutting down soon, here's a semi-flashy combo to end on! Not the most damage nor the most efficient, but it certainly looks cool! Looking forward to retail... and Ed. =O #SF6_GUILE @jav1ts @IFCYipeS
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@fightelement
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3 years
People that think Chipp is worse than pre-patch clearly relied on 236K spam. He does more combo damage, has better conversions, and way better carry. He lost a crutch (don't kid yourself, it was lame) and gained a much a much stronger foundation. Chipp is legit. #GGST #GGST_CH
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@fightelement
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5 months
Using a modified version of @UFOranges starter, and switching up the ender, here's 81 hits. 10272 damage. Pretty sure we can squeeze a bit more out as well. #GBVSR #GBVSR_LU
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@fightelement
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5 years
#CERVANTES Double 9-Shot LH. LH 3B+K tech catch at wall (all directions). 14 total shots (can get 15 on some chars w/ perfect timing using 1[B], 8A+B, HiGDR, b2). Tech left 1[B] still in 2.0. Inspire some new ideas? @MarkMan23 @AvoidThePuddle @Flying_Wonkey @ShenChanSG
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@fightelement
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3 years
Here's the @jav1ts combo that he was working on. He almost capped it but missed the super so he asked me to do it... and then he went to bed. BRUH! New max off a wild setup. 717/761 These combos are getting absurdly hard (and cool!). Dare you to try! @HiFightTH @Maoh_Reba
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@fightelement
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2 years
Here's a single EX version using CH df+HK > LK Flash Kick, EX Flash Kick. Super simple and good if you don't want to use Drive Rush (more meter). #SF6 #SF6_GUILE @jav1ts
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@fightelement
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6 years
#SFVAE #ED Monster stun. Combo the throw. 8 Knuckles. How many hits? Last combo requires 6 micro-walks. #executiongoals . @Di3mini0n @jav1ts @AutoMattock @HiFightTH @INFILTRATION85
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@fightelement
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2 years
Day 1 Grappler Combos!! Quick edit to give people some ideas. Let me know what sorta cool stuff you come up with. Looking forward to Day 2! =) RT a Grappler player! @HiFightTH @IFCYipeS @TheAlexValle @jchensor #DNFDuel #DNF_GRP YouTube:
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@fightelement
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3 years
We've moved Dustloop over to the new dedicated server and updated the DNS. It may take anywhere from 24-72 hours to fully propagate. Site admin @shtkn will be removing the intrusive in-between ads as well. LET'S ROCK!!! #FGC #GGST #GBVS #DBFZ
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@fightelement
tragic
2 years
Do NOT miss a DP against Grappler when he's in Awakening... it's pretty much over. Starting from CH 2[S], if he has about 3 blocks of meter, he can still do the entire combo due to its length. Ridiculous! #DNFDUEL #DNF_GRP
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@fightelement
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3 years
Expanding on @Noponis original combo idea. So far I maxed it out at 293 on I-NO. With full RISC it will do 446 damage (more than 100%). Will test on other characters! Chipp is the President. Chipp is God. #GGST_CH @HiFightTH @jav1ts #GuiltyGearStrive
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@fightelement
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5 months
Let's go!!! 102 damage, no heat, no big body. Can we go higher? #Tekken8 #Yoshi #Yoshimitsu
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@fightelement
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3 years
Chipp IMPOSSIBLE combo! This shouldn't work! The 236K actually hits once BEFORE wall grab which allows combo to continue. WTF!? Can only be done at a VERY specific range. Looks like a glitch, LOL. More to come! Tech found by Dreikoo on YT. #GGST #GGST_CH @summit812 @HiFightTH
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@fightelement
tragic
3 years
ERROR 404. Combining multiple elements to erase Chipp from existence. Pressure to get RISC up, delay 2S-2H for the CH with 236S whiff. Convert to 236[K] wall run, w.S, w.S, w.H, w.6H, SUPER. That's OK. I didn't want to play anyway. #GGST #GGST_CH @HiFightTH @summit812
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@fightelement
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2 years
This combo is not worth doing in any kind of real setting. It's inefficient to an extreme and there are multiple points of failure hinging on multiple near frame-perfect delays. It's for show only.
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@fightelement
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5 months
Hit 103 damage off a CH CD2. I believe there is even more you can do, but it's getting a lot harder. =O #Tekken8 #Yoshi #Yoshimitsu
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@fightelement
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3 years
TRIPLE CHARGE OTTER COMBO! Dodomezaki wanted to appear in more combos so he took matters into his own hands! This time he shows up 3x, all 3 are full charge DUST! Stylish Otter Technique! #GGST #GGST_CH #DODOMEZAKI @HiFightTH @gou4th_fab
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@fightelement
tragic
5 months
Was experimenting with Lucilius to see if I could cycle his fireballs in combos once he had 5 Stacks. The combo gets so long that the pushback nearly becomes unmanageable. Over 70-hits is likely possible! #GBVSR #GBVSR_LU
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@fightelement
tragic
2 years
Grappler can grab Striker's 2B while jumping in on her wakeup. The throw actually connects before she makes contact with you. Previously, jumping in on her meant you relinquished your turn. Not anymore! Fixed Tags! @IFCYipeS @TheAlexValle @Diaphone_ @Bri4nF #DNFDUEL #DNF_GRP
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@fightelement
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3 years
LMAO, K7 unlocked the secret boss during @bum163 HOC tournament. Jinroh went HAM son. BRUH! #GGST
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@fightelement
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5 years
#SFVCE #SFVED Going to test out more VT1 stuff over the next few days. Always liked this combo on big-bodies. Not too bad for 1 Meter. This could get interesting!
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@fightelement
tragic
3 years
The complete FE Chipp twitter tech collection can now be found in one place! We are almost at 50 total videos with a lot more to come! Stay tuned! (collection) (discord) #GGST #GGST_CH #GuiltyGearStrive
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@fightelement
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2 years
Grappler's efficient "Comeback Combo". Armor through for White HP and CH wall bounce. Converts before White HP goes away. Kills 850 HP (INQ, SWI, ENC) at 85%. Kills 1100 HP (CRU) at 65% HP. Works anywhere on screen. @IFCYipeS @Diaphone_ @TheAlexValle #DNFDuel #DNF_GRP
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@fightelement
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5 months
New Max off Basic df+2. Mid-screen. No Heat. 74 damage (73 with ff+2:2). Now I have ideas to go higher. #Tekken8 #Yoshimitsu #T8_Yoshimitsu
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@fightelement
tragic
3 years
Chipp's backdash is considered airborne when BRC is used which allows him to do an automatic Tiger Knee 236P at low altitude. This can be done after the time slow or as a BRC cancel (directly into it). Both can be converted into a wall break! #GGST_CH #GuiltyGearStrive
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@fightelement
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2 years
Highest damage Guile combo I ended up with was 6499 but I was working on something before the servers went down that may have done a decent amount more. Capcom knew what was up so they shut it down. My bad! #SF6 #SF6_GUILE #STREETFIGHTER #STREETFIGHTER6
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@fightelement
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2 years
TOD on 850 HP chars (INQ, SWI, ENC). Using the special counter property vs INQ DP, the air Charge M is guaranteed if they DP after the S. 100%-0%. Remember, GRP can jump air grab vs standing ops. @HiFightTH @IFCYipeS @TheAlexValle @Diaphone_ #DNFDuel #DNF_GRP
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@fightelement
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5 months
Stand LP... 4 flashes. OK. #Tekken8 #Yoshi #Yoshimitsu
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@fightelement
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5 months
We keep going higher! No Heat. Hard Wall Break, Balcony, Wall. Off a low. 126 damage. #Tekken8 #Yoshi #Yoshimitsu
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@fightelement
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5 months
The interaction on Heat Flash is giving me some ideas. For now, here's something that's pretty silly. Now to weave it into some bigger combos! #Tekken8 #Yoshi #Yoshimitsu
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@fightelement
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6 years
Super simple (if you can HiGDR) B2 conversion off 3B. If you are at 9 shots or higher, you can convert to this version of the 3B combo instead of the standard (3B, 8A+B, HiGDR, etc) for a bit more damage. Also looks cool! @MarkMan23 @jovywithyou @WingedPirates
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@fightelement
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3 years
Anyone trying to EX DP with Karin? I got you. Just lemme know. We can take care of it. Hard enough fight. Time to even the odds! 675/686 Actual match worthy punish. @jav1ts @HiFightTH
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@fightelement
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3 years
Thinking of hosting a fundraiser for DUSTLOOP with @nycfurby so we can get some better hardware for the website. I'd add $ out of pocket and we'd add more from other sources. Hopefully get some big names. Fight Element x Dustloop Invitational 10v10 / 32m. Thoughts?! #GGST
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@fightelement
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3 years
This is the RAW! The throw DRIFT RC cancel into OTG is GODLIKE! I added the dash c.S-6H, but I recommend Samitto's version which is 2S-2H into whatever you want. RIDICULOUS. Original throw combo at end for comparison. #GGST_CH #GuiltyGearStrive @HiFightTH
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@fightelement
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3 years
Interesting Chipp double loop combo that reminds me of older Guilty Gears. The damage pretty good! @SARVETS has an interesting option with wall detach S, double jump S, falling S. Looks cool. I'll look into some options from that as well! #GGST_CH #GuiltyGearStrive
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@fightelement
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3 years
Chipp Punish Series #003 : Axl 214S Axl's Rainwater can be quite annoying. However, if you get off the ground, he can't hit you. Some punishes require quick reaction or a read, while others (such as IAD j.K) can easily be done on reaction. Hope this gives you ideas! #GGST_CH
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@fightelement
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3 years
We are almost at 70% of our goal! Most of it came within the first 3 days of announcing the kofi. Everybody has been so awesome. A bit more to go and we are set for the next 2 years! Thanks so much everyone! #GGST #FGC
@fightelement
tragic
3 years
Friends! It's been 15+ years since I started Dustloop and 10+ since @shtkn and the team made it great! Many have asked how to financially contribute to help with rising server and hardware costs. Here it is! #GGST #FGC
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@fightelement
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5 months
Dealing 95 damage off df+2 with Heat Extension. Possibly 3x Heat Flash for a bit more. #Tekken8 #Yoshimitsu #T8_Yoshimitsu
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@fightelement
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5 months
These are some solid damage variants off df+2. Can be done with sword out, or with sword sheathed. Middle combo is easiest. Sword: 79 damage. No Sword 1: 81 damage. No Sword 2: 86 damage. #Tekken8 #Yoshi #Yoshimitsu
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@fightelement
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2 years
You can jump if you want. I don't mind. #StreetFighter6 #SF6 #SF6_GUILE
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@fightelement
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3 years
Chipp YRC bait/punish tech. Jump cancel the cS and hit jK on recovery into RC. Destroyer of people that love to YRC, and it also works midscreen. #GGST_CH #GuiltyGearStrive @HiFightTH
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@fightelement
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6 years
#CERVANTES 100% SEQUENCE. Dread Pirate Mixup at wall, 66A+G to 6BB relaunch (Voldo, Maxi, Gro, Cerv, Raph). Slight damage differences depending when iGDR, BT B+K, and 2[B+K] hits. (MIN 97% NO TECH - MAX 100% STAR ALIGNED). CAPPED 239 DMG. @MarkMan23 @Flying_Wonkey @jovywithyou
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@fightelement
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3 years
Variation on @jav1ts 660 DMG (NO VS) / 675 DMG (VS1) combo. This is 674 WITHOUT V-Skill. Requires perfect timing on final Psycho Upper for max damage and the height required to link Flicker > Super. There has to be more damage here. 700 club!? #SFVCE #SFVCE_ED @HiFightTH
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@fightelement
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6 years
#CERVANTES Dread Pirate Mixup. In SC, any combo to SC 1KB gives 50/50 between 2A+B or THROW. Base DMG is 95. Stay down is 98. Tech is 117 (LOL). Guard is 90 (SC CHIP) and SAFE. Ridiculous at wall into 66A+G PUSH (+6 W! plus wall DMG). GG. @MarkMan23 @jovywithyou @shirotan2009
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@fightelement
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2 years
Troubleshooter's DP is fully reactable and can be rolled when you see the flash. This leads to a full jump-in Charge M before he can recover. 50% Meter start No Conversion No Super 540 Damage (864 w/ Full Resources) @IFCYipeS @Diaphone_ @TheAlexValle #DNFDuel #DNF_GRP
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@fightelement
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5 months
Mid-screen. No Heat. df+2: 69 damage (NICE!) 4~3: 82 damage (SOLID!) Both are reliable if you can do the just frame ender. #Tekken8 #Yoshi #Yoshimitsu
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@fightelement
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5 months
Higher and higher! 103 damage, mid-screen. Modified version of @CornwillisNZ combo, for +2 extra damage. #Tekken8 #Yoshi #Yoshimitsu
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@fightelement
tragic
3 years
Stop generalizing "FG/GG vets" as entire groups that dislike Strive. I think Strive is dope and you'd be hard pressed to find someone more OG in the NA GG scene. Like ANY game, there's room for improvement, but Strive is more GG than 3S is "SF". Hold that. #GuiltyGearStrive
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@fightelement
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2 years
I dunno what I'm doing yet in #SF6 but this Guile combo is pretty fun. Interesting that c.HK-df+HK doesn't combo normally, but in CH and Dash combos, it does. Cool. @jav1ts
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@fightelement
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2 years
Grappler two-touch sequence on Crusader. Utilizes only one just-frame release in the second combo! Reminds me of a kill sequence @jav1ts would probably do if he played #DNFDUEL . =O Crusader may be religious... but #DNF_GRP is god. @IFCYipeS @Bri4nF @TheAlexValle @Diaphone_
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@fightelement
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5 months
4 Flash. No Walls or Obstacles. Lots of healing. 5+ soon?! #Tekken8 #Yoshi #Yoshimitsu
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@fightelement
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5 months
Flash. Flash. Flash. Flash. #Tekken8 #Yoshimitsu #T8_Yoshimitsu
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@fightelement
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3 years
The Ed Guide is once again ready! All values updated, new tech and combos, lots of video reference! This project took forever and I hope players enjoy it. Even more advanced stuff planned! PLS RT to SFV and Ed Fans! ♥️ #SFVCE #SFVCE_ED #StreetFighterV
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@fightelement
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2 years
Grabneto is here and he's about to steal rounds! With just a pixel of white health, Conversion allows him to overhead quickly and convert. You can also Convert and land into a grab. Grappler is fire. @HiFightTH #DNF_DUEL #DNF_GRP
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@fightelement
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2 years
Grappler TOD on 10/16 characters. Deals 998 damage but can do an even 1000 with 4S > SUPER ender. Works on: BRZ, STR, RNG, LAU, INQ, SWI, ENC, KNO, GHO, DRK #DNFDUEL #DNF_GRP
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@fightelement
tragic
5 months
Testing more wall carry potential without Heat. While lower total damage, Yoshi can cover a pretty good distance by utilizing b+1's and also adding micro dashes before d+2,2 options. With perfect dashes, he can actually go a bit farther than shown. #Tekken8 #Yoshi #Yoshimitsu
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@fightelement
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3 years
Anti-May tech. After S-Totsugeki, May is -5 on BL, -2 on HIT. Even on HIT, you can act first! 2S covers most options, but on hit, timing is strict to beat May 5K. 2S-2H is NICE! Not an end-all solution, just something to spark ideas! KNOW YOUR RIGHTS! #GGST_CH @HiFightTH
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@fightelement
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11 months
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@fightelement
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2 years
Remember when I used my clout to get early copies of XRD and Strive? Yeah, the guy instrumental in making GG popular in the West, started Dustloop, and operated it at a massive loss for 15 years. Wait, I didn't get an early copy of either. I'm doing this clout thing wrong.
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@fightelement
tragic
2 years
LOOK AT THE DAMAGE! 930 TOD (944 TOTAL) off GROUND THROW. Do NOT give Grappler White HP in Awakening. You can't even block against this man! Still gonna delete! #DNFDUEL #DNF_GRP
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@fightelement
tragic
5 months
Wall to Wall to Wall to Wall. No Heat. 106 damage. #Tekken8 #Yoshimitsu #T8_Yoshimitsu
1
27
145
@fightelement
tragic
3 years
A.B.C. Always Be Clashing! Been fishing for this for a few days. While I could have done the double meter combo and killed, I think this variation is more aesthetically pleasing. Next time, full meter with the kill! I learned this from @iiTahitoaii . #GGST #GGST_CH @HiFightTH
7
26
141
@fightelement
tragic
2 years
Grappler Charge S grabs extended hurt boxes which means it's going to be very hard to use some long-range mid-hitting moves like Launcher's A-A. Forces opponents to use their lows which allows Grappler to approach with Charge M~6. Layers! @HiFightTH #DNFDuel #DNF_GRP
1
28
137