
Epholys
@epholys
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Me, someone, somewhere. Loves procgen, warm colors, and cats
Joined April 2015
Weekly L-System Special Edition -- Demo!. L-System:. axiom: F. F -> F[+FF-F]F[-F+F-F]F. 5 iterations. angle : 29°.Better quality here: Github here : #screenshotsaturday #procgen #lsys
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RT @gintszilbalodis: Flow water development bts by our water wiz @_martinsh . All of the water effects were done by just 2 people. https://….
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RT @MadMaraca: 🔗⬇️.My introvert ass hates hearing my own voice in recordings, but here I am anyway! 😅 .I’m stepping way out of my comfort z….
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RT @Yann_LeGall: #genuary2025 #genuary8 Day 8: "draw one million of something". Here are some Clifford attractors with 40 million points pe….
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RT @CChaBouzu: #indiegame #MetalFrontier #mecha #インディーゲーム #ゲーム #ゲーム開発Devlog 01/06. 🫣 Some combat testing. LegAnimator was used and it wo….
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RT @LightningCos: Thank you for an amazing 2024! We had so many cool projects this year and it’s hard to tell which was our favorite. 🤍 htt….
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RT @5agado: L-system seeds + branching-sim + wind-sim +leaves distribution.#b3d #geometrynodes #lsystem
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RT @kensyouen_Y: ロングヘアー+癖毛とかいうモデラー泣かせ….骨の配置をある程度決めながら内側作る→外側の毛をくっ付けるという手順.複雑な髪型ほど骨の数は減らしたい(なるべくウェイトを共有してめり込みずらくする)自分と相性いい作り方.#3DCG
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RT @00RwanLink00: One of my favorite moments in Zelda: Twilight Princess was the training with Hero's Shade, also known as the Hero of Time….
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RT @audiosampling: I'm thrilled to release the 300th myNoise generator today! Over a decade of work has led us here, exploring the many fac….
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RT @00RwanLink00: 4/4 Here is the final result after importing it into Unreal Engine 5. :) This was just for one character! I follow the sa….
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