Charli Mims
@edtechGamer
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I am a Digital Learning Facilitator working to be a connected learner by building a knowledge base on game-based learning and gamification with AI.
Joined July 2025
🤖 Tech in the classroom isn't just a tool—it's a gateway to community building. 🎧 Learn effective strategies on The Balance Spotify: https://t.co/iqXIKuOei3 Apple Podcasts: https://t.co/KfUPhw59pW
#AskCatlin #EdTech
podcasts.apple.com
Education Podcast · Updated Biweekly · Dr. Catlin Tucker is a bestselling author, international trainer, and keynote speaker. She was named Teacher of the Year in 2010 in Sonoma County, where she...
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Looking for a fun and engaging way to get your students talking? Here's how to play: 1️⃣ Create questions for students to answer as they move around the board. 2️⃣ Roll the dice! 3️⃣ The first s to answer most of the? Before the timer runs out wins! https://t.co/uxzvwrwRhk
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The impact of AI-Powered Gamification
observatory.tec.mx
Gamification is a valuable teaching strategy that AI can enhance and optimize, despite challenges and ethical considerations.
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Gamify test prep! Increase critical thinking and engagement. This is an article by Monica Burns (2025). https://t.co/Q3CwXM05Q2
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An engaging way to teach research skills is with "A Google a Day" along with gamification elements. Saw this post by Dr. Caitlin Tucker from back in 2014. Unfortunately, A Google a Day no longer exists but the idea is still relevant and you could use AI to come up with the Qs!
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📕 New Book — Roll for Learning — an educational book you can play; edited by Camilla Zamboni, Matthew Farber, Ed.D., and William Merchant.
Want to include tabletop gaming in your classroom? 📕 New Book — Roll for Learning — an educational book you can play that provides 51 micro tabletop role-playing games to use in the classroom. Available to buy and as a 🆓 PDF Download! https://t.co/WLl2Nmlazi
@MatthewFarber
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AI can gamify almost any learning for students of any age.
🎮 What if test prep felt more like a game? 🤖 I’m excited to partner with TestCadia—an AI-powered platform that turns studying into a daily habit students want to stick with. 🦉 Virtual pets, streaks, and smart feedback make it fun + effective! https://t.co/lggGxibH4t
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Learn how educators like Alana Winnick, educational technology director of New York’s Pocantico Hills Central School District, engage their students with #MinecraftEdu! ⛏️ https://t.co/Xf54UxfJn9
#ISTELive
Schools can use esports, like @PlayCraftLearn, to expand students’ creativity and engage all students in learning. Watch our interview to learn more about empowering students. https://t.co/WcqItVeZqM
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Real or AI, can you tell? 🧐 This quiz has been getting tons of saves lately. Perfect for teaching digital citizenship and showing students how hard it can be to spot what's real these days 🔎 Grab it here: https://t.co/F1Nj9NxYF3 Or you can play yourself here:
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repost this to become an official piñata empire ambassador thats it. thats the certification. welcome to chaos
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You can just take academic papers and paste them into Gemini 2.5/ChatGPT o3/Claude 4 with the prompt "build me a game based on this paper, make it interesting and thematic but still conveying key findings" and get a tiny working educational game. (In this case, I used Gemini)
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Gamification ≠ Game-Based Learning. One adds game elements, the other is the game. If you’re blending games into your teaching, this quick breakdown is a must-read ⬇️ https://t.co/ea9rUV5VEh via TYTO Online #gbl #teachertwitter #k12 #edutwitter
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✨Embark on a storytelling journey! Craft a captivating story connected to your learning objective with the help of AI 5 Tips to Use AI to Gamify Your Class - Teacher Tech with Alice Keeler https://t.co/aKskwfvznf
#AITeacher #Gamification
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Can AI play the simple game of Tic-Tac-Toe? Can it convert Tic-Tac-Toe to a learning game? Can we gamify tic-tac-toe? I explore those questions in my latest interactions with ChatGPT. https://t.co/yQ0M6LHosb
#gamification #gbl
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🤸 Flipping out over the #FlippedClassroom Model? Read the 5️⃣ strategies I use to engage learners around flipped instruction: https://t.co/J5A0jjLVUt
#edchat #k12
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Video games, like novels, can give meaning through its playable narratives and provide a mirror to its players, or a sliding “glass door” into other cultures. ⭐CLA Blog - A New Theory of Player Response: https://t.co/GIDYI3myYq
@MatthewFarber
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Need to understand #gamification for learning, here are 2 @LI_Learning courses to help https://t.co/acJmIDLRJV & https://t.co/UwvYdxwvww Great Back to School watching!
linkedin.com
Explore the various types of gamification, and learn how to use gamification and interactive learning to develop compelling learning experiences.
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Supporting Multilingual Learners: Why Station Rotation Works (Part 1) Now on The Balance. Apple Podcasts: https://t.co/wBlObjd6KY Spotify:
open.spotify.com
The Balance, by Dr. Catlin Tucker · Episode
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