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Matthew Farber, Ed.D. Profile
Matthew Farber, Ed.D.

@MatthewFarber

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Associate Professor, @UNC_Colorado. Codirector, Gaming SEL Lab. NEW! The Well-Read Game https://t.co/dgUn8Fnr5D

Colorado
Joined September 2008
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@MatthewFarber
Matthew Farber, Ed.D.
10 months
🔜 “The Well-Read Game: On Playing Thoughtfully,” with Tracy Fullerton, this March from MIT Press and Penguin Random House
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mitpress.mit.edu
In The Well-Read Game, Tracy Fullerton and Matthew Farber explore the experiences we have when we play games: not the outcomes of play or the aesthetics of f...
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@PRHHigherEd
Penguin Random House Higher Education
14 days
Read @MatthewFarber’s article “Video Games Are a Playful Way to Guide Students to Unlock Meaning in Literature.” Matthew Farber is the co-author of The Well-Read Game, also written by Tracy Fullerton. https://t.co/JEq93ECaQs
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penguinrandomhousehighereducation.com
By approaching games as texts, teachers can foster the mindset students need to appreciate great literature.
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@MatthewFarber
Matthew Farber, Ed.D.
5 months
By approaching games as texts, teachers can foster the mindset students need to appreciate great literature. My latest for Edutopia:
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edutopia.org
By approaching games as texts, teachers can foster the mindset students need to appreciate great literature.
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@edtechGamer
Charli Mims
5 months
Easy to use for any subject.
@MatthewFarber
Matthew Farber, Ed.D.
1 year
📕 New Book — Roll for Learning — an educational book you can play; edited by Camilla Zamboni, Matthew Farber, Ed.D., and William Merchant.
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@CooneyCenter
Joan Ganz Cooney Center
7 months
🎮 We're delighted to share Tracy Fullerton's latest blog post, in which she shares key ideas from her new book with @MatthewFarber on how co-playing video games can foster empathy, cooperation, & meaningful connection among players of all ages. Read here:
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joanganzcooneycenter.org
Learn more about The Well-Read Game by Tracy Fullerton and Matthew Farber Back in 2008, when my niece was a pre-teen, I spent a lot of time thinking about how to nurture our relationship as she moved...
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@TheCLAlliance
#ConnectedLearning
7 months
Video games, like novels, can give meaning through its playable narratives and provide a mirror to its players, or a sliding “glass door” into other cultures. ⭐CLA Blog - A New Theory of Player Response: https://t.co/GIDYI3myYq @MatthewFarber
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@TheCLAlliance
#ConnectedLearning
7 months
🌟 ICYMI - our new blog with @MatthewFarber on his latest book co-authored with @kinojabber, The Well-Read Game: https://t.co/GIDYI3myYq ”Imagine how our world might change if our powerful responses to games were shared and celebrated as openly and thoughtfully as with books.”
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@TheCLAlliance
#ConnectedLearning
7 months
🎮 What happens when we play? 🤔 The Well-Read Game: On Playing Thoughtfully, proposes a new framework of interpretive play that explores “the ephemeral and emotional responses that occur when people are in a state of play”. https://t.co/GIDYI3myYq @MatthewFarber @kinojabber
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@taiwanplusnews
TaiwanPlus News
8 months
Cognitive learning is booming — and board game makers are cashing in. Explore how Taiwan’s edtech (educational technology) scene is tapping into billion-dollar brain-training trends, from silly games to serious business. Featuring: @MatthewFarber (associate professor, University
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@taiwanplusnews
TaiwanPlus News
8 months
How do games shape the way we think and learn? From Memory Magic to Werewolf, discover how board and video games foster social emotional learning and transform education in Taiwan and beyond. Also in this episode, we visit some of Taiwan’s more than 250 bustling board game cafés
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@LanceScoular
Lance Scoular🧭🌐The Savvy Navigator
9 months
📘The Well-Read Game: On Playing Thoughtfully... Authors: Tracy Fullerton & @MatthewFarber Publisher: @mitpress 📚📕📓📘 Lance Scoular The Savvy Navigator🧭🌐 #amazoninfluencer #book #ad #amazonbooks #fromtheauthorsmouth #playful #thinking #game #games https://t.co/DOu7106P56
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@MatthewFarber
Matthew Farber, Ed.D.
1 year
📕 New Book — Roll for Learning — an educational book you can play; edited by Camilla Zamboni, Matthew Farber, Ed.D., and William Merchant.
@TheCLAlliance
#ConnectedLearning
1 year
Want to include tabletop gaming in your classroom? 📕 New Book — Roll for Learning — an educational book you can play that provides 51 micro tabletop role-playing games to use in the classroom. Available to buy and as a 🆓 PDF Download! https://t.co/WLl2Nmlazi @MatthewFarber
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@MatthewFarber
Matthew Farber, Ed.D.
1 year
Cultivating Esportspersonship: How Scholastic Esports Coaches Perceive Facilitating Positive Youth Development - Matthew Farber, William Merchant, 2024
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journals.sagepub.com
Background Coaches may promote positive youth development (PYD) through youth sports programs, which can lead to outcomes, such as life skills and well-being. S...
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@MatthewFarber
Matthew Farber, Ed.D.
1 year
New article alert! Cultivating Esportspersonship: How Scholastic Esports Coaches Perceive Facilitating Positive Youth Development - Matthew Farber, William Merchant, 2024
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journals.sagepub.com
Background Coaches may promote positive youth development (PYD) through youth sports programs, which can lead to outcomes, such as life skills and well-being. S...
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@TheCLAlliance
#ConnectedLearning
1 year
“Children can be made aware of why they play games as an approach for developing emotional intelligence, putting them on a trajectory toward human flourishing.” CLA Blog - Harnessing Video Games to Cultivate Social and Emotional Learning https://t.co/xb3uuc0WKN @MatthewFarber
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@MatthewFarber
Matthew Farber, Ed.D.
1 year
Me.
@Kotaku
Kotaku
1 year
Most Players Prefer Single-Player Games, New Study Claims https://t.co/3z5XAkptp1
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