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Dragoy

@dragoy1

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Following
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Andrew. Multidisciplinary artist. Clients: Adidas, Puma, Adobe, Bad Bunny, Travis Scott, FILA

Warszawa, Poland
Joined June 2012
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@dragoy1
Dragoy
14 days
RT @panpolevan: I'm continuing my exploration with Tracery, and today I decided to add some visual effects and sound design to the mix. #t….
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@dragoy1
Dragoy
14 days
RT @KomboMatt: Vertex map growth experiment with C4D and Tracery using an old exploration from @ashfallstudio
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@dragoy1
Dragoy
15 days
RT @aescripts: Made with Tracery by @lucastruchen .#aftereffects #aescripts #tracery.membrane.vellum + restlength a….
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@dragoy1
Dragoy
1 month
RT @convis_co: Viewport VS Render for the latest project for . Full case study >>> #3DDesi….
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@dragoy1
Dragoy
2 months
RT @guillaumebth: I had fun with MidJourney video 👟
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@dragoy1
Dragoy
2 months
RT @skalskip92: CVPR 2025 papers pt. 1 - Gaze-LLE. Gaze-LLE simplifies gaze target estimation by building on top of a frozen DINOv2 visual….
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@dragoy1
Dragoy
2 months
RT @SchoolOfMotion: Available on @aescripts right now, AND with 25% off until May 24th, Tracery automates color-based tracking and generate….
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@dragoy1
Dragoy
3 months
RT @Oddernod: It's official, this has become the next "thing" in motion design – the velocity from curiosity to plug-in has increased of la….
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@dragoy1
Dragoy
3 months
YAY! It happened! Tracery at the aescript booth!.
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@dragoy1
Dragoy
5 months
Reworked the AfterEffects tracker for 1.5 months — a wild ride with C++, OpenGL, MSDF, and fonts. It works beautifully now! Ready for aescripts, but I’ll perfect it first. Stay tuned! :*
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@dragoy1
Dragoy
6 months
It’s a fully custom-built WebGL code running shaders in GLSL, and that’s the main reason it runs at 60 FPS. I tested a bunch of libraries for tracking and color segmentation, but all of them had performance issues.
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@dragoy1
Dragoy
6 months
Promised — delivered. This thing is turning out to be quite massive; I didn’t expect it to be as straightforward as with Ditterlab. But for now, here’s what we have.
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@dragoy1
Dragoy
7 months
realTimeBlobTracking soon
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@dragoy1
Dragoy
10 months
Excited to announce Tripo_HOU: A Houdini plugin for . Generate AI-powered 3D models directly in Houdini from text or images. Streamline your workflow and unleash creativity. 🔧 Get it on GitHub: #Houdini #Tripo3D @tripoai @sidefx
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@dragoy1
Dragoy
11 months
RT @ArtyomTogo: Texturing with Ditherlab from @dragoy1
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@dragoy1
Dragoy
1 year
Custom node that turns Text to Model using @tripoai using python and API, right in Houdini @sidefx
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@dragoy1
Dragoy
1 year
Created a custom node that turns Text to Model using @tripoai , right in Houdini @sidefx
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