Displayhack
@displayhack
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Dedicated to real-time graphics, visualization, motion graphics and the demoscene. Currently undergoing a complete redesign. Our curated videos: https://t.co/rymJStgFzk
Joined August 2009
If you still had any doubts about the origins of the founding team of the #Embark studio, check the credits ;) #THEFINALS #Amiga #demoscene
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released a new demo this weekend after 5 years out of the demomaking business. mechasm by fairlight came 1st in the PC demo competition at @revision_party 2023 (competition with 41 entries.. damn! that was long). music by @gloom303, logo by @m4de. video: https://t.co/1tq03aWjE9
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@G_R_M_M_S_K Ok back home from #zooparty (and what a great party it was), so it's Tempest video time. Have your hand ready at the volume dial - the sound gets louder towards the end once I start moving the #elektrosmok around. Fun and totally unexpected sound esp. with the logo :)
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Now for something a little different.. This launches tomorrow! https://t.co/V0Hc5LgTAt 😲 @PegboardNerds
kickstarter.com
FRIENDCHIPS is a retro Commodore 64 music album and pixel art project by Alexander Odden, one-half of Pegboard Nerds.
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last week, as part of the new geometry/deformation system for Notch I implemented voronoi fracture (in GPU compute). it's quite fast! it was kindof interesting to do so here's how it works..
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I had a nostalgia moment and I ported this raymarched SDF / "mathematical painting" that I made in 2008 to Shadertoy: https://t.co/nEyvPxcp4P
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visibility buffer for 2000 instances of 750k tri mesh (@3dscanstore) (total 1.5b tris) in @notchvfx . brute force, no lod. hw rasterisation: 900ms, not realtime. compute-based raytrace: 20ms, realtime. wow, scalable rendering method is scalable
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A long read on the magnitude of the disaster, the lack of transparency, and the steps to reduce #NFTs emissions. https://t.co/PgOVZqoCsm
joanielemercier.com
I spent the past 15 years flying to festivals, galleries, events, art fairs to exhibit and distribute my work while building my art practice. Most of these projects are unsustainable, so when I dec…
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made this piece based on @TheGreatFrogLDN's phoenix ring. all built in @notchvfx using my new field/pyro sim nodes.
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This is a (new?) type of noise that IS an SDF itself - it can be raymarched exactly without artifacts or small step sizes. It uses a grid of spheres of random sizes. You can combine different octaves with (smooth)minimum so FBM structures remain an SDF https://t.co/75HS6LLLSy
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We’re trying this new poster-like format for displaying #madewithnotch content – like it? Graphics by Zebracolor ( https://t.co/hpolmYklZu) Sound design by @gloom303
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DAY 24 : The last christmasxp of this year has arrived, and it contains webxr and tons of gifts ! 🎁 https://t.co/whmhJO6HOp craft by @thespite on a @gloom303's music. Happy Xmas everyone !!! 🎁
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Printer 🖨 #codevember 24 #webgl #threejs Just moments before Matt Damon screws the docking procedure 😄 Source: https://t.co/czdzsAEC2x Live: https://t.co/u9yhyc5Zr8
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A procedural surfer posing in #Shadertoy, made by raymarching SDFs as usual (should fit in 3 kilobytes I think?): https://t.co/8vBuGVHx8D I went for a Pixar style because it's just the most familiar/easy to me. Modeled to camera really. I animated it too but it wasn't good at all
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